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4fe43f40
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2014-08-11T17:24:54
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Added an entry for the new Steam controller XInput emulation mode
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b79e7f32
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2014-07-03T15:39:55
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Split the XInput and DirectInput code so Windows RT can use the existing XInput support.
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52ec151f
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2014-06-24T13:31:25
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Fixed bug 2553 - Add support to all XInput devices
This adds support for all XInput devices, exposed through the SDL joystick API.
The button and axis reporting for XInput devices has been changed to match DirectInput and other platforms.
The game controller xinput mapping has been updated so this change is seamless.
There is a new hint, SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING, for any applications that have hardcoded the old xinput button and axis set. This hint will be removed in SDL 2.1.
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54771080
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2014-06-15T13:05:30
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Add controller mapping for Bluetooth DualShock 4 controllers on Linux
Frank Praznik
Add a gamepad mapping entry for Bluetooth DualShock 4 controllers on Linux.
The button mapping is the same as the USB controller, but the GUID is
different.
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e772f0df
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2014-05-13T12:10:37
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Added a binding for the NVIDIA Shield controller
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3dcb451f
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2014-04-09T21:29:19
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Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
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2a2fb611
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2014-03-18T12:53:01
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Fixed PS4 game controller config on Windows.
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978566a6
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2014-03-18T12:52:51
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Whitespace fix.
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1367bf87
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2014-03-09T11:36:47
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Integrated David Ludwig's support for Windows RT
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f9f2bc5a
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2014-02-22T21:21:33
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Fixed Mac DualShock 4 gamecontroller db entry again.
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441f7d8d
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2014-02-14T11:38:59
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Fixed Mac PS4 controller entry, added Linux OUYA controller entry
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f38c1f05
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2014-02-10T12:47:26
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Fixed DualShock 4 controller config on Mac OS X.
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8cabd44f
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2014-02-09T03:09:04
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Fixed the OUYA controller mapping on Windows
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c8c3911e
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2014-02-09T02:42:59
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Added Windows entry for the bluetooth OUYA controller
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c2f6ab0c
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2014-02-06T21:28:11
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Added DualShock 4 game controller config for Windows, Mac, and Linux.
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58edac3e
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2014-02-02T00:53:27
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Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
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4ab350d4
|
2013-12-06T09:13:31
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Fixed detecting the wired XBox 360 controller on Linux
Also added some more debug output to detect issues
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95ec90aa
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2013-12-02T19:35:04
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Adds controllermap utility to test suite.
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f848adff
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2013-11-29T10:06:08
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Improve Android pause/resume behavior.
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46740a5a
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2013-11-28T22:09:21
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WinRT: merged with latest SDL 2.x/HG code
SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library. The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.
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dee48135
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2013-11-27T10:29:43
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Added alternative XBox 360 controller GUID on Linux
Leszek Godlewski
As described in the other thread
(http://lists.libsdl.org/pipermail/sdl-libsdl.org/2013-November/091997.html),
I've run into a case of SDL2 not recognizing a wireless Xbox 360
controller receiver properly on Debian Linux amd64 testing.
Apparently, the generated GUID is slightly different.
Device in question:
Bus 001 Device 015: ID 045e:0291 Microsoft Corp. Xbox 360 Wireless
Receiver for Windows
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7e1289af
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2013-11-24T23:56:17
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Make internal SDL sources include SDL_internal.h instead of SDL_config.h
The new header will include SDL_config.h, but allows for other global stuff.
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7c7a9b7f
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2013-11-08T14:05:19
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Added a Linux game controller mapping for the Valve Streaming Gamepad
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d41fdc94
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2013-08-13T20:09:52
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WinRT: build fixes and additional WinRT-related integrations with SDL 2.0.0
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dad42067
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2013-08-12T11:13:50
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Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
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1ad936eb
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2013-08-11T19:56:43
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Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
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