src/joystick/SDL_gamecontrollerdb.h


Log

Author Commit Date CI Message
Sam Lantinga 4fe43f40 2014-08-11T17:24:54 Added an entry for the new Steam controller XInput emulation mode
Sam Lantinga b79e7f32 2014-07-03T15:39:55 Split the XInput and DirectInput code so Windows RT can use the existing XInput support.
Sam Lantinga 52ec151f 2014-06-24T13:31:25 Fixed bug 2553 - Add support to all XInput devices This adds support for all XInput devices, exposed through the SDL joystick API. The button and axis reporting for XInput devices has been changed to match DirectInput and other platforms. The game controller xinput mapping has been updated so this change is seamless. There is a new hint, SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING, for any applications that have hardcoded the old xinput button and axis set. This hint will be removed in SDL 2.1.
Sam Lantinga 54771080 2014-06-15T13:05:30 Add controller mapping for Bluetooth DualShock 4 controllers on Linux Frank Praznik Add a gamepad mapping entry for Bluetooth DualShock 4 controllers on Linux. The button mapping is the same as the USB controller, but the GUID is different.
Sam Lantinga e772f0df 2014-05-13T12:10:37 Added a binding for the NVIDIA Shield controller
David Ludwig 3dcb451f 2014-04-09T21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
Ryan C. Gordon 2a2fb611 2014-03-18T12:53:01 Fixed PS4 game controller config on Windows.
Ryan C. Gordon 978566a6 2014-03-18T12:52:51 Whitespace fix.
Sam Lantinga 1367bf87 2014-03-09T11:36:47 Integrated David Ludwig's support for Windows RT
Ryan C. Gordon f9f2bc5a 2014-02-22T21:21:33 Fixed Mac DualShock 4 gamecontroller db entry again.
Sam Lantinga 441f7d8d 2014-02-14T11:38:59 Fixed Mac PS4 controller entry, added Linux OUYA controller entry
Ryan C. Gordon f38c1f05 2014-02-10T12:47:26 Fixed DualShock 4 controller config on Mac OS X.
Sam Lantinga 8cabd44f 2014-02-09T03:09:04 Fixed the OUYA controller mapping on Windows
Sam Lantinga c8c3911e 2014-02-09T02:42:59 Added Windows entry for the bluetooth OUYA controller
Ryan C. Gordon c2f6ab0c 2014-02-06T21:28:11 Added DualShock 4 game controller config for Windows, Mac, and Linux.
Sam Lantinga 58edac3e 2014-02-02T00:53:27 Fixed bug 2374 - Update copyright for 2014... Is it that time already??
Sam Lantinga 4ab350d4 2013-12-06T09:13:31 Fixed detecting the wired XBox 360 controller on Linux Also added some more debug output to detect issues
Gabriel Jacobo 95ec90aa 2013-12-02T19:35:04 Adds controllermap utility to test suite.
Gabriel Jacobo f848adff 2013-11-29T10:06:08 Improve Android pause/resume behavior.
David Ludwig 46740a5a 2013-11-28T22:09:21 WinRT: merged with latest SDL 2.x/HG code SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library. The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.
Sam Lantinga dee48135 2013-11-27T10:29:43 Added alternative XBox 360 controller GUID on Linux Leszek Godlewski As described in the other thread (http://lists.libsdl.org/pipermail/sdl-libsdl.org/2013-November/091997.html), I've run into a case of SDL2 not recognizing a wireless Xbox 360 controller receiver properly on Debian Linux amd64 testing. Apparently, the generated GUID is slightly different. Device in question: Bus 001 Device 015: ID 045e:0291 Microsoft Corp. Xbox 360 Wireless Receiver for Windows
Ryan C. Gordon 7e1289af 2013-11-24T23:56:17 Make internal SDL sources include SDL_internal.h instead of SDL_config.h The new header will include SDL_config.h, but allows for other global stuff.
Sam Lantinga 7c7a9b7f 2013-11-08T14:05:19 Added a Linux game controller mapping for the Valve Streaming Gamepad
David Ludwig d41fdc94 2013-08-13T20:09:52 WinRT: build fixes and additional WinRT-related integrations with SDL 2.0.0
Gabriel Jacobo dad42067 2013-08-12T11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
Sam Lantinga 1ad936eb 2013-08-11T19:56:43 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.