src/joystick/sort_controllers.py


Log

Author Commit Date CI Message
Sam Lantinga e0a34570 2023-07-19T09:22:01 The Flydigi Vader and Apex series controllers all have the same VID, PID, and name (cherry picked from commit 58e3084477afe344bae42ab352d56eba25b4a36b) (cherry picked from commit 0f753d97940d0a5ba01f0274ac742ee427263bd5)
Sam Lantinga c2ee45f5 2023-03-28T15:14:00 The Xinmotek Controller is used in multiple products with different mappings The mapping included here is for the Ultimate Atari Fight Stick (cherry picked from commit f1099f8e70a1284c2ee3031f2ea0cfc84f22110c)
Sam Lantinga c4a493de 2023-02-02T08:39:54 Don't accept official mappings for controllers that aren't unique For example, the DragonRise Inc. Generic USB Joystick See https://github.com/gabomdq/SDL_GameControllerDB/issues/202 for details (cherry picked from commit 673bc5764942e3f645f1ff7d64f3d6a2059e3cdb)
Sam Lantinga 4a87abc9 2023-02-02T08:38:22 Fixed sort_controllers.py and resorted game controller database (cherry picked from commit 917607c335a87edcb3870b8504247609bea3c04d)
Sam Lantinga 81afb3e3 2022-10-05T16:18:09 Need to swap endianness when extracting the CRC from game controller mappings
Sam Lantinga 3cbfd75d 2022-08-27T18:55:55 Re-added the CRC to the joystick guid This is now used as a crc field in the mapping rather than directly in mapping guids, for better mapping compatibility between versions of SDL. Added SDL_GetJoystickGUIDInfo() to get device information encoded in a joystick GUID, so that mapping programs can clear the CRC from the GUID when generating mappings. sort_controllers.py has been updated to extract the CRC from mappings created by older mapping programs and convert it into the new crc field. It will also take the CRC into account when checking for duplicate mappings. Also regenerated the GUIDs for the PS2/PSP/Vita controller mappings, fixing https://github.com/libsdl-org/SDL/issues/6151
Sourcery AI cddf095a 2022-06-27T05:00:43 'Refactored by Sourcery'
Sam Lantinga 7d7c4830 2022-06-15T14:10:22 Use python3 for sort_controllers.py
Sam Lantinga 5b051459 2021-06-24T18:09:04 Fixed warnings on Windows
Sam Lantinga db3b3a1d 2020-03-12T19:47:28 Added support for SDL hints in the game controller mapping database
Sam Lantinga ad225047 2020-02-17T14:15:47 Added Android SDK conditionals to game controller mappings The Nintendo Switch Pro controller has a different mapping on Android 10 and newer
Sylvain Becker adabfdc0 2019-01-21T20:49:08 Revert SDL_gamecontrollerdb.h and sort_controllers.py from bug 4024
Sylvain Becker ede0fc4f 2019-01-16T14:03:35 Fixed bug 4024 - remove trailing comma of Controller mappings because it reports an error "Unexpected controller element"
Sam Lantinga 12059782 2018-06-12T00:18:10 Added common controllers used with Steam Big Picture These are entirely untested Several USB ids refer to multiple packaged products. In those cases I tried to use the most common name, or a general name (e.g. PS3 Controller), or a completely generic name (e.g. USB gamepad) if it wasn't clear what type of controller it was. Patches welcome!
Sam Lantinga 8e160a34 2017-08-30T23:02:39 Convert tabs to spaces in game controller database entries
Philipp Wiesemann 0e45984f 2015-06-21T17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
Ryan C. Gordon b72938c8 2015-04-20T12:22:44 Windows: Always set the system timer resolution to 1ms by default. An existing hint lets apps that don't need the timer resolution changed avoid this, to save battery, etc, but this fixes several problems in timing, audio callbacks not firing fast enough, etc. Fixes Bugzilla #2944.
Alex Szpakowski fe6c797c 2015-04-10T23:30:31 Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
Edward Rudd b88ca1b4 2015-02-10T16:28:56 the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here. Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture. More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
Philipp Wiesemann b48e54aa 2015-01-26T22:00:29 Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
David Ludwig 70438be2 2014-12-03T10:55:23 WinRT: fixed bug whereby SDL would override an app's default orientation WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!
Philipp Wiesemann 9c398852 2014-11-22T22:20:40 Corrected header file documentation comment.
Philipp Wiesemann 37720dd5 2014-10-29T22:44:35 Fixed gamecontroller database sorting script not sorting the whole database. The script was originally written for an SDL_gamecontrollerdb.h which had groups of mappings separated by single lines starting with a "#". This was changed some time ago to #endif/#if pairs. Because the script assumed only a single #endif in the whole file it no longer worked correctly and only processed the first group.
Philipp Wiesemann 2bdc5c9d 2014-10-29T20:35:21 Updated gamecontroller database sorting script to work with Python 3.
Pierre-Loup A. Griffais 24c86b55 2014-09-11T19:24:42 [X11] Reconcile logical keyboard state with physical state on FocusIn since the window system doesn't do it for us like other platforms. This prevents sticky keys and missed keys when going in and out of focus, for example Alt would appear to stick if switching away from an SDL app with Alt-Tab and had to be pressed again. CR: Sam
David Ludwig 3dcb451f 2014-04-09T21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
Sam Lantinga 4ab350d4 2013-12-06T09:13:31 Fixed detecting the wired XBox 360 controller on Linux Also added some more debug output to detect issues
Gabriel Jacobo f848adff 2013-11-29T10:06:08 Improve Android pause/resume behavior.
Gabriel Jacobo dad42067 2013-08-12T11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
Sam Lantinga 1ad936eb 2013-08-11T19:56:43 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.