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3f1fd5ab
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2023-05-23T10:59:03
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Updated source to match SDL function prototype style
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0479df53
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2023-01-09T09:48:21
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Updated copyright for 2023
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b8d85c69
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2022-11-30T12:51:59
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Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.
In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.
The script I ran for the src directory is added as build-scripts/clang-format-src.sh
This fixes:
#6592
#6593
#6594
(cherry picked from commit 5750bcb174300011b91d1de20edb288fcca70f8c)
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120c76c8
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2022-01-03T09:40:00
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Updated copyright for 2022
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ab0cf42a
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2021-03-04T14:33:56
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Software nearest scaling: start at the middle of pixel
so that it matches opengl GL_NEAREST mode most of the time
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9d707113
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2021-01-30T20:09:35
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Revert checks on destination scaling size (see bug #5510)
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d6a6662f
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2021-01-29T20:34:20
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Remove checks on destination scaling size (see bug #5510)
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ebb81431
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2021-01-29T12:04:48
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Add checks for maximun scaling size (see bug #5510)
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dd6e02df
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2021-01-28T11:03:45
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SDL_stretch: remove un-used vars, same notation as blit functions
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87f09007
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2021-01-28T00:11:24
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SDL_LowerSoftStretchLinear: assign result from scale_mat() to ret.
otherwise it would always return -1 when SSE and NEON instrinsics
are absent.
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24d6fda2
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2021-01-27T12:50:09
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Fixed bug 3816 - asm code in video/SDL_stretch.c
Sylvain
I propose this new version for SDL_stretch.c that drops mprotect and asm
Code is similar to the StretchLinear, but the steps computation are kept similar to the nearest.
so that:
- it's pixel perfect with nearest
- as fast as asm I think
- no asm, nor mprotect
- benefit for all archicture
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06ad887f
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2021-01-27T11:39:03
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Fixed bug 3816 - asm code in video/SDL_stretch.c
Ozkan Sezer
- adds MSVC __declspec(align(x)) support,
- disables asm if PAGE_ALIGNED no macro is defined,
- still disables asm for gcc < 4.6, need more info,
- drops Watcom support.
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5e3cf0d1
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2021-01-27T09:34:23
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SDL_SoftStretch: disable asm path if mprotect isn't available (see bug #3816)
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ff827fc7
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2021-01-26T21:15:15
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SDL_SoftStretch: re-enable USE_ASM_STRETCH path for gcc >= 4.6
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fea49a3e
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2021-01-03T15:24:47
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SDL_stretch.c: compilation NEON on Windows 10
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acccc71f
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2021-01-02T22:31:44
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Fixed bug 5436 - MSVC 2019 ARM64 build fails to compile SDL_stretch.c
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9130f7c3
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2021-01-02T10:25:38
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Updated copyright for 2021
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2127ed25
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2021-01-02T09:28:16
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SDL_SoftStretch: add a check for input pixel format
and function re-naming
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80cf8a8b
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2020-12-29T17:29:31
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SDL_BlitScaled: also prevent crash if dest width or height is negative
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f08b9a5b
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2020-12-29T16:02:52
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SDL_BlitScaled: prevent crash if dest width or height is 0
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9838611a
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2020-12-23T15:52:12
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Fixed compiler crash building for iOS with clang 11.0.3
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4aebad77
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2020-12-23T22:50:50
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SDL_SoftStretchLowerLinear: try to make xcode buildbot compile (Bug 5313)
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8e20376f
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2020-12-23T22:09:01
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SDL_SoftStretchLinear: use SDL_INLINE (bug 5313)
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7b8d5b7d
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2020-12-23T22:02:28
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SDL_SoftStretchLinear: fix implicit conversion (bug 5313)
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ae8a270f
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2020-12-23T21:37:40
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Add SDL_SoftStretchLowerLinear() (Bug 5313)
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050ee9a4
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2020-12-23T21:32:01
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Split SDL_SoftStretch in Lower and Uppler functions (Bug 5313)
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a8780c6a
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2020-01-16T20:49:25
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Updated copyright date for 2020
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5e13087b
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2019-01-04T22:01:14
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Updated copyright for 2019
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e3cc5b2c
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2018-01-03T10:03:25
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Updated copyright for 2018
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9a73909b
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2017-09-09T08:20:56
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Fixed bug 3808 - fix a typo in SDL_stretch.c
Ozkan Sezer
The following patch fixes a minor _MSC_VER typo in SDL_stretch.c,
and also does a tiny tidy-up for assembly opcodes cpp checks.
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266816b4
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2017-03-26T21:00:19
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Removed newlines from error messages.
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45b774e3
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2017-01-01T18:33:28
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Updated copyright for 2017
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42065e78
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2016-01-02T10:10:34
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Updated copyright to 2016
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0e45984f
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2015-06-21T17:33:46
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Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
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2c4a6ea0
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2015-05-26T06:27:46
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Updated the copyright year to 2015
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b72938c8
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2015-04-20T12:22:44
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Windows: Always set the system timer resolution to 1ms by default.
An existing hint lets apps that don't need the timer resolution changed avoid
this, to save battery, etc, but this fixes several problems in timing, audio
callbacks not firing fast enough, etc.
Fixes Bugzilla #2944.
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fe6c797c
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2015-04-10T23:30:31
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Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
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b88ca1b4
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2015-02-10T16:28:56
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the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here.
Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture.
More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
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b48e54aa
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2015-01-26T22:00:29
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Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla
The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.
I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
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70438be2
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2014-12-03T10:55:23
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WinRT: fixed bug whereby SDL would override an app's default orientation
WinRT apps can set a default, preferred orientation via a .appxmanifest file.
SDL was overriding this on app startup, and making the app use all possible
orientations (landscape and portrait).
Thanks to Eric Wing for the heads up on this!
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9c398852
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2014-11-22T22:20:40
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Corrected header file documentation comment.
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24c86b55
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2014-09-11T19:24:42
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[X11] Reconcile logical keyboard state with physical state on FocusIn
since the window system doesn't do it for us like other platforms.
This prevents sticky keys and missed keys when going in and out
of focus, for example Alt would appear to stick if switching away
from an SDL app with Alt-Tab and had to be pressed again.
CR: Sam
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3dcb451f
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2014-04-09T21:29:19
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Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
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58edac3e
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2014-02-02T00:53:27
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Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
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f848adff
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2013-11-29T10:06:08
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Improve Android pause/resume behavior.
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7e1289af
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2013-11-24T23:56:17
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Make internal SDL sources include SDL_internal.h instead of SDL_config.h
The new header will include SDL_config.h, but allows for other global stuff.
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1e49b1ed
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2013-08-21T09:47:10
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OCD fixes: Adds a space after /* (glory to regular expressions!)
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695344d1
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2013-08-21T09:43:09
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OCD fixes: Adds a space before */
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dad42067
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2013-08-12T11:13:50
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Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
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1ad936eb
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2013-08-11T19:56:43
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Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
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