Log

Author Commit Date CI Message
Sam Lantinga af395e97 2014-04-23T13:47:35 Removed possible implicit memset()
Brandon Schaefer ae2a50fc 2014-04-21T12:42:25 Revert MIR_CFLAGS to SDL_CFLAGS. Use forward declaration for the real fix. (We shouldn't expose mir headers!)
J?rgen P. Tjern? beff5cec 2014-04-19T13:15:53 Mac: SDL_SetWindowPosition is now relative to the menubar. It used to be that SDL_SetWindowPosition was relative to the top of the screen, which didn't make sense. In addition, borderless windows can be positioned *below* the menubar, so SDL_SetWindowPosition(win, 0, 0) on a borderless window would hide ~30ish pixels of the window below the menubar.
J?rgen P. Tjern? defd90b6 2014-04-19T13:15:41 Render: Allow empty cliprect. This fixes an issue where an empty cliprect is treated the same as a NULL cliprect, causing the render backends to disable clipping. Also adds a new API, SDL_RenderIsClipEnabled(render) that allows you to differentiate between: - SDL_RenderSetClipRect(render, NULL) - SDL_Rect r = {0,0,0,0}; SDL_RenderSetClipRect(render, &r); Fixes https://bugzilla.libsdl.org/show_bug.cgi?id=2504
Sam Lantinga 36e11d87 2014-04-19T10:17:36 Fixed missing j
David Ludwig 0ba3a54a 2014-04-19T12:48:45 Cleaned up and rearranged WinRT project file structure. All WinRT projects have been merged into a single directory, "VisualC-WinRT", with platform-specific variants in subdirectories off of it. This structure has been applied to a few major SDL satellite libraries as well (SDL_image, SDL_mixer, and SDL_ttf). Currently, only Windows 8.0/RT and Windows Phone 8.0 targets are supported. Windows 8.1/RT/Phone targets are planned. Projects that use SDL_image/WinRT, and link to it via Visual Studio's project-to-project reference system, will need to be updated, to reflect the changes in the project structure. This can be done by: 1. removing the MSVC project(s) for SDL/WinRT 2. re-added the MSVC project(s) for SDL/WinRT 3. right-clicking on the app, or projects that use those libraries, choosing References, removing the references to any of these projects (they'll likely be highlighted with an exclamation mark), then re-adding them To note, the satellite libraries that reference SDL/WinRT have been updated already. The changes for those libraries will be pushed to hg.libsdl.org shortly. TODO: - add support for Windows 8.1 and Windows Phone 8.1 targets, using Microsoft's new "Universal" app support, if possible. These will be added to a new subdirectory, or subdirectories (if more than one sets of projects are needed, hopefully not), of "VisualC-WinRT". - investigate NuGet support, which could allow Visual C++ to download new copies of SDL/WinRT, its satellite libraries, and their dependencies, from remote servers.
Philipp Wiesemann 65c82148 2014-04-19T15:28:13 Removed global variable from test program.
Brandon Schaefer 2540214e 2014-04-19T00:31:02 Mir 14.04 headers available that allow scroll + touch events.
Ryan C. Gordon dd27ebed 2014-04-19T02:26:12 Turn off Wayland support for Raspberry Pi on the buildbot. It's picking up the system headers instead of the RPi build files. Theoretically, we _can_ support Wayland on this platform, though, as there _is_ a Raspberry Pi port out there...
Ryan C. Gordon 60e05040 2014-04-19T02:17:34 Fixed some issues reported on new Ubuntu 14.04 buildbots.
Sam Lantinga d2ea7cfe 2014-04-18T12:43:10 Fixed logic error loading DXGI
Sam Lantinga 03afd0de 2014-04-18T12:43:04 SDL_DXGIGetOutputInfo() checks input parameters and returns a boolean value whether or not it succeeded.
Sam Lantinga 353feb5c 2014-04-17T22:40:57 Fixed bug 2475 - Incorrect SDL_Log() format specifiers in test/testgesture.c rettichschnidi The floats should not be interpreted as integers. Patch against the current head attached.
Sam Lantinga 43c99196 2014-04-17T22:23:32 Fixed bug 2489 - SDL2.framework references __Block_copy in /usr/lib/libSystem.B.dylib, but this symbol cannot be found on OSX-10.5 Thomas Schatz The dynamic library (extracted from SDL2-2.0.3.dmg and put in /Library/Frameworks/) references the __Block_copy symbol in /usr/lib/libSystem.B.dylib, which cannot be found: dlopen(/Library/Frameworks/SDL2.framework/SDL2, 6): Symbol not found: __Block_copy Referenced from: /Library/Frameworks/SDL2.framework/SDL2 Expected in: /usr/lib/libSystem.B.dylib From what I could gather __Block_copy seems to be related to the blocks extension to the C programming language introduced by Apple since OSX-10.6 (see: http://thirdcog.eu/pwcblocks/). If this is indeed the case, I don't think the SDL2-2.0.3.dmg on the website is at all compatible with OSX-10.5 countrary to what is announced.
Sam Lantinga 6dd9ea8d 2014-04-17T21:00:25 Fixed bug 2496 - mouse left button double click event issue cplu When I double click on a window, the "clicks" field (newly added since 2.0.2) in SDL_MouseButtonEvent is 1 instead of 2. However, when I "tripple" click, "clicks" field is then 2. I'v look into the source code in SDL_windowsevents.c and found that when a double click event comes, WIN_WindowProc will get a WM_LBUTTONDBLCLK msg. The message sequence of a double click is:WM_LBUTTONDOWN->WM_LBUTTONUP->WM_LBUTTONDBLCLK->WM_LBUTTONUP.
Sam Lantinga 5a6f4d40 2014-04-17T20:51:28 Fixed bug 2485 - [PATCH] Wayland: cursor disappears permanently after window loses mouse focus Bryan Cain Using any SDL application with the Wayland backend under Weston, if the application sets a cursor with SDL_SetCursor, the cursor will work until the mouse pointer leaves the window. When the pointer re-enters the window, there will be no cursor displayed at all. I did some digging, and the reason for this is that SDL attaches the buffer to the cursor surface only once (during cursor creation) and assumes that it will stay attached. This is not how Wayland works, though - once the compositor is done rendering the buffer, it will release it, so it is no longer attached to the surface. When the cursor re-enters the window a second time, SDL sets the cursor to the same surface with no buffer attached, so no cursor is displayed. This is fixed by the attached patch, which makes SDL attach the buffer to the surface when the cursor is set, not when it is created.
Sam Lantinga 59690a4e 2014-04-17T20:21:10 Fixed bug 2482 - Wayland_CreateSystemCursor trying to load nonexistent "wait" cursor Bryan Cain Wayland_CreateSystemCursor tries to load a cursor named "wait" for two of the system cursor categories. This causes a segmentation fault when one of these cursors is used, because "wait" is not an actual cursor name in X11/Wayland cursor themes. I can't attach my patch since I'm on a mobile right now, but I can confirm that simply replacing "wait" with "watch" for both of its uses in Wayland_CreateSystemCursor (in SDL_waylandmouse.c) fixes the bug.
Sam Lantinga 7ae52b17 2014-04-17T20:18:50 Fixed bug 2477 - [PATCH] Joysticks do not work on RHEL6/CentOS6 systems Ashley Whetter RHEL6 and CentOS6 systems still use an old version of udev (147). It wasn't until udev 148 (Yep. 1 version off!) that the input class system changed from "ID_CLASS" to "ID_INPUT_{JOYSTICK,KEYBOARD,MOUSE,etc}" (http://lwn.net/Articles/364728/). Because SDL2 looks for the ID_INPUT_X field this means that it never detects any input devices on RHEL6 systems. I've attached a patch which fixes the problem. If no input devices are detected with "ID_INPUT_X" then SDL will fallback to looking for the old style "ID_CLASS" udev field instead. Because of the "big change" between udev versions I doubt it'll ever get upgraded on RHEL6, but because RHEL7 is on the way I don't know if this patch is worth merging. Hopefully it'll help anyone out that's having this problem though.
Sam Lantinga 5439f9dd 2014-04-17T20:15:44 Fixed window losing the SDL_WINDOW_FOREIGN flag if something tries to recreate it.
Sam Lantinga 2dacb60b 2014-04-17T20:06:02 Fixed bug 2086 - valgrind memory not released Sylvain Someone provided a patch for this, recently on the mailing list : ----- Hi, it is possible to skip the bug in libX11 by using the defaults for XNResourceName and XNResourceClass in `XCreateIC' (the table for the "Input Context Values" [1] in libX11-doc shows that a default is provided if it is not set). diff -ur SDL2-2.0.3~/src/video/x11/SDL_x11window.c SDL2-2.0.3/src/video/x11/SDL_x11window.c --- SDL2-2.0.3~/src/video/x11/SDL_x11window.c 2014-04-04 17:09:40.764307181 +0200 +++ SDL2-2.0.3/src/video/x11/SDL_x11window.c 2014-04-04 17:10:23.887765046 +0200 @@ -239,8 +239,7 @@ data->ic = X11_XCreateIC(videodata->im, XNClientWindow, w, XNFocusWindow, w, XNInputStyle, XIMPreeditNothing | XIMStatusNothing, - XNResourceName, videodata->classname, XNResourceClass, - videodata->classname, NULL); + NULL); } #endif data->created = created; Tito Latini [1] http://www.x.org/releases/X11R7.7-RC1/doc/libX11/libX11/libX11.html#Input_Context_Values
Sam Lantinga f6953cf4 2014-04-17T20:02:11 Fixed bug 2502 - Memory leak inside SDL_x11events.c -> X11_DispatchEvent(_THIS) bojko_1000 Code @566: if (data->xwindow) { Atom _net_frame_extents = X11_XInternAtom(display, "_NET_FRAME_EXTENTS", 0); Atom type = None; int format; unsigned long nitems = 0, bytes_after; unsigned char *property; X11_XGetWindowProperty(display, data->xwindow, _net_frame_extents, 0, 16, 0, XA_CARDINAL, &type, &format, &nitems, &bytes_after, &property); if (type != None && nitems == 4) { border_left = ((long*)property)[0]; border_right = ((long*)property)[1]; border_top = ((long*)property)[2]; border_bottom = ((long*)property)[3]; } } Code after _the fix_: if (data->xwindow) { Atom _net_frame_extents = X11_XInternAtom(display, "_NET_FRAME_EXTENTS", 0); Atom type = None; int format; unsigned long nitems = 0, bytes_after; unsigned char *property; X11_XGetWindowProperty(display, data->xwindow, _net_frame_extents, 0, 16, 0, XA_CARDINAL, &type, &format, &nitems, &bytes_after, &property); if (type != None && nitems == 4) { border_left = ((long*)property)[0]; border_right = ((long*)property)[1]; border_top = ((long*)property)[2]; border_bottom = ((long*)property)[3]; } X11_XFree(property); } I have found that leak with valgrind.
Sam Lantinga f4b77110 2014-04-17T19:52:15 Fixed bug 2503 - Loop indexing and event union errors in SDL_gesture.c Lasse ??rni While enabling $1 gesture support in the Urho3D engine which uses SDL2 I detected some errors in the gesture code in SDL_gesture.c: - In the function SDL_SaveAllDollarTemplates() the following line should use index variable j instead of i: rtrn += SaveTemplate(&touch->dollarTemplate[i], dst); - In the function SDL_SaveDollarTemplate() the following code should use index variable j instead of i: if (touch->dollarTemplate[i].hash == gestureId) { return SaveTemplate(&touch->dollarTemplate[i], dst); - In the function SDL_SendGestureDollar() the x & y coordinates are being written to the mgesture structure, which results in garbage due to dgesture and mgesture being different data structures inside the union. The coordinates should be written to dgesture.x & dgesture.y respectively
Sam Lantinga 3d5a24b9 2014-04-17T17:24:27 Updated configure with Brandon Schaefer's changes
Brandon Schaefer fc9491dd 2014-04-17T14:02:21 Add DIRECTFB_CFLAGS to SDL_CFLAGS so its cflags will get added to the sdl2.pc
Brandon Schaefer ece3143d 2014-04-17T13:58:39 Add MIR_CFLAGS to SDL_CFLAGS so these cflags are added to the sdl2.pc file.
David Ludwig 63b46d3d 2014-04-17T12:43:51 WinRT: keyboard VirtualKey translation improvements from Sylvain Becker Changes included: - adding support for a few, additional, VirtualKey constants - removing accesses to 'windows_scancode_table', as the table's contents don't line up with WinRT virtual keys. Using Windows older VK_* constants may, however, be a good alternative in a future update.
Gabriel Jacobo 4bb6afef 2014-04-17T12:44:08 Comment out eglWaitGL from Android_GLES_SwapWindow Let's hope for the best! If anyone has a device affected by this removal, please file a bug!
J?rgen P. Tjern? fc9e3a69 2014-04-15T13:53:07 Mac: Don't prompt to reopen windows after crash. We don't support state serialization / resume, so disable the prompt that pops up asking if you want to reopen the windows.
Ryan C. Gordon 931cb1a4 2014-04-12T17:40:55 Minor change to a README to test Mercurial server.
David Ludwig 3dcb451f 2014-04-09T21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
Dimitris Zenios 9eccde51 2014-04-06T00:30:48 Enable building of Android libraries using a standalone NDK
Thomas Perl 929fd90e 2014-04-05T17:19:34 Wayland: Resize windows with 0x0 requested size to screen size This makes it in line with other platforms, where SDL_CreateWindow() with width=0, height=0 and SDL_WINDOW_FULLSCREEN opens a fullscreen window.