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446d19c4
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2014-06-14T23:31:23
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Removed SDL_SYS_JoystickNeedsPolling().
It was simpler to just have the polling (actually: hotplug detection)
functions return immediately if it's not an appropriate time to poll.
Note that previously, if any joystick/controller was opened, we would poll
every time anyhow, skipping this function.
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3dcb451f
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2014-04-09T21:29:19
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Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
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63106e47
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2014-03-01T12:21:15
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Changed SDL_HINT_ACCEL_AS_JOY to SDL_HINT_ACCELEROMETER_AS_JOYSTICK to be more clear.
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58edac3e
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2014-02-02T00:53:27
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Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
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109fe0e0
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2014-01-28T15:28:20
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fixed hat code validation.
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33479316
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2014-01-27T17:59:19
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[Android] Fixes Bug 2370, don't send accelerometer changes when
Android_JNI_GetAccelerometerValues return SDL_FALSE (thanks to Jairo Luiz)
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50befa62
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2014-01-23T08:44:25
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Bug 2358 - [Android] Joystick Button Mappings are strange (fix by David Brady)
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b131e74b
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2014-01-21T18:20:12
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Fixes 2356, [Android] SDL_JoystickGetAttached does not function
Also fix a potential NULL pointer access in android/SDL_SYS_JoystickGetGUID
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b97e077e
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2013-12-24T20:00:58
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Fixed unused local variable warning in joystick source for Android.
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28309c1d
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2013-12-24T19:59:35
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Fixed implicit declaration of SDL_Log() warning in joystick source for Android.
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2159de66
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2013-12-12T14:55:33
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[Android] Poll joysticks every three seconds
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bfcd28c1
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2013-12-10T16:24:11
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[Android] Hotplugging support for joysticks
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f848adff
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2013-11-29T10:06:08
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Improve Android pause/resume behavior.
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7e1289af
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2013-11-24T23:56:17
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Make internal SDL sources include SDL_internal.h instead of SDL_config.h
The new header will include SDL_config.h, but allows for other global stuff.
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2aa4974b
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2013-11-23T18:29:36
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Removed include of no more needed header.
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7a18a674
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2013-11-23T09:47:25
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[Android] Fixes #2264, handle joystick open/closed state properly
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fdfea4ad
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2013-11-19T10:00:05
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[Android] Try to improve handling of DPAD|GAMEPAD + KEYBOARD devices
It seems some devices report themselves as DPAD or GAMEPAD and KEYBOARD as well,
and we need to route different keycodes to different parts of SDL.
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b5c68111
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2013-11-18T23:38:59
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Fixed implicit function declaration warning in joystick source for Android.
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45a88b6a
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2013-11-11T10:15:35
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[Android] Fixes bug 2217, better joystick axes handling on Android.
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d21640e9
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2013-11-10T20:13:27
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Fixes bugs #2213 and #2214, improves the Android joystick code button handling
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0ab7624c
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2013-11-10T14:47:05
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Changed function to return -1 through SDL_Error() instead of plain -1.
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82b3e7d2
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2013-11-10T14:44:50
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Changed function to be static.
The function keycode_to_SDL() is only used in this file.
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6e3558cf
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2013-11-10T14:42:41
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Removed unused local variable to fix warning.
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0b7c69fe
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2013-11-05T20:07:39
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Adds Joystick support for Android
This bumps the build SDK level to 12 (up from 10). Runtime requirements remain
the same (at API level < 12 joystick support is disabled).
Also enables building SDL for armv7 and x86.
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dad42067
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2013-08-12T11:13:50
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Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
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1ad936eb
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2013-08-11T19:56:43
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Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
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