Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 26f05ecb | 2016-12-02 02:25:12 | Fixed missing prototypes on Android, patch from Sylvain | ||
| 6f4bcd24 | 2016-08-11 22:22:09 | audio: Renamed some internal driver symbols in various targets. | ||
| 8f0af773 | 2016-08-11 22:04:49 | android: implement audio capture support. | ||
| 9b2a59ef | 2016-08-05 02:04:48 | audio: Changed OnlyHasDefaultInputDevice to OnlyHasDefaultCaptureDevice. | ||
| 9b647727 | 2016-08-05 01:44:41 | audio: Clean up some CloseDevice() interface details. - It's now always called if device->hidden isn't NULL, even if OpenDevice() failed halfway through. This lets implementation code not have to clean up itself on every possible failure point; just return an error and SDL will handle it for you. - Implementations can assume this->hidden != NULL and not check for it. - implementations don't have to set this->hidden = NULL when done, because the caller is always about to free(this). - Don't reset other fields that are in a block of memory about to be free()'d. - Implementations all now free things like internal mix buffers last, after closing devices and such, to guarantee they definitely aren't in use anymore at the point of deallocation. | ||
| 6d5c9c1e | 2016-08-02 13:48:52 | audio: Made some SDL_AudioDevice fields atomic. This makes sure they're properly communicated to the audio threads. | ||
| 42065e78 | 2016-01-02 10:10:34 | Updated copyright to 2016 | ||
| 0e45984f | 2015-06-21 17:33:46 | Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI(). |