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24c86b55
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2014-09-11T19:24:42
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[X11] Reconcile logical keyboard state with physical state on FocusIn
since the window system doesn't do it for us like other platforms.
This prevents sticky keys and missed keys when going in and out
of focus, for example Alt would appear to stick if switching away
from an SDL app with Alt-Tab and had to be pressed again.
CR: Sam
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2d38a71a
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2014-06-05T00:45:16
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Added SDL_HITTEST_RESIZE_*, and implemented for X11.
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661548c8
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2014-05-29T13:38:39
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Tweaked hit-testing documentation.
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98c03f39
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2014-05-28T01:22:47
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Changed drag area API to a hit-testing API.
There were several good arguments for this: it's how Windows works with
WM_NCHITTEST, SDL doesn't need to manage a list of rects, it allows more
control over the regions (how do you use rects to cleanly surround a circular
button?), the callback can be more optimized than a iterating a list of
rects, and you don't have to send an updated list of rects whenever the
window resizes or layout changes.
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3cbc83ef
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2014-05-27T01:27:42
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First shot at SDL_SetWindowDragAreas().
Only Cocoa implemented right now.
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b7d2c0e9
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2014-05-24T01:30:37
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Implemented SDL_CaptureMouse().
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f5c77149
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2014-05-18T21:05:39
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Fixed typo in header comment.
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3dcb451f
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2014-04-09T21:29:19
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Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
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58edac3e
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2014-02-02T00:53:27
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Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
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338bf9cc
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2014-01-29T18:38:13
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Add SDL_GL_ResetAttributes.
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f848adff
|
2013-11-29T10:06:08
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Improve Android pause/resume behavior.
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0e699eb5
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2013-10-20T21:18:05
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Added SDL_GL_FRAMEBUFFER_SRGB_CAPABLE (thanks, David!).
Fixes Bugzilla #1985.
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058aba08
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2013-09-30T21:57:03
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Fixed bug 2119 - compiler warnings (-pedantic) SDL_video.h:111:42
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b9a22308
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2013-09-28T12:55:32
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Fixed doxygen warning.
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869a7076
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2013-09-20T13:43:00
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add in High DPI support (aka Retina)
- based on J?rgen's patch with a few bug fixes
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1e49b1ed
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2013-08-21T09:47:10
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OCD fixes: Adds a space after /* (glory to regular expressions!)
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695344d1
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2013-08-21T09:43:09
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OCD fixes: Adds a space before */
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0eeb76d8
|
2013-08-19T16:29:46
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Fixes bug #2037, common EGL code for Android and X11
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dad42067
|
2013-08-12T11:13:50
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Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
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1ad936eb
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2013-08-11T19:56:43
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Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
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