|
e2dbed9c
|
2020-05-29T13:05:37
|
|
SDL_blit: Fix undefined bitshift operations
Arithmatic operations promote Uint8 to signed int. If the top bit of a
Uint8 is set, and it is left shifted 24 places, then the result is not
representable in a signed 32 bit int. This would be undefined behaviour
on systems where int is 32 bits.
|
|
b5e3d264
|
2020-01-23T01:00:52
|
|
Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds
Protected more code with #ifdefs to reduce the size of minimal shared library builds
|
|
55afc281
|
2020-01-21T22:06:09
|
|
Add #define SDL_HAVE_BLIT_N_RGB565 to compile out RGB565 LUT
|
|
a8780c6a
|
2020-01-16T20:49:25
|
|
Updated copyright date for 2020
|
|
60d3965e
|
2019-10-30T15:36:17
|
|
Readability: remove redundant return, continue, enum declaration
|
|
b458d7a2
|
2019-10-30T15:13:55
|
|
Readability: remove redundant cast to the same type
|
|
7289e5e2
|
2019-10-27T15:22:28
|
|
Android: remove warning in blit_features
"integer constant not in range of enumerated type 'enum blit_features'"
|
|
74846657
|
2019-10-24T21:15:50
|
|
ARM: SIMD optimization for 4:4:4:4 to 8:8:8:8 normal blits
|
|
7ac733f0
|
2019-10-24T21:15:21
|
|
ARM: SIMD assembly optimization for BGR-to-RGB 32bpp normal blits
|
|
8425d9d5
|
2019-10-24T21:15:09
|
|
SDL_blit: use a named enum for required hardware bits in dispatch tables
|
|
715e070d
|
2019-09-06T08:50:19
|
|
SDL_blit_N.c: Correct vec_perm() application on little-endian 64-bit PowerPC
The LE transformation for vec_perm has an implicit assumption that the
permutation is being used to reorder vector elements (in this case 4-byte
integer word elements), not to reorder bytes within those elements. Although
this is legal behavior, it is not anticipated by the transformation performed
by the compilers.
This causes pygame-1.9.1 test failure on PPC64LE because blitted pixmaps are
corrupted there due to how SDL uses vec_perm().
From RedHat / Fedora: https://bugzilla.redhat.com/show_bug.cgi?id=1392465
Original patch was provided by: Menanteau Guy <menantea@linux.vnet.ibm.com>
|
|
2fd4aee1
|
2019-02-23T09:36:56
|
|
Un-activate some routine on mips because they are slowers (Bug 4503)
|
|
47fb781b
|
2019-02-22T09:30:45
|
|
BlitNtoN BlitNtoNKey: remove non-aligned word read/store (bpp 3<->4) (Bug 4503)
Mips and (old) ARM doesn't allow word read/write when adress isn't 4bytes
aligned. So just remove that.
|
|
90a075d7
|
2019-02-18T22:48:14
|
|
Fix windows build
|
|
e9a7b697
|
2019-02-18T22:06:53
|
|
Fix bug 4053: Blit issues on Big Endian CPU
|
|
afd1b3da
|
2019-02-17T16:20:23
|
|
Fix invalid memory access and optimise Blit_3or4_to_3or4__*
Fix invalid write at last pixel of the surface:
when surface has no padding (pitch == w * bpp) and bpp is 3
with Blit, no colorkey, and NO_ALPHA same or inverse rgb triplet
Optimise by using int32 access:
BGR24 -> ARGB8888 : faster x1.897875 (362405 -> 190953)
RGB24 -> ABGR8888 : faster x1.660416 (363304 -> 218803)
ABGR8888 -> RGB24 : faster x1.686319 (334962 -> 198635)
ARGB8888 -> BGR24 : faster x1.691868 (324524 -> 191814)
BGR24 -> RGB888 : faster x1.678459 (326811 -> 194709)
BGR888 -> RGB24 : faster x1.731772 (327724 -> 189242)
RGB24 -> BGR888 : faster x1.690989 (328916 -> 194511)
RGB888 -> BGR24 : faster x1.698333 (326175 -> 192056)
|
|
1aa2ad2f
|
2019-02-09T17:40:32
|
|
Better naming for the blit permutation variables
|
|
f6a2ae60
|
2019-02-09T17:20:53
|
|
Faster blit colorkey or not, applied to bpp: 3->4 and 4->3
===== BlitNtoNKey ========
ABGR8888 -> BGR24 : faster x3 (2168709 -> 562738)
ABGR8888 -> RGB24 : faster x3 (2165055 -> 567458)
ARGB8888 -> BGR24 : faster x3 (2169109 -> 564338)
ARGB8888 -> RGB24 : faster x3 (2165266 -> 567081)
BGR24 -> ABGR8888 : faster x3 (2997675 -> 891636)
BGR24 -> ARGB8888 : faster x3 (2985449 -> 892028)
BGR24 -> BGR888 : faster x3 (2961611 -> 891913)
BGR24 -> BGRA8888 : faster x3 (3116305 -> 891534)
BGR24 -> BGRX8888 : faster x3 (3179654 -> 896978)
BGR24 -> RGB888 : faster x3 (2968191 -> 895112)
BGR24 -> RGBA8888 : faster x3 (2998428 -> 893147)
BGR24 -> RGBX8888 : faster x3 (2976529 -> 914853)
BGR888 -> BGR24 : faster x3 (2161906 -> 563921)
BGR888 -> RGB24 : faster x3 (2168228 -> 566634)
BGRA8888 -> BGR24 : faster x4 (2270501 -> 561873)
BGRA8888 -> RGB24 : faster x3 (2163179 -> 567330)
BGRX8888 -> BGR24 : faster x3 (2162911 -> 562322)
BGRX8888 -> RGB24 : faster x3 (2169617 -> 570927)
RGB24 -> ABGR8888 : faster x3 (2977061 -> 925975)
RGB24 -> ARGB8888 : faster x3 (2978148 -> 923680)
RGB24 -> BGR888 : faster x3 (3001413 -> 935074)
RGB24 -> BGRA8888 : faster x3 (2959003 -> 924096)
RGB24 -> BGRX8888 : faster x3 (2965240 -> 927100)
RGB24 -> RGB888 : faster x3 (2983921 -> 926063)
RGB24 -> RGBA8888 : faster x3 (2963908 -> 925457)
RGB24 -> RGBX8888 : faster x3 (2967957 -> 931700)
RGB888 -> BGR24 : faster x3 (2173299 -> 563226)
RGB888 -> RGB24 : faster x3 (2218374 -> 566164)
RGBA8888 -> BGR24 : faster x3 (2166355 -> 561381)
RGBA8888 -> RGB24 : faster x3 (2170322 -> 566729)
RGBX8888 -> BGR24 : faster x3 (2168524 -> 564072)
RGBX8888 -> RGB24 : faster x3 (2163680 -> 566956)
===== BlitNtoN ========
BGR24 -> BGRA8888 : faster x3 (2458958 -> 797557)
BGR24 -> BGRX8888 : faster x3 (2486085 -> 797745)
BGR24 -> RGBA8888 : faster x3 (2422116 -> 797637)
BGR24 -> RGBX8888 : faster x3 (2454426 -> 799085)
BGRA8888 -> BGR24 : faster x4 (2468206 -> 524486)
BGRA8888 -> RGB24 : faster x4 (2463581 -> 525561)
BGRX8888 -> BGR24 : faster x4 (2583355 -> 524468)
BGRX8888 -> RGB24 : faster x4 (2477242 -> 524284)
RGB24 -> BGRA8888 : faster x2 (2453414 -> 818415)
RGB24 -> BGRX8888 : faster x3 (2414915 -> 800863)
RGB24 -> RGBA8888 : faster x3 (2461114 -> 798148)
RGB24 -> RGBX8888 : faster x3 (2400922 -> 799203)
RGBA8888 -> BGR24 : faster x4 (2494472 -> 526428)
RGBA8888 -> RGB24 : faster x4 (2462260 -> 526791)
RGBX8888 -> BGR24 : faster x4 (2541115 -> 524390)
RGBX8888 -> RGB24 : faster x4 (2469059 -> 525416)
|
|
604b44f2
|
2019-02-08T17:15:30
|
|
Fix wrong access and simplify
|
|
5ed30f84
|
2019-02-07T22:45:50
|
|
Some simplification of previous commit
|
|
5fd22892
|
2019-02-07T22:03:30
|
|
Faster blit with CopyAlpha, no ColorKey
Applied to following formats:
ABGR8888 -> BGRA8888 : faster x3 (2727179 -> 704761)
ABGR8888 -> RGBA8888 : faster x3 (2707808 -> 705309)
ARGB8888 -> BGRA8888 : faster x3 (2745371 -> 712437)
ARGB8888 -> RGBA8888 : faster x3 (2746230 -> 705236)
BGRA8888 -> ABGR8888 : faster x3 (2745026 -> 707045)
BGRA8888 -> ARGB8888 : faster x3 (2752760 -> 727373)
BGRA8888 -> RGBA8888 : faster x3 (2769544 -> 704607)
RGBA8888 -> ABGR8888 : faster x3 (2725058 -> 706669)
RGBA8888 -> ARGB8888 : faster x3 (2704866 -> 707132)
RGBA8888 -> BGRA8888 : faster x3 (2710351 -> 704615)
|
|
704e62bb
|
2019-02-07T21:49:24
|
|
Code factorization of the pixel format permutation
|
|
0a007a9b
|
2019-02-07T18:52:49
|
|
Fix wrong comment
|
|
e5192384
|
2019-02-07T18:51:14
|
|
Faster blit with no ColorKey
Applied to following formats:
ABGR8888 -> BGRX8888 : faster x5 (3177493 -> 630439)
ABGR8888 -> RGBX8888 : faster x5 (3178104 -> 628925)
ARGB8888 -> BGRX8888 : faster x4 (3141089 -> 629448)
ARGB8888 -> RGBX8888 : faster x5 (3216413 -> 630465)
BGR888 -> BGRA8888 : faster x4 (3145403 -> 637701)
BGR888 -> BGRX8888 : faster x4 (3142106 -> 630144)
BGR888 -> RGBA8888 : faster x4 (3202685 -> 649384)
BGR888 -> RGBX8888 : faster x4 (3170617 -> 658670)
BGRA8888 -> BGR888 : faster x4 (3203308 -> 657697)
BGRA8888 -> RGB888 : faster x5 (3201475 -> 631747)
BGRA8888 -> RGBX8888 : faster x5 (3274544 -> 630409)
BGRX8888 -> ABGR8888 : faster x4 (3149753 -> 638682)
BGRX8888 -> ARGB8888 : faster x5 (3164101 -> 631273)
BGRX8888 -> BGR888 : faster x4 (3144454 -> 630712)
BGRX8888 -> RGB888 : faster x4 (3160490 -> 638047)
BGRX8888 -> RGBA8888 : faster x5 (3308988 -> 631232)
BGRX8888 -> RGBX8888 : faster x5 (3216775 -> 638065)
RGB888 -> BGRA8888 : faster x4 (3143135 -> 655146)
RGB888 -> BGRX8888 : faster x4 (3141790 -> 653771)
RGB888 -> RGBA8888 : faster x5 (3214402 -> 637001)
RGB888 -> RGBX8888 : faster x4 (3143082 -> 630009)
RGBA8888 -> BGR888 : faster x3 (3157048 -> 920375)
RGBA8888 -> BGRX8888 : faster x5 (3196692 -> 632996)
RGBA8888 -> RGB888 : faster x4 (3141570 -> 652151)
RGBX8888 -> ABGR8888 : faster x5 (3175401 -> 631218)
RGBX8888 -> ARGB8888 : faster x4 (3144690 -> 639440)
RGBX8888 -> BGR888 : faster x4 (3144250 -> 630171)
RGBX8888 -> BGRA8888 : faster x5 (3220321 -> 630731)
RGBX8888 -> BGRX8888 : faster x4 (3178453 -> 637445)
RGBX8888 -> RGB888 : faster x5 (3203623 -> 632596)
|
|
7372295e
|
2019-02-07T17:52:28
|
|
Faster blit when using No Alpha or Set Alpha, + ColorKey
Applied to following formats:
ABGR8888 -> BGRX8888 : faster x4 (2794295 -> 610587)
ABGR8888 -> RGB888 : faster x4 (2835693 -> 615561)
ABGR8888 -> RGBX8888 : faster x4 (2880475 -> 610479)
ARGB8888 -> BGR888 : faster x4 (2802718 -> 610702)
ARGB8888 -> BGRX8888 : faster x4 (2792481 -> 606311)
ARGB8888 -> RGBX8888 : faster x4 (2821621 -> 624745)
BGR888 -> ARGB8888 : faster x4 (2791705 -> 637889)
BGR888 -> BGRA8888 : faster x4 (2793195 -> 652299)
BGR888 -> BGRX8888 : faster x4 (2800713 -> 609326)
BGR888 -> RGB888 : faster x4 (2812260 -> 610471)
BGR888 -> RGBA8888 : faster x4 (2792327 -> 629288)
BGR888 -> RGBX8888 : faster x4 (2799224 -> 607073)
BGRA8888 -> BGR888 : faster x4 (2800520 -> 606897)
BGRA8888 -> RGB888 : faster x4 (2825274 -> 616156)
BGRA8888 -> RGBX8888 : faster x4 (2812530 -> 610340)
BGRX8888 -> ABGR8888 : faster x4 (2793940 -> 628596)
BGRX8888 -> ARGB8888 : faster x4 (2822686 -> 638899)
BGRX8888 -> BGR888 : faster x4 (2818141 -> 613659)
BGRX8888 -> RGB888 : faster x4 (2929017 -> 611794)
BGRX8888 -> RGBA8888 : faster x4 (2799709 -> 629750)
BGRX8888 -> RGBX8888 : faster x4 (2911010 -> 605640)
RGB888 -> ABGR8888 : faster x4 (2800671 -> 631542)
RGB888 -> BGR888 : faster x4 (2802644 -> 604461)
RGB888 -> BGRA8888 : faster x4 (2801919 -> 628729)
RGB888 -> BGRX8888 : faster x4 (2938244 -> 604135)
RGB888 -> RGBA8888 : faster x4 (2912447 -> 642185)
RGB888 -> RGBX8888 : faster x4 (2831676 -> 634293)
RGBA8888 -> BGR888 : faster x4 (2928896 -> 614960)
RGBA8888 -> BGRX8888 : faster x4 (2821422 -> 608146)
RGBA8888 -> RGB888 : faster x4 (2825927 -> 617184)
RGBX8888 -> ABGR8888 : faster x4 (2803852 -> 654129)
RGBX8888 -> ARGB8888 : faster x4 (2923615 -> 642644)
RGBX8888 -> BGR888 : faster x4 (2806523 -> 610447)
RGBX8888 -> BGRA8888 : faster x4 (2813388 -> 630305)
RGBX8888 -> BGRX8888 : faster x4 (2800052 -> 607881)
RGBX8888 -> RGB888 : faster x4 (2807722 -> 610263)
|
|
bb9a9080
|
2019-02-07T16:13:25
|
|
Fix pointer warnings
|
|
3543a44a
|
2019-02-07T15:12:17
|
|
Faster blit when using CopyAlpha + ColorKey
Applied to following formats:
ABGR8888 -> ARGB8888 : faster x7 (3959672 -> 537227)
ABGR8888 -> BGRA8888 : faster x7 (4008716 -> 532064)
ABGR8888 -> RGBA8888 : faster x7 (3998576 -> 530964)
ARGB8888 -> ABGR8888 : faster x7 (3942420 -> 532503)
ARGB8888 -> BGRA8888 : faster x7 (3995382 -> 527722)
ARGB8888 -> RGBA8888 : faster x7 (4259330 -> 543033)
BGRA8888 -> ABGR8888 : faster x7 (4110411 -> 529402)
BGRA8888 -> ARGB8888 : faster x7 (4071906 -> 538393)
BGRA8888 -> RGBA8888 : faster x6 (4038320 -> 585141)
RGBA8888 -> ABGR8888 : faster x7 (3937018 -> 534127)
RGBA8888 -> ARGB8888 : faster x7 (3979577 -> 537810)
RGBA8888 -> BGRA8888 : faster x7 (3975656 -> 528355)
|
|
7b8bac59
|
2019-01-30T22:50:20
|
|
Add fast paths in BlitNtoNKey
All following conversions are faster (with colorkey, but no blending).
(ratio isn't very accurate)
ABGR8888 -> BGR888 : faster x9 (2699035 -> 297425)
ARGB8888 -> RGB888 : faster x8 (2659266 -> 296137)
BGR24 -> BGR24 : faster x5 (2232482 -> 445897)
BGR24 -> RGB24 : faster x4 (2150023 -> 448576)
BGR888 -> ABGR8888 : faster x8 (2649957 -> 307595)
BGRA8888 -> BGRX8888 : faster x9 (2696041 -> 297596)
BGRX8888 -> BGRA8888 : faster x8 (2662011 -> 299463)
BGRX8888 -> BGRX8888 : faster x9 (2733346 -> 295045)
RGB24 -> BGR24 : faster x4 (2154551 -> 485262)
RGB24 -> RGB24 : faster x4 (2149878 -> 484870)
RGB888 -> ARGB8888 : faster x8 (2762877 -> 324946)
RGBA8888 -> RGBX8888 : faster x8 (2657855 -> 297753)
RGBX8888 -> RGBA8888 : faster x8 (2661360 -> 296655)
RGBX8888 -> RGBX8888 : faster x8 (2649287 -> 308268)
|
|
a052d81b
|
2019-01-30T15:31:07
|
|
Add explicit unsigned int and char types in (for bug 4290)
|
|
1128d573
|
2019-01-30T15:23:33
|
|
Fixed bug 4290 - add fastpaths for format conversion in BlitNtoN
All following conversion are faster (no colorkey, no blending).
(ratio isn't very accurate)
ABGR8888 -> ARGB8888 : faster x6 (2655837 -> 416607)
ABGR8888 -> BGR24 : faster x7 (2470117 -> 325693)
ABGR8888 -> RGB24 : faster x7 (2478107 -> 335445)
ABGR8888 -> RGB888 : faster x9 (3178524 -> 333859)
ARGB8888 -> ABGR8888 : faster x6 (2648366 -> 406977)
ARGB8888 -> BGR24 : faster x7 (2474978 -> 327819)
ARGB8888 -> BGR888 : faster x9 (3189072 -> 326710)
ARGB8888 -> RGB24 : faster x7 (2473689 -> 324729)
BGR24 -> ABGR8888 : faster x6 (2268763 -> 359946)
BGR24 -> ARGB8888 : faster x6 (2306393 -> 359213)
BGR24 -> BGR888 : faster x6 (2231141 -> 324195)
BGR24 -> RGB24 : faster x4 (1557835 -> 322033)
BGR24 -> RGB888 : faster x6 (2229854 -> 323849)
BGR888 -> ARGB8888 : faster x8 (3215202 -> 363137)
BGR888 -> BGR24 : faster x7 (2474775 -> 347916)
BGR888 -> RGB24 : faster x7 (2532783 -> 327354)
BGR888 -> RGB888 : faster x9 (3134634 -> 344987)
RGB24 -> ABGR8888 : faster x6 (2229486 -> 358919)
RGB24 -> ARGB8888 : faster x6 (2271587 -> 358521)
RGB24 -> BGR24 : faster x4 (1530913 -> 321149)
RGB24 -> BGR888 : faster x6 (2227284 -> 327453)
RGB24 -> RGB888 : faster x6 (2227125 -> 329061)
RGB888 -> ABGR8888 : faster x8 (3163292 -> 362445)
RGB888 -> BGR24 : faster x7 (2469489 -> 327127)
RGB888 -> BGR888 : faster x9 (3190526 -> 326022)
RGB888 -> RGB24 : faster x7 (2479084 -> 324982)
|
|
5e13087b
|
2019-01-04T22:01:14
|
|
Updated copyright for 2019
|
|
6e35e421
|
2018-10-01T14:43:03
|
|
Working on bug 3921 - Add some Fastpath to BlitNtoNKey and BlitNtoNKeyCopyAlpha
Sylvain
I did various benches. with clang 6.0.0 on linux, and ndk-r16b on android (NDK_TOOLCHAIN_VERSION=clang).
- still see a x10 speed factor.
- with duff_loops, it does not use vectorisation (but doesn't seem to be a problem).
on linux my patch is already at full speed on -O2, whereas the duff_loops need -O3 (200 ms at -03, and 300ms at -02).
I realized that on Android, I had a slight variation which fits best.
both on linux with -O2 and -O3, and on android with 02/03 and armeabi-v7a/arm64.
Here's the patch.
|
|
922623e1
|
2018-10-01T21:29:11
|
|
SDL_blit_N.c (BlitNtoNKeyCopyAlpha): fix -Wshadow warnings by adding _
suffix to the temp Pixel local in the DUFFS_LOOP.
SDL_blit.h (ASSEMBLE_RGB): add _ prefix to temp Pixel locals to avoid
any possible shadowings.
The warnings were like the following:
In file included from src/video/SDL_blit_N.c:26:0:
src/video/SDL_blit_N.c: In function 'BlitNtoNKeyCopyAlpha':
src/video/SDL_blit_N.c:2421:24: warning: declaration of 'Pixel' shadows a previous local [-Wshadow]
Uint32 Pixel = ((*src32 & rgbmask) == ckey) ? *dst32 : *src32;
^
src/video/SDL_blit.h:475:21: note: in definition of macro 'DUFFS_LOOP8'
case 0: do { pixel_copy_increment; /* fallthrough */ \
^
src/video/SDL_blit_N.c:2419:13: note: in expansion of macro 'DUFFS_LOOP'
DUFFS_LOOP(
^
src/video/SDL_blit_N.c:2399:12: warning: shadowed declaration is here [-Wshadow]
Uint32 Pixel;
^
|
|
7df0f4fd
|
2018-09-27T14:56:29
|
|
Fixed bug 4277 - warnings patch
Sylvain
Patch a few warnings when using:
-Wmissing-prototypes -Wdocumentation -Wdocumentation-unknown-command
They are automatically enabled with -Wall
|
|
e3cc5b2c
|
2018-01-03T10:03:25
|
|
Updated copyright for 2018
|
|
e5d9b25d
|
2017-02-26T21:20:39
|
|
Fixed comment style.
|
|
45b774e3
|
2017-01-01T18:33:28
|
|
Updated copyright for 2017
|
|
818d1d3e
|
2016-11-15T01:30:08
|
|
Fixed bug 1646 - Warnings from clang with -Weverything
|
|
39ba2ab8
|
2016-10-22T17:53:03
|
|
Fixed NULL pointer dereference, thanks Ozkan Sezer
|
|
5b14a943
|
2016-10-22T11:01:55
|
|
Fixed bug 3466 - Can't build 2.0.5 on ppc64
/home/fedora/SDL2-2.0.5/src/video/SDL_blit_N.c: In function 'calc_swizzle32':
/home/fedora/SDL2-2.0.5/src/video/SDL_blit_N.c:127:5: error: ISO C90 forbids mixed declarations and code [-Werror=declaration-after-statement]
const vector unsigned char plus = VECUINT8_LITERAL(0x00, 0x00, 0x00, 0x00,
^
|
|
42065e78
|
2016-01-02T10:10:34
|
|
Updated copyright to 2016
|
|
0e45984f
|
2015-06-21T17:33:46
|
|
Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
|
|
2c4a6ea0
|
2015-05-26T06:27:46
|
|
Updated the copyright year to 2015
|
|
74d83ead
|
2015-05-04T21:47:40
|
|
Fixed bug 2976 - Fix RGBA<->RGBA blit that was broken with the optimization from Bug 11
id.zeta
The optimization from Bug 11 added a code branch on cases where the source RGB masks match the destination RGB masks and a optimized blit function Blit4to4MaskAlpha that always overrides the source alpha info would be chosen. Unfortunately, the branch also errorneously took over the RGBA<->RGBA blitting cases where the source alpha info should be copied, while they would instead get overriden in Blit4to4MaskAlpha.
The attached patch fixes that by handling the RGBA<->RGBA cases correctly in that branch with the original BlitNtoNCopyAlpha as well as uses an optimized Blit4to4CopyAlpha along the same vein.
|
|
b72938c8
|
2015-04-20T12:22:44
|
|
Windows: Always set the system timer resolution to 1ms by default.
An existing hint lets apps that don't need the timer resolution changed avoid
this, to save battery, etc, but this fixes several problems in timing, audio
callbacks not firing fast enough, etc.
Fixes Bugzilla #2944.
|
|
fe6c797c
|
2015-04-10T23:30:31
|
|
Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
|
|
b88ca1b4
|
2015-02-10T16:28:56
|
|
the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here.
Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture.
More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
|
|
b48e54aa
|
2015-01-26T22:00:29
|
|
Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla
The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.
I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
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70438be2
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2014-12-03T10:55:23
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WinRT: fixed bug whereby SDL would override an app's default orientation
WinRT apps can set a default, preferred orientation via a .appxmanifest file.
SDL was overriding this on app startup, and making the app use all possible
orientations (landscape and portrait).
Thanks to Eric Wing for the heads up on this!
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9c398852
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2014-11-22T22:20:40
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Corrected header file documentation comment.
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24c86b55
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2014-09-11T19:24:42
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[X11] Reconcile logical keyboard state with physical state on FocusIn
since the window system doesn't do it for us like other platforms.
This prevents sticky keys and missed keys when going in and out
of focus, for example Alt would appear to stick if switching away
from an SDL app with Alt-Tab and had to be pressed again.
CR: Sam
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3dcb451f
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2014-04-09T21:29:19
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Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
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58edac3e
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2014-02-02T00:53:27
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Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
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f848adff
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2013-11-29T10:06:08
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Improve Android pause/resume behavior.
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7e1289af
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2013-11-24T23:56:17
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Make internal SDL sources include SDL_internal.h instead of SDL_config.h
The new header will include SDL_config.h, but allows for other global stuff.
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dad42067
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2013-08-12T11:13:50
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Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
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1ad936eb
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2013-08-11T19:56:43
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Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
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