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b2fcdfca
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2014-03-11T10:33:51
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Disable Wayland/Mir again for 2.0.3; it's a quick, brown-paper-bag release.
We'll enable it by default for 2.0.4. Hopefully. :)
( http://www.catb.org/jargon/html/B/brown-paper-bag-bug.html )
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1a35f32b
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2014-03-10T01:51:03
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Converted David Ludwig's D3D11 renderer to C and optimized it.
The D3D11 renderer is now slightly faster than D3D9 on my Windows 8 machine (testsprite2 runs at 3400 FPS vs 3100 FPS)
This will need tweaking to fix the Windows RT build.
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c167d1f6
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2014-03-09T10:38:30
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Updated SDL to version 2.0.3
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0f1a72c0
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2014-03-08T15:32:12
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Enable Wayland and Mir in configure/cmake scripts, now that 2.0.2 has shipped.
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fc0daeba
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2014-03-02T01:59:25
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Fixed X11 XInput2 multitouch test to work in configure script.
configure wraps this C code in a main() function, so you can't declare a
function body in there. Besides, I'm not sure why we declared a function
that's part of the multitouch API anyhow.
Now we just reference a type that only exists if the headers have multitouch
support and call it a day.
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d4996235
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2014-03-01T11:39:39
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Fixed test for libuuid.a
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eb5eb046
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2014-02-22T15:34:31
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Fixed bug 2298 - undefined reference to `IID_IUnknown' on cygwin
Brian Minton
When building static or shared libraries on cygwin 1.7.25 on Windows 7 (32-bit), I get the following link errors:
build/.libs/SDL_windowskeyboard.o: In function `UIElementSink_QueryInterface@12':
/home/c-bminton/src/SDL/src/video/windows/SDL_windowskeyboard.c:995: undefined reference to `IID_IUnknown'
build/.libs/SDL_windowskeyboard.o: In function `IPPASink_QueryInterface@12':
/home/c-bminton/src/SDL/src/video/windows/SDL_windowskeyboard.c:1101: undefined reference to `IID_IUnknown'
collect2: error: ld returned 1 exit status
Makefile:126: recipe for target 'build/libSDL2.la' failed
make: *** [build/libSDL2.la] Error 1
--
The libuuid from e2fsprogs is completely unrelated to the w32api UUID.DLL implib. FWIW, any *NIX software that I've seen obviously wants the e2fsprogs version, but if libuuid-devel is installed (in /usr/lib) then you can't link against the w32api implib with a simple -luuid.
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853334af
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2014-02-09T03:09:56
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Updated SDL to version 2.0.2
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c8ad30bc
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2014-02-03T14:47:48
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Removed -force_cpusubtype_ALL cflag from Mac builds.
This was for PowerPC G3 (!) compatibility, and Clang doesn't even recognize
the flag anymore.
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0d9443d3
|
2014-02-03T11:59:17
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Temporarily default Wayland and Mir to disabled, for 2.0.2 release.
We'll flip the default back to enabled right after 2.0.2 is finalized, and
try to declare them stable and ready by 2.0.3.
Those that have an interest in supporting them in 2.0.2 can manually enable
them in the configure script with --enable-video-wayland and/or
--enable-video-mir.
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89fd0faf
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2014-02-03T11:52:54
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Hooked up dynamic loading for Mir.
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8f055d19
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2014-02-03T11:14:25
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Add Mir to configure script's summary output.
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19f8c622
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2014-02-02T23:41:46
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Added Mir video target (thanks, Brandon!).
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8ba565ff
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2014-01-30T20:29:58
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Treacherous copy/paste!
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6f3bf186
|
2014-01-30T20:27:13
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Detect Xrandr >= 1.2 at build time
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5071cb5c
|
2014-01-25T15:05:44
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autoconf script tweaks
- fix up chmodding sdl2-config
- remove duplicate enable_atomic section
- add pretty summary of what was found/enabled
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272ebb8e
|
2014-01-09T13:56:21
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Dynamic loading support for Wayland
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fce6257c
|
2013-12-27T09:29:39
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Implements touch support on QTWayland. Contributed by Thomas Perl.
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ec1cb49e
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2013-12-14T20:18:43
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Wayland support
Based on the original port to Wayland by: Joel Teichroeb, Benjamin Franzke, Scott Moreau, et al.
Additional changes in this commit, done by me:
* Wayland uses the common EGL framework
* EGL can now create a desktop OpenGL context
* testgl2 loads GL functions dynamically, no need to link to libGL anymore
* Assorted fixes to the Wayland backend
Tested on the Weston Compositor (v1.0.5) that ships with Ubuntu 13.10,
running Weston under X. Tests ran: testrendercopyex (all backends), testgl2, testgles2,testintersections
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d01ad02b
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2013-12-09T15:17:20
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Hook up SDL_acos and SDL_asin properly.
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f848adff
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2013-11-29T10:06:08
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Improve Android pause/resume behavior.
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b72c8bca
|
2013-11-25T00:11:52
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Regenerate the configure scripts.
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e7693740
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2013-11-24T23:35:38
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Added SDL_vsscanf().
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4abeed93
|
2013-11-22T14:19:52
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Fixes compilation on Mingw.
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2f6198ed
|
2013-11-17T11:07:55
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Fixes building for RPi using --no-undefined
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ec080ff8
|
2013-11-17T10:41:16
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Restore evdev sources to configure script
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923709a6
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2013-11-16T21:52:56
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Turn off --no-undefined on OpenBSD again. Leave it on everywhere else for now.
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8acec42a
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2013-11-16T12:04:00
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Fixed up configure so it doesn't reference input/evdev anymore
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a4a7c78c
|
2013-11-14T14:45:00
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Apparently Haiku is removing /boot/common (thanks, scottmc!).
See http://lists.libsdl.org/pipermail/sdl-libsdl.org/2013-November/091877.html
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00003e8c
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2013-11-14T11:51:24
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Renamed things named after BeOS to be named after Haiku instead.
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7550ddcc
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2013-11-13T22:35:26
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Started BeOS removal: merged BeOS thread and pthread code.
Haiku uses most of the standard pthread API, with a few #ifdefs where we
still need to fallback onto the old BeOS APIs.
BeOS, however, does not support pthreads (or maybe doesn't support it well),
so I'm unplugging support for the platform with this changeset. Be Inc went
out of business in 2001.
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2337a684
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2013-10-13T19:49:45
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Fixed bug 2149 - Don't search for libusbhid except on BSD
Joseph Carter
There's a whole set of configure tests for BSD's libusbhid, and they only matter on BSD. However, if you have the library on Linux, it gets pulled in as library bloat. And it's bloat of the highest order since not a single function call to the library is ever made unless you're on a *BSD.
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a7e1fddd
|
2013-10-10T21:50:25
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Updated SDL to version 2.0.1
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b39a4daf
|
2013-10-03T10:28:10
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SDL_TEXTINPUT support for EVDEV
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9ceed73d
|
2013-09-28T13:28:19
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Raspberry Pi support (also unified UDEV and EVDEV support)
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13e67150
|
2013-08-20T20:27:42
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Regenerate configure script.
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2dd7091e
|
2013-08-20T19:57:11
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Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module.
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0eeb76d8
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2013-08-19T16:29:46
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Fixes bug #2037, common EGL code for Android and X11
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dad42067
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2013-08-12T11:13:50
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Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
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1ad936eb
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2013-08-11T19:56:43
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Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
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