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45b774e3
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2017-01-01T18:33:28
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Updated copyright for 2017
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9165ba7e
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2016-09-24T20:12:57
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iOS/tvOS: Always send SDL_WINDOWEVENT_FOCUS_GAINED when a window is created on the main screen (fixes bug #3395).
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f0505766
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2016-09-13T22:18:06
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Initial Apple TV / tvOS support.
The Apple TV remote is currently exposed as a joystick with its touch surface treated as two axes. Key presses are also generated when its buttons and touch surface are used.
A new hint has been added to help deal with deciding whether to background the app when the remote's menu button is pressed: SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS.
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42065e78
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2016-01-02T10:10:34
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Updated copyright to 2016
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9c51c4a6
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2015-11-12T22:44:32
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Mac: Detect the d-pad and pause buttons on Steelseries MFi gamepads (bug #3124.)
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72678358
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2015-11-12T20:58:11
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iOS: Fixed crashes when rotating the screen after destroying a window.
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6ea942da
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2015-07-19T19:44:40
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Added MSAA support for OpenGL ES contexts on iOS.
Note that extra steps must be taken when using glReadPixels to read the contents of the main OpenGL ES framebuffer on iOS, if multisampling is used. See the OpenGL ES section of README-ios.md for details.
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0e45984f
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2015-06-21T17:33:46
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Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
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