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2230df55
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2014-07-27T19:52:52
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Remove dependency on C runtime from Windows SDLmain.
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d1ca658c
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2014-07-12T13:05:41
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Fixed bug 2638 - (Signed) Can't create signed apps in Android
Pablo Mayobre
When generating a signed app with SDL 2.0.3 an issue comes up, watching at the Error Log points out that the issue lies in the src/main/android/SDL_android_main.c where the process name is defined as "SDL_app", this name turns into an erroneous name so it should be changed to "app_process"
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3b217eef
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2014-06-20T11:50:31
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Fix another NaCl warning
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553cc07e
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2014-06-20T10:59:51
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Initialize nacl_io, removes SDL_NaClMount/Umount
It's just easier to use nacl_io's mount/umount directly.
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efa2d058
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2014-06-08T18:18:13
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Fixes audio for Native Client, and other fixes...
- SDL_NaClMount, SDL_NaClUmount
- Default mounting of https at / in SDL's main function
- More documentation in README-nacl.txt
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1e352d79
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2014-06-06T15:45:59
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Chrome's Native Client backend implementation
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3dcb451f
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2014-04-09T21:29:19
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Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
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2d8b86bb
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2014-04-05T23:24:33
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Fixed unused local variable warning.
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205266fa
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2014-03-15T10:37:40
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Fixed a build error when including WinRT's SDLmain file directly in an app
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f9a58968
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2014-03-13T21:21:26
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Added missing copyright notices
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1367bf87
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2014-03-09T11:36:47
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Integrated David Ludwig's support for Windows RT
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05c23063
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2014-03-09T11:06:11
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Fixed line endings on WinRT source code
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c167d1f6
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2014-03-09T10:38:30
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Updated SDL to version 2.0.3
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853334af
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2014-02-09T03:09:56
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Updated SDL to version 2.0.2
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58edac3e
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2014-02-02T00:53:27
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Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
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f848adff
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2013-11-29T10:06:08
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Improve Android pause/resume behavior.
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46740a5a
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2013-11-28T22:09:21
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WinRT: merged with latest SDL 2.x/HG code
SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library. The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.
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7e1289af
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2013-11-24T23:56:17
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Make internal SDL sources include SDL_internal.h instead of SDL_config.h
The new header will include SDL_config.h, but allows for other global stuff.
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b2f8b351
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2013-11-14T20:24:40
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Fixed comment typo.
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00003e8c
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2013-11-14T11:51:24
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Renamed things named after BeOS to be named after Haiku instead.
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69c5d21d
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2013-10-27T21:26:46
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WinRT: merged with SDL 2.0.1 codebase
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d1bde399
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2013-10-20T20:24:00
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Backed out changeset 737771c47c6f, done testing Buildbot changes.
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df368084
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2013-10-20T20:02:02
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Intentionally breaking Windows and Raspberry Pi builds to test Buildbot change.
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12ca3ce3
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2013-10-17T23:02:29
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Fixed building using MinGW
Our SDL_windows.h needed to be included before anything else so UNICODE is defined.
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a7e1fddd
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2013-10-10T21:50:25
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Updated SDL to version 2.0.1
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58dd0864
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2013-09-22T12:26:53
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WinRT: unified the two, public, app-init functions
This function, SDL_WinRTRunApp, can be used to help launch either XAML or non-XAML/Direct3D-only based apps.
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aeaa0505
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2013-09-16T22:43:12
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WinRT: ugh, at least one file in an app's project seems to require C++/CX compilation.
Assuming this is true, that file might as well be the one that contains WinMain.
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efb3cdca
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2013-09-16T22:27:30
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WinRT: renamed SDL_winrt_main.cpp to indicate that it should only be used in non-XAML apps
This can break builds of existing SDL/WinRT apps. To fix, remove the reference to SDL_winrt_main.cpp, then add a reference to the renamed file, SDL_winrt_main_NonXAML.cpp. If you get a build error about a missing .winmd file, enable the /ZW compiler flag for that one file (at minimum).
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fff83d8e
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2013-09-16T21:09:58
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WinRT: reduced the size of SDL_winrt_main.cpp by a little bit
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c72a4fa3
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2013-09-15T23:53:51
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WinRT: made SDL_winrt_main.cpp not have to be compiled as C++/CX (via the /ZW compiler flag)
This file can still be compiled as C++/CX, however that is now optional/not-required.
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f860141a
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2013-08-27T12:33:36
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WinRT: renamed "windowsrt" directories to "winrt"
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1e49b1ed
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2013-08-21T09:47:10
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OCD fixes: Adds a space after /* (glory to regular expressions!)
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695344d1
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2013-08-21T09:43:09
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OCD fixes: Adds a space before */
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552b04c5
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2013-08-20T20:34:40
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More non C89 compliant comments
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c2a29aed
|
2013-08-18T22:05:53
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Fixed Haiku build (thanks Alexander!)
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f7049b93
|
2013-08-12T22:29:55
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WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1)
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dad42067
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2013-08-12T11:13:50
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Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
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1ad936eb
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2013-08-11T19:56:43
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Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
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