Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 75145ea0 | 2013-11-12 01:52:54 | Added a hint SDL_HINT_VIDEO_FULLSCREEN_SPACES to specify that windows go fullscreen into their own spaces on Mac OS X. | ||
| 5f8a0b18 | 2013-11-12 00:32:29 | Fullscreen space naming cleanup to avoid confusion with normal fullscreen mode | ||
| 7cf76ffb | 2013-11-11 21:21:18 | Fixed assertion failure when minimizing a fullscreen window. | ||
| cb31a80d | 2013-11-11 20:42:59 | Properly handle toggling fullscreen state when another fullscreen state change is in progress. | ||
| 4c1322f6 | 2013-11-11 02:53:00 | Added support for new style fullscreen transitions on Mac OS X | ||
| 67c02a28 | 2013-09-13 17:42:31 | Mac: Translate Ctrl-Left click to right click. | ||
| dad42067 | 2013-08-12 11:13:50 | Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump. | ||
| 1ad936eb | 2013-08-11 19:56:43 | Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen. |