src/video/cocoa/SDL_cocoaevents.m


Log

Author Commit Date CI Message
Sam Lantinga fc4e798d 2014-07-07T12:48:25 Fixed bug 2631 - Mac: minor code cleanup Alex Szpakowski Some minor changes to the Mac-specific backend code: - Fixed up some code style issues (mostly brace style inconsistencies). - Fixed a compiler warning in SDL_cocoaevents.m. - Removed some useless code now that the 10.7 SDK is required to build SDL. - Removed Gestalt(gestaltSystemVersion, ...) call and switched to NSAppKitVersionNumber for version checking code. Using Gestalt with gestaltSystemVersion will give 0x1090 in Mac OS 10.10+, and the whole Gestalt function was deprecated in Mac OS 10.8.
J?rgen P. Tjern? fc9e3a69 2014-04-15T13:53:07 Mac: Don't prompt to reopen windows after crash. We don't support state serialization / resume, so disable the prompt that pops up asking if you want to reopen the windows.
David Ludwig 3dcb451f 2014-04-09T21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
Ryan C. Gordon a25bd63c 2014-03-20T16:05:57 Static analysis fix: leaking Objective-C object.
Ryan C. Gordon 1a2a3e9c 2014-03-20T10:04:23 Static analysis fix: Fixed leaking Objective-C object.
Sam Lantinga da324233 2014-03-02T13:06:51 Fixed dictionary initialization
Sam Lantinga 0f9bb0cd 2014-03-02T12:58:00 Updated to build on Mac OS X 10.7 with Xcode 4.6
J?rgen P. Tjern? d6b1218b 2014-02-24T16:42:08 Mac: Fix inconsistent repeat of SDL_TEXTINPUT events on 10.7+ Due to the new "tap and hold" IME in Mountain Lion and above, we were getting inconsistent repeat of SDL_TEXTINPUT events. Disabling that functionality (since you can't see the popover anyway) solves this. Bug: https://bugzilla.libsdl.org/show_bug.cgi?id=2387
Sam Lantinga 6bb2f2ef 2014-02-22T17:55:58 Fixed bug 2347 - On OSX, an SDL app prevents system shutdown. Tim McDaniel On OSX, an SDL app forces a system shutdown to be cancelled. This happens because [SDLAppDelegate applicationShouldTerminate] returns NSTerminateCancel. A better approach is to subclass NSApplication and override terminate to do nothing except call SDL_SendQuit. In response to a system shutdown notification, this allows the normal SDL Quit event processing to occur, and if the app then terminates, system shutdown occurs normally. Please see the attached patch, based on SDL 2.0.1.
Sam Lantinga a5f52ac5 2014-02-22T17:32:18 Fixed bug 2395 - OSX: App name in the menu bar is not localized. Tim McDaniel On OSX, the app name in the menu bar is not localized. This can be fixed using the following implementation for GetApplicationName in SDL_cocoaevents.m: static NSString * GetApplicationName(void) { NSDictionary *dict; NSString *appName = 0; appName = [[NSBundle mainBundle] objectForInfoDictionaryKey:@"CFBundleDisplayName"]; if (!appName) appName = [[NSBundle mainBundle] objectForInfoDictionaryKey:@"CFBundleName"]; if (![appName length]) appName = [[NSProcessInfo processInfo] processName]; return appName; }
Sam Lantinga 58edac3e 2014-02-02T00:53:27 Fixed bug 2374 - Update copyright for 2014... Is it that time already??
Gabriel Jacobo f848adff 2013-11-29T10:06:08 Improve Android pause/resume behavior.
Ryan C. Gordon 7e1289af 2013-11-24T23:56:17 Make internal SDL sources include SDL_internal.h instead of SDL_config.h The new header will include SDL_config.h, but allows for other global stuff.
Sam Lantinga 4c1322f6 2013-11-11T02:53:00 Added support for new style fullscreen transitions on Mac OS X
Sam Lantinga f5fa492e 2013-10-20T20:42:55 Added a macro SDL_TICKS_PASSED() to correctly compare two 32-bit tick values. Went through the code and used the macro and fixed a couple places that were using incorrect timestamp comparisons.
J?rgen P. Tjern? 2568a367 2013-10-07T16:01:40 Mac: Better handling when someone else is the app delegate.
Sam Lantinga e231d5b4 2013-09-13T17:41:17 Mac: Turn off momentum-based scrolling.
Gabriel Jacobo dad42067 2013-08-12T11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
Sam Lantinga 1ad936eb 2013-08-11T19:56:43 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.