|
17515f4a
|
2023-02-04T15:51:37
|
|
Backport simplify flags PR #7220
|
|
0479df53
|
2023-01-09T09:48:21
|
|
Updated copyright for 2023
|
|
d59caffe
|
2022-12-13T14:03:40
|
|
Added support for clang thread-safety analysis
The annotations have been added to SDL_mutex.h and have been made public so applications can enable this for their own code.
Clang assumes that locking and unlocking can't fail, but SDL has the concept of a NULL mutex, so the mutex functions have been changed not to report errors if a mutex hasn't been initialized. We do have mutexes that might be accessed when they are NULL, notably in the event system, so this is an important change.
This commit cleans up a bunch of rare race conditions in the joystick and game controller code so now everything should be completely protected by the joystick lock.
To test this, change the compiler to "clang -Wthread-safety -Werror=thread-safety -DSDL_THREAD_SAFETY_ANALYSIS"
|
|
d0bbfdbf
|
2022-12-01T16:07:03
|
|
Clang-Tidy fixes (#6725)
(cherry picked from commit 3c501b963dd8f0605a6ce7978882df39ba76f9cd)
|
|
b8d85c69
|
2022-11-30T12:51:59
|
|
Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.
In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.
The script I ran for the src directory is added as build-scripts/clang-format-src.sh
This fixes:
#6592
#6593
#6594
(cherry picked from commit 5750bcb174300011b91d1de20edb288fcca70f8c)
|
|
fb0ce375
|
2022-11-27T17:38:43
|
|
Cleanup add brace (#6545)
* Add braces after if conditions
* More add braces after if conditions
* Add braces after while() conditions
* Fix compilation because of macro being modified
* Add braces to for loop
* Add braces after if/goto
* Move comments up
* Remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements after merge
* Fix inconsistent patterns are xxx == NULL vs !xxx
* More "{}" for "if() break;" and "if() continue;"
* More "{}" after if() short statement
* More "{}" after "if () return;" statement
* More fix inconsistent patterns are xxx == NULL vs !xxx
* Revert some modificaion on SDL_RLEaccel.c
* SDL_RLEaccel: no short statement
* Cleanup 'if' where the bracket is in a new line
* Cleanup 'while' where the bracket is in a new line
* Cleanup 'for' where the bracket is in a new line
* Cleanup 'else' where the bracket is in a new line
(cherry picked from commit 6a2200823c66e53bd3cda4a25f0206b834392652 to reduce conflicts merging between SDL2 and SDL3)
|
|
0dfc829a
|
2022-11-10T19:16:53
|
|
Added simple BLE Steam Controller support on all platforms
This is still disabled by default via the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM
|
|
5129a077
|
2022-10-14T14:35:52
|
|
Steam Controller support defaults off, as documented in SDL_hints.h
|
|
5e3a4030
|
2022-09-27T11:36:01
|
|
Added sensor timestamp for Steam Controllers
|
|
2c518747
|
2022-09-27T09:56:02
|
|
Added microsecond timestamp to sensor values for PS4 and PS5 controllers using the HIDAPI driver
|
|
fa2063fb
|
2022-09-22T23:42:25
|
|
Improved detection of third party PS4 and PS5 controllers
|
|
aa2e2f48
|
2022-09-22T18:22:17
|
|
Make sure HID devices can be opened before making them available to the application
This prevents a number of issues where devices are enumerated but not actually able to be opened, like https://github.com/libsdl-org/SDL/issues/5781.
We currently leave the devices open, allowing us to more easily do controller feature detection, protocol negotiation, detect dropped Bluetooth connections, etc. with the expectation that the application is likely to open the controllers shortly.
|
|
cdaafcec
|
2022-08-30T14:56:11
|
|
The Kinvoca Joy-Cons are handled by the Joy-Con driver, not the Switch Pro driver.
|
|
52b6899a
|
2022-08-19T11:11:23
|
|
Added hints for more fine grained control over HIDAPI Xbox controller support
|
|
68544be4
|
2022-06-10T11:31:59
|
|
Added support for the Nintendo Online controllers
|
|
120c76c8
|
2022-01-03T09:40:00
|
|
Updated copyright for 2022
|
|
cb9f85e8
|
2021-11-22T11:18:01
|
|
Don't use "round", so that it's doesn't show up while searching for the function
|
|
d31251b0
|
2021-11-21T22:30:48
|
|
use SDL's functions version inplace of libc version
|
|
66058bbb
|
2021-11-15T16:52:56
|
|
Fixed exception accessing Bluetooth devices on Android 12
Since accessing Bluetooth prompts the user for permission on both Android and iOS, and we only need it for Steam Controller support, we'll leave it off by default. You can enable it by setting the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM to "1" before calling SDL_Init()
Fixes https://github.com/libsdl-org/SDL/issues/4952
|
|
1ccfbf96
|
2021-11-11T11:13:08
|
|
joystick: Convert HasLED() into a generic GetCapabilities() function
|
|
5b646cd1
|
2021-11-07T22:58:44
|
|
Build hidapi code into SDL as a new public API
This prevents conflicts with hidapi linked with applications, as well as allowing applications to make use of HIDAPI on Android and other platforms that might not normally have an implementation available.
|
|
c501d159
|
2021-10-03T14:10:21
|
|
Fixed range for Steam Controller sensor values
|
|
ea1a2b94
|
2021-10-02T09:12:57
|
|
Use the correct update rate for Steam Controller sensors
|
|
8b745752
|
2021-10-01T21:32:21
|
|
Added support for the gyro and accelerometer on Steam Controllers
Fixes https://github.com/libsdl-org/SDL/issues/4577
|
|
7ed7644a
|
2021-09-07T17:37:47
|
|
Fixed compiling HIDAPI Steam Controller support with C89 compiler
|
|
d135c076
|
2021-07-08T13:22:41
|
|
Added SDL_GameControllerSendEffect() and SDL_JoystickSendEffect() to allow applications to send custom effects to the PS4 and PS5 controllers
See testgamecontroller.c for an example of a custom PS5 trigger effect
|
|
e2f46ed8
|
2021-01-14T23:49:20
|
|
Always lock the HIDAPI device when closing, in case rumble is pending
|
|
9130f7c3
|
2021-01-02T10:25:38
|
|
Updated copyright for 2021
|
|
5b3616c3
|
2020-11-23T18:24:05
|
|
Generalized the raw input controller driver and moved XInput/WGI detection into it for XInput devices
This fixes bad report parsing for various newer Xbox controllers, and this driver is now preferred over XInput, since it handles more than 4 controllers.
|
|
fcb21aa8
|
2020-11-17T10:30:20
|
|
Added API for sensors on game controllers
Added support for the PS4 controller gyro and accelerometer on iOS and HIDAPI drivers
Also fixed an issue with the accelerometer on iOS having inverted axes
|
|
83b653d5
|
2020-11-11T20:09:56
|
|
Fixed build warning
|
|
009b62f1
|
2020-11-07T02:22:15
|
|
Be explicit about mapping the new game controller paddle buttons
|
|
3a3aaac2
|
2020-11-06T11:30:52
|
|
Added 4 auxiliary buttons to the game controller API
Xbox Elite controllers use AUX1-AUX4 to represent the paddle buttons when using the HIDAPI driver
PS4 and PS5 controllers use AUX1 to represent the touchpad button
Nintendo Switch Pro controllers use AUX1 to represent the capture button
|
|
e555d453
|
2020-11-05T11:07:54
|
|
Added SDL_JoystickHasLED
Currently, this is only supported by the PS4 HIDAPI driver.
|
|
83cddd2e
|
2020-04-30T11:57:29
|
|
Add SDL_JoystickSetLED.
Currently, this is only supported by the PS4 HIDAPI driver.
|
|
b6afbe63
|
2020-04-07T09:38:57
|
|
Added SDL_log.h to SDL_internal.h so logging is available everywhere
|
|
9b879a08
|
2020-03-16T19:15:28
|
|
Fixed compiler warning
|
|
c2c5d0b3
|
2020-03-16T16:52:49
|
|
Fix compile error
|
|
52be6633
|
2020-03-02T09:35:09
|
|
Use SDL math functions in Steam Controller support
|
|
6efebf17
|
2020-02-04T12:48:53
|
|
Moved rumble expiration to the main joystick handling level, and prevent sending the driver layer duplicate rumble requests.
|
|
212609b3
|
2020-01-31T14:09:23
|
|
Map the right pad on the Steam Controller to the right stick in the game controller API
|
|
0641711e
|
2020-01-29T20:09:59
|
|
Added missing file from previous commit
|