Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 7ae7fceb | 2017-04-02 21:32:49 | Fixed typos and documentation in haptic header file. | ||
| 45b774e3 | 2017-01-01 18:33:28 | Updated copyright for 2017 | ||
| 7c60a638 | 2016-12-23 20:36:12 | Corrected header file guard comments. | ||
| 36156335 | 2016-11-20 21:34:54 | Renaming of guard header names to quiet -Wreserved-id-macro Patch contributed by Sylvain | ||
| 614cb35a | 2016-10-01 13:35:36 | Fixed bug 3165 - define numbers don't match types in Swift C.W. Betts Swift is very strict with types, so much that those of different signedness/size must be cast. Most of the defines are imported as 32-bit signed integers, while the corresponding field in a struct is a 32-bit unsigned integer. Appending a "u" would cause the defined types to be imported as 32-bit unsigned integers. | ||
| 42065e78 | 2016-01-02 10:10:34 | Updated copyright to 2016 | ||
| 0e45984f | 2015-06-21 17:33:46 | Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI(). |