kc3-lang/SDL/include

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Log

Author Commit Date CI Message
623898f7 2015-11-26 00:41:39 WinRT: lots of display and windowing related fixes This change-set fixes a lot of windowing related bugs, especially with regards to Windows 8.x apps running on Windows 10 (which was the driver for this work). The primary fixes include: * listed display modes were wrong, especially when launching apps into a non-fullscreen space * reported window flags were often wrong, especially on Windows 10 * fullscreen/windowed mode switches weren't failing (they are not programmatically possible in Win 8.x apps).
f09d3750 2015-11-14 14:53:44 Minor whitespace fix.
e6ad29ae 2015-11-14 12:35:45 Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID().
38edc177 2015-10-27 11:18:04 Add SDL_HINT_VIDEO_X11_NET_WM_PING to allow disabling _NET_WM_PING protocol handling in CreateWindow if desired.
2b0140a9 2015-10-27 11:17:32 Add a new SDL_KEYMAPCHANGED SDL event to abstract notification of keyboard layout or input language changes.
a0c4b56f 2015-09-30 15:39:30 SDL - added new SDL_JoystickCurrentPowerLevel() API that returns the battery level of the selected joystick. Currently only implemented for XInput devices, other platforms are a TODO. CR: Sam
2bf6f1bc 2015-09-20 23:08:36 Added initial support for MFi game controllers on iOS.
5e593682 2015-09-17 22:21:12 Android: Added to APK expansion file hint documentation in header file.
83e94e25 2015-08-21 23:50:59 Corrected documentation of the SDL_CreateTexture() functions in header file.
2d63af8e 2015-08-21 00:19:36 Updated SDL_egl.h to have the latest EGL version and extension information.
2fa03948 2015-08-19 22:29:37 Corrected documentation of SDL_AddTimer() in header file.
a702c338 2015-08-03 11:37:03 Add SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 to SDL so that Reborn can keep running through Alt+F4.
c509e798 2015-07-31 20:16:18 Fixed documentation of SDL_DropEvent in header file.
628d8edb 2015-07-29 17:19:15 SDL - add a new SDL_HINT_MAC_BACKGROUND_APP hint, when set or set to 1 don't force the app to be foreground
61c74150 2015-07-29 17:18:56 Add SDL_GetDisplayDPI routine and implement for Windows.
6ea942da 2015-07-19 19:44:40 Added MSAA support for OpenGL ES contexts on iOS. Note that extra steps must be taken when using glReadPixels to read the contents of the main OpenGL ES framebuffer on iOS, if multisampling is used. See the OpenGL ES section of README-ios.md for details.
e346f142 2015-07-17 21:03:58 SDL_WarpMouseGlobal() should return non-void. There are platforms it isn't implemented on (and currently can't be implemented on!), and there's currently no way for an app to know this. This shouldn't break ABI on apps that moved to a revision between 2.0.3 and 2.0.4.
a955bec4 2015-07-16 21:48:35 Fixed spaces in header file.
cad94bd5 2015-07-15 21:12:04 Fixed typo in test header file comment.
0e45984f 2015-06-21 17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().