src/atomic/SDL_atomic.c


Log

Author Commit Date CI Message
pionere e5c599f8 2022-11-09T09:02:23 fix SOLARIS_ATOMICS - use 'sizeless' int types (int uses 32-bit even if _LP64 is set)
pionere b095df7f 2022-11-08T08:39:43 simplify MSC_ATOMICS - use _Interlocked(Compare)ExchangePointer in case of _M_IX86 as well - improve assertions: 1. add assertions to SDL_AtomicAdd/SDL_AtomicSet and SDL_AtomicCAS 2. use sizeof(a->value) instead of sizeof(int)
pionere eb670742 2022-11-07T09:05:32 better SDL_AtomicGet(Ptr) implementation
Sam Lantinga 120c76c8 2022-01-03T09:40:00 Updated copyright for 2022
Ozkan Sezer 53aa8eec 2021-11-25T17:00:24 minor cleanup for watcom _inline keyword.
Alex R ebdfd0e1 2021-09-17T00:45:07 atomic: detect clang separately
Sam Lantinga 9130f7c3 2021-01-02T10:25:38 Updated copyright for 2021
Sam Lantinga a8780c6a 2020-01-16T20:49:25 Updated copyright date for 2020
Sam Lantinga 959cfc42 2019-06-30T23:58:31 Fixed memory barrier macro check so it isn't quite so fragile
Sam Lantinga a8bea858 2019-06-30T23:55:28 Limit the compile error to the case where we actually define the memory barrier macro as the function
Sam Lantinga cc47810d 2019-06-30T23:26:16 Fixed bug 4683 - SDL_atomic infinite recursion on armv6/armv5 w/ thumb The real problem is that SDL_atomic.c was built in thumb mode instead of ARM mode, which is required to use the mcr instruction on ARM platforms. Added a compiler error to catch this case so we don't generate code that does infinite recursion. I also added a potentially better way to handle things on Linux ARM platforms, based on comments in the Chromium headers, which we can try out after 2.0.10 ships.
Sam Lantinga 5e13087b 2019-01-04T22:01:14 Updated copyright for 2019
Ozkan Sezer d9fb77a3 2018-09-27T11:55:02 SDL_atomic.c, SDL_spinlock.c: use lock prefix with xchg in Watcom asm.
Sam Lantinga e3cc5b2c 2018-01-03T10:03:25 Updated copyright for 2018
Ozkan Sezer 500378eb 2017-08-18T16:35:55 Add atomics for Watcom/x86 as inline asm Partially fixes Bugzilla #3758.
Ryan C. Gordon 1d1a0d7f 2017-04-13T15:28:56 atomic: Patched to compile on Android.
Ryan C. Gordon 1c9c7633 2017-04-13T13:28:52 atomic: favor compiler intrinsics for compare-and-swap over macOS APIs. The OSAtomicCompareAndSwap* APIs are deprecated as of macOS 10.12.
Ryan C. Gordon 8c00de57 2017-04-13T13:22:23 atomic: let Clang always use atomic_load_n if available. (Apple's Clang reports itself as GCC 4.2.1 in preprocessor macros--the final GNU C compiler Apple shipped--as of the macOS 10.12 SDK.)
Sam Lantinga 7891e72d 2017-03-30T06:52:34 __atomic_load_n() appears to be available in GCC 5 but not GCC 4
Ryan C. Gordon f2179944 2017-03-29T12:04:17 Patched to compile on some platforms.
James Legg 1dc9ae5c 2017-03-29T15:48:22 Use GCC's atomic loads in SDL_AtomicGet and SDL_AtomicGetPtr This fixes errors reported by address sanitizer, and generates simpler code on x86 architectures.
Sam Lantinga 06ccb71b 2017-02-10T11:21:15 Make sure the memory barrier functions are always available, and now they are implemented on Android __ARM_ARCH_5TE__
Sam Lantinga 45b774e3 2017-01-01T18:33:28 Updated copyright for 2017
Sam Lantinga 42065e78 2016-01-02T10:10:34 Updated copyright to 2016
Philipp Wiesemann 0e45984f 2015-06-21T17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
Sam Lantinga 2c4a6ea0 2015-05-26T06:27:46 Updated the copyright year to 2015
Ryan C. Gordon b72938c8 2015-04-20T12:22:44 Windows: Always set the system timer resolution to 1ms by default. An existing hint lets apps that don't need the timer resolution changed avoid this, to save battery, etc, but this fixes several problems in timing, audio callbacks not firing fast enough, etc. Fixes Bugzilla #2944.
Alex Szpakowski fe6c797c 2015-04-10T23:30:31 Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
Edward Rudd b88ca1b4 2015-02-10T16:28:56 the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here. Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture. More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
Philipp Wiesemann b48e54aa 2015-01-26T22:00:29 Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
David Ludwig 70438be2 2014-12-03T10:55:23 WinRT: fixed bug whereby SDL would override an app's default orientation WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!
Philipp Wiesemann 9c398852 2014-11-22T22:20:40 Corrected header file documentation comment.
Pierre-Loup A. Griffais 24c86b55 2014-09-11T19:24:42 [X11] Reconcile logical keyboard state with physical state on FocusIn since the window system doesn't do it for us like other platforms. This prevents sticky keys and missed keys when going in and out of focus, for example Alt would appear to stick if switching away from an SDL app with Alt-Tab and had to be pressed again. CR: Sam
Shawn Walker c5812c55 2014-07-05T16:11:23 2620 solaris port missing atomics if not using gcc
David Ludwig 3dcb451f 2014-04-09T21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
Sam Lantinga 58edac3e 2014-02-02T00:53:27 Fixed bug 2374 - Update copyright for 2014... Is it that time already??
Ryan C. Gordon afd0f323 2014-01-08T00:40:48 Patched to compile on Android (I think).
Ryan C. Gordon 31caa22d 2013-12-09T13:30:35 Patched stdlib changes to compile on Windows.
Gabriel Jacobo f848adff 2013-11-29T10:06:08 Improve Android pause/resume behavior.
Ryan C. Gordon 7e1289af 2013-11-24T23:56:17 Make internal SDL sources include SDL_internal.h instead of SDL_config.h The new header will include SDL_config.h, but allows for other global stuff.
Ryan C. Gordon 928b4946 2013-11-24T21:04:51 Moved atomic API implementation out of headers.
Sam Lantinga 08fa8da7 2013-10-20T21:56:15 Fixed bug 2129 - fix for bug 2121 breaks linking for mingw and throws multiple warnings Andreas Ertelt The problem in question is caused by changeset 7771 (http://hg.libsdl.org/SDL/rev/5486e579872e / https://bugzilla.libsdl.org/show_bug.cgi?id=2121) The redefinition of __inline__ (introduced by the addition of begin_code.h:128's "|| __STRICT_ANSI__") results in mingw's gcc throwing multiple warning: always_inline function might not be inlinable [-Wattributes] as well as a whole bunch of redefinitions of mingw internals which break linking of projects including the SDL2 headers.
Gabriel Jacobo dad42067 2013-08-12T11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
Sam Lantinga 1ad936eb 2013-08-11T19:56:43 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.