|
d46dd103
|
2020-12-09T07:49:07
|
|
Fixed typo in Vulkan load logic
|
|
7fa5e95b
|
2020-12-09T07:23:47
|
|
Fixed bug 5213 - Add support to metal in iOS/tvOS simulator
Vincent Hamm
Xcode11 and ios13 added support for metal simulator.
Here is a quick and dirty patch to enable it. Pretty early and only tested on a few samples for now. Required mostly to enable metal support on correct version of ios, generate simulator compatible shaders and enforce buffer alignments on simulator (same as osx).
|
|
cb361896
|
2020-12-09T07:16:22
|
|
Fixed bug 5235 - All internal sources should include SDL_assert.h
Ryan C. Gordon
We should really stick this in SDL_internal.h or something so it's always available.
|
|
88cb4962
|
2020-12-09T06:42:31
|
|
Fixed bug 5291 - SDL_SetRenderTarget unnecessarily changes target when current target is the native texture of the passed in texture
|
|
f2fff217
|
2020-12-09T06:24:40
|
|
Fixed bug 5374 - WGI: Use fast-pass strings.
Joel Linn
Eliminate additional heap allocation for short-lived HSTRINGs.
Uses `WindowsCreateStringReference()` to disable reference counting and memory management by the Window Runtime.
|
|
50203d58
|
2020-12-08T22:00:06
|
|
Fixed bug 5329 - SDL_SetWindowGrab(SDL_FALSE) fails to unlock cursor if window is partially offscreen
Ivan Mogilko
With SDL 2.0.12 under MS Windows, if the window is partially offscreen calling SDL_SetWindowGrab(w, SDL_TRUE) works, but subsequent call to SDL_SetWindowGrab(w, SDL_FALSE) does not work.
I tested this in both real program, and a small test app, where unlocking cursor worked perfectly while window is fully in desktop bounds, but did not work if it was at least few pixels outside.
For the reference, following code is enough to reproduce the issue:
#include <windows.h>
#include <SDL.h>
int WinMain(
HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nShowCmd)
{
SDL_Init(SDL_INIT_VIDEO);
SDL_Window* w = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640, 400, 0);
bool grabbed = false;
bool want_quit = false;
while (!want_quit)
{
SDL_Event event;
while (SDL_PollEvent(&event))
{
switch (event.type)
{
case SDL_QUIT: want_quit = true; break;
case SDL_KEYDOWN:
if (event.key.keysym.scancode == SDL_SCANCODE_SPACE)
{
SDL_SetWindowGrab(w, static_cast<SDL_bool>(!grabbed));
grabbed = !grabbed;
}
}
}
}
SDL_DestroyWindow(w);
SDL_Quit();
return 0;
}
|
|
43aad966
|
2020-12-08T19:03:50
|
|
Fixed bug 5222 - Crash when running with -DHIDAPI=ON
Mathieu Eyraud
SDL dynamically loads libusb but does not check the return value of 'SDL_LoadFunction'.
Also libusb is loaded and initialized several time because 'SDL_hidapi_wasinit' is never set to true.
I made a patch if you want to test:
- check that 'hid_init' is called once and only once,
- check return value of 'hid_init',
- check return value of 'SDL_LoadFunction',
- check return value of 'SDL_malloc',
- add some debug logging.
|
|
a2098a47
|
2020-12-08T18:56:06
|
|
Updated SDL to 2.0.14 in preparation for release candidate
|
|
c9723c40
|
2020-12-07T09:38:21
|
|
Fixed potential hang in joystick close if the rumble thread is blocked for some reason
It's still possible to hang when shutting down, if the rumble thread is still hung, but it won't block indefinitely at runtime.
|
|
09909d02
|
2020-12-03T19:44:47
|
|
Fixed handling of BACK button on newer Xbox One S controllers
|
|
54e5136b
|
2020-12-03T18:17:04
|
|
Refactored Xbox One Bluetooth protocol and verified Xbox One S, Xbox Series X, and Xbox One Elite Series 2 controllers
|
|
1031231b
|
2020-12-03T18:17:03
|
|
Fixed duplicating a device between XInput and HIDAPI
|
|
59f28b7f
|
2020-12-03T18:17:01
|
|
Fixed whitespace
|
|
f487d63a
|
2020-12-03T18:16:56
|
|
Fixed crash when printing NULL wide character string
|
|
754286c6
|
2020-12-02T13:45:24
|
|
SDL Renderer: specify the correct flag when recreating the window
|
|
035f8f23
|
2020-12-02T13:37:59
|
|
SDL_RecreateWindow: allow clearing VULKAN when recreating the window
|
|
93fbab0f
|
2020-12-02T11:04:53
|
|
SDL_ReCreateWindow: allow to unload METAL window and switch back to OpenGL.
On older mac, where METAL Renderer METAL fails to create, it allows to switch back to OpenGL SDL_Renderer
by re-creating the window (METAL flags was previously persistent).
|
|
c78ca2d1
|
2020-12-01T13:38:42
|
|
Fixed bug 5371 - Rawinput: Fix truncating cast of string length.
Joel Linn
Fixes an implicit truncation of a string length on 64bit systems.
|
|
a3ccf9ad
|
2020-12-01T13:36:41
|
|
Fixed bug 5373 - [PATCH] Rawinput: Get correlated XInput battery info
Joel Linn
Currently the rawinput driver always reports a device as "wired". This changes that to "unknown" and updates it once the device is correlated with xinput.
|
|
e3966e25
|
2020-11-30T13:04:30
|
|
Use the correct internal API for updating the battery level for PS5 controllers
|
|
f4ed07de
|
2020-11-30T13:02:34
|
|
We don't know whether the PS5 controller is Bluetooth or not when we open it
|
|
1f2f536b
|
2020-11-27T18:57:40
|
|
Fixed XInput correlation for raw input controllers after hotplug events
|
|
1c865c46
|
2020-11-27T18:57:36
|
|
Load the raw input device list at init time so it's available when DirectInput is doing device detection
|
|
a0c5bfa3
|
2020-11-27T13:08:40
|
|
Moved raw input event processing from the main thread to the joystick thread
This allows fast joystick event delivery regardless of what the main thread is doing.
|
|
4fbefbe2
|
2020-11-27T11:33:53
|
|
Sort the raw input axes by usage, so X comes before Y, etc.
|
|
4ddac485
|
2020-11-27T11:33:51
|
|
Backed out minor optimization that prevented correlation_id from being set
|
|
8973a258
|
2020-11-27T10:44:56
|
|
Enable dispatching of WM_INPUT_DEVICE_CHANGE events directly, in case the application hasn't created a window with the normal message loop
|
|
e8adc648
|
2020-11-27T10:44:55
|
|
Enable dispatching of WM_INPUT events directly, in case the application hasn't created a window with the normal message loop
|
|
0252235e
|
2020-11-27T10:44:53
|
|
Recheck devices if another API queries raw input for a new device
|
|
a7dede7e
|
2020-11-27T10:44:51
|
|
Re-enable axis correlation for raw input controllers, for twin stick shooters that don't need face buttons
|
|
ce77966d
|
2020-11-27T10:44:49
|
|
Fixed RAWINPUT_IsDevicePresent() not returning TRUE for Xbox One controllers
|
|
8a449de2
|
2020-11-27T10:44:47
|
|
Fixed Xbox 360 wireless controller being picked up by WGI when it's being managed by RAWINPUT
|
|
37c9e4af
|
2020-11-27T06:03:15
|
|
Fixed processing WM_INPUT_DEVICE_CHANGE at startup
|
|
248fc75b
|
2020-11-27T05:53:56
|
|
Correlate just based on buttons, joystick axes are not as precise and could potentially cause incorrect uncorrelation.
It's okay if the triggers aren't precise until someone presses a button on their controller.
|
|
e7e615de
|
2020-11-27T05:53:54
|
|
Removed extraneous windows message pumping
Most of the raw input events are dispatched in the main windows message loop. We only dispatch device change messages separately when we need them to be completely up to date.
|
|
2931eccd
|
2020-11-27T05:53:52
|
|
Fixed detecting Bluetooth raw input devices, which have device names longer than 128 characters
|
|
849ce803
|
2020-11-27T05:53:50
|
|
Renamed SDL_JOYSTICK_RAWINPUT_GAMING_INPUT to SDL_JOYSTICK_RAWINPUT_WGI
|
|
219a28dd
|
2020-11-27T03:45:05
|
|
Fixed D-pad uncorrelating raw input controllers (thanks Jimbly!)
|
|
2c079a2f
|
2020-11-27T09:42:14
|
|
SDL_FillRects: prevent empty SDL_surface from raising an error message
It's legitimate to have a surface with 0 width or height (null 'pixels' pointer).
But calling SDL_FillRects would wrongly set the error "You must lock the surface".
|
|
3fbff2a4
|
2020-11-26T10:47:33
|
|
SDL_rawinputjoystick.c: fix ambiguous 'else' warning
src/joystick/windows/SDL_rawinputjoystick.c: In function 'RAWINPUT_HandleStatePacket':
src/joystick/windows/SDL_rawinputjoystick.c:1343:9: warning: suggest explicit braces to avoid ambiguous 'else'
|
|
845b9033
|
2020-11-25T16:46:42
|
|
Implemented trigger rumble for raw input controllers
|
|
517be808
|
2020-11-25T16:05:19
|
|
Implemented battery status for Bluetooth Xbox One controllers
Also switched the rumble loop count to 0xEB (one hour) to match Windows driver
|
|
6a7f29cd
|
2020-11-25T11:31:17
|
|
Fixed compiling on tvOS
|
|
9ec2cf56
|
2020-11-25T10:31:59
|
|
Fixed building with Windows.Gaming.Input enabled
|
|
3c07dd12
|
2020-11-25T10:28:48
|
|
Strip an extra '.' off of the HORI manufacturer name
|
|
159d1b3d
|
2020-11-25T01:35:45
|
|
Don't set the serial number after the controller is opened
We'll use the USB value instead so it's available as soon as it's opened.
|
|
7d92b14f
|
2020-11-25T01:18:18
|
|
Simplified Xbox One controller initialization state, and don't query for the serial number.
|
|
9fc4a4c9
|
2020-11-24T22:25:26
|
|
Revamped Xbox One HIDAPI init sequence
Added support for querying the controller serial number on newer firmware
|
|
46a84478
|
2020-11-24T12:43:01
|
|
Added SDL_wcscasecmp() and SDL_wcsncasecmp()
|
|
e4b7d9a2
|
2020-11-24T07:56:59
|
|
Removed usage of TARGET_OS_OSX for building with older SDKs
|
|
a5cde4cb
|
2020-11-24T07:29:55
|
|
Fixed trying to use @available() on older SDK
|
|
97782e6c
|
2020-11-24T07:11:49
|
|
Don't try to call IOS_SupportedHIDDevice() if it's not defined
|
|
a063b9fb
|
2020-11-24T07:06:31
|
|
Fixed compiler warning
|
|
c63bbb06
|
2020-11-24T06:55:33
|
|
Including SDL_config_iphoneos.h enables MFI controller code
|
|
7a05dbf4
|
2020-11-24T06:42:53
|
|
Fixed building on FreeBSD
Alex S
Looks like we have a collision with https://hg.libsdl.org/SDL/rev/cd774daff9f6. (Again, the headers in the base system are intended for drivers and should not be used for compiling non-base applications. At least that's the policy for now: https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=240964#c19.)
|
|
feab9d42
|
2020-11-24T06:40:13
|
|
5363 - Memory leak of joystick->sensors in SDL_JoystickClose
Mathieu Eyraud
Joystick->sensors is never freed.
|
|
34bea84a
|
2020-11-23T23:03:55
|
|
Fixed bug 5335 - Patch: enable joystick/haptic/evdev support by default on FreeBSD
Alex S
Ah, that's not quite enough. You need to:
1. rename src/joystick/bsd/SDL_sysjoystick.c to something;
2. regenerate configure.
|
|
1e943e2a
|
2020-11-23T22:59:22
|
|
Fixed building with an older SDK and macOS target
|
|
4121ab62
|
2020-11-23T21:25:07
|
|
Fixed bug 5354 - DirectFB: Add Vulkan support
Nicolas Caramelli
This patch adds Vulkan support for the DirectFB video driver.
A screenshot with SDL tests running on DirectFB is available on the HiGFXback project:
https://github.com/caramelli/higfxback/wiki/DirectFB#sdl
|
|
e44bf8a0
|
2020-11-23T21:18:37
|
|
Fixed bug 5359 - Incorrect sensor data from DualShock4
multiply gyro values by sensitivity
When the hardware calibration fails, values read from sensors need to be multiplied by default sensitivity (16 for gyro, 1 for accelerometer).
|
|
c8c818d7
|
2020-11-23T21:14:37
|
|
Fixed bug 5360 - non-libudev joystick detection doesn't see controllers that were already connected
Simon McVittie
When watching for hotplug events we can poll the inotify fd, but we
still need to scan /dev/input once per process, otherwise we'll fail
to detect devices that were already connected.
|
|
8e2746cf
|
2020-11-23T21:10:48
|
|
joystick: Don't use udev in Flatpak or pressure-vessel container
Flatpak[1] and pressure-vessel[2] are known to use user namespaces,
therefore udev event notification via netlink won't work reliably.
Both frameworks provide a filesystem API that libraries can use to
detect them. Do that, and automatically fall back from udev-based
device discovery to the inotify-based fallback introduced in Bug #5337.
[1] <https://flatpak.org/>
[2] <https://gitlab.steamos.cloud/steamrt/steam-runtime-tools/-/tree/master/pressure-vessel>
Signed-off-by: Simon McVittie <smcv@collabora.com>
|
|
e9869e07
|
2020-11-23T21:08:19
|
|
Fixed bug 5335 - enable joystick/haptic/evdev support by default on FreeBSD
Alex S
Evdev headers aren't actually included in the base system (well, it has a private copy), they are available through the devel/evdev-proto port instead. We also have devel/libinotify and devel/libudev-devd shims, I didn't verify whether they work with SDL.
|
|
62e39b5f
|
2020-11-23T20:57:14
|
|
Fixed building with an older SDK and macOS target
|
|
268aa456
|
2020-11-23T20:26:28
|
|
Fixed compiling with SDL_JOYSTICK_RAWINPUT disabled
|
|
eaa53a19
|
2020-11-23T22:16:07
|
|
joystick: On Linux, don't try to close an invalid inotify file descriptor.
|
|
5c957747
|
2020-11-23T22:14:22
|
|
joystick: Fix up Linux joystick code to (mostly) compile on FreeBSD.
|
|
179bd665
|
2020-11-23T18:27:43
|
|
Don't enable PS5 controller support if DS4Windows is running - they conflict.
|
|
5b3616c3
|
2020-11-23T18:24:05
|
|
Generalized the raw input controller driver and moved XInput/WGI detection into it for XInput devices
This fixes bad report parsing for various newer Xbox controllers, and this driver is now preferred over XInput, since it handles more than 4 controllers.
|
|
0ff5d55a
|
2020-11-23T21:07:28
|
|
x11: Don't try to grab the pointer on an unmapped window (thanks, Lee!)
Fixes Bugzilla #5352.
|
|
a94fe009
|
2020-11-21T18:40:27
|
|
Moved comment with the code it covers
|
|
49f7be6d
|
2020-11-21T18:37:56
|
|
Fixed compile warning C4127: conditional expression is constant
|
|
63b52e8e
|
2020-11-21T18:34:32
|
|
Remove SDL dependency in Windows code
|
|
d4954eb0
|
2020-11-21T18:26:43
|
|
Removed debug code
|
|
b442e617
|
2020-11-21T18:15:55
|
|
Fixed adding an extra zero byte for feature reports
At least with PS4 and PS5 controllers DeviceIoControl() returns the correct value
|
|
2e8e3854
|
2020-11-21T17:59:15
|
|
Fixed compile warning
|
|
fd894467
|
2020-11-21T14:13:26
|
|
Fixed building on Mac OS X on the command line and with an older macOS SDK
|
|
1df593fb
|
2020-11-21T13:15:33
|
|
Fixed bug 5355 - Add GameController Framework support to macOS
C.W. Betts
This patch adds support to the GameController framework on macOS Big Sur and later, adding support for MFi controllers as well as rumble support for PS4 and Xbox One. There is some code to make sure that the IOKit joystick handler doesn't include two controllers at once.
While the GameController framework is present in earlier versions of macOS, there was no public, approved way of checking if a specific IOHIDDevice is a controller that GameController could handle. This was changed in Big Sur.
|
|
870841c4
|
2020-11-21T11:59:01
|
|
Reset the LED state after Bluetooth connection has completed on the PS5 controller
|
|
6b56b98f
|
2020-11-21T09:26:11
|
|
Fixed is_BLE() return value
|
|
65c9f1d2
|
2020-11-21T09:06:48
|
|
Fixed upstream bug: FD 0 is a valid file descriptor
https://github.com/libusb/hidapi/issues/199
|
|
549010f2
|
2020-11-20T13:24:49
|
|
It takes 2 packets to stop audio haptics and start emulated rumble on the PS5 controller
|
|
082558db
|
2020-11-20T12:20:02
|
|
SDL_os2messagebox.c (_makeDlg): fix crash if title and/or message is NULL.
c.f.: bug #5253.
|
|
bf7d198d
|
2020-11-19T19:09:42
|
|
The HORI Fighting Commander should only show up as an XInput Switch Controller on Windows
|
|
6cb7f9e3
|
2020-11-19T19:09:40
|
|
Respect SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS for Nintendo Switch Pro controllers using the HIDAPI driver
|
|
99807665
|
2020-11-19T19:09:38
|
|
Respect SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS for the Nintendo Switch Pro controller on Linux
|
|
7366693f
|
2020-11-19T19:09:36
|
|
Added support for a few more controllers on Linux
|
|
ffb4d960
|
2020-11-19T19:09:34
|
|
Disabled Xbox protocol debugging
|
|
c9b097e6
|
2020-11-19T13:31:16
|
|
Clarify the meaning of the rumble enable bits for the PS5 controller
|
|
c85623d7
|
2020-11-19T13:10:14
|
|
Re-enable haptic audio after rumble on PS5 controller
Also make sure we don't set any other state when we're not intending to, and added more interesting effects which are currently not exposed via API
|
|
b0b76a61
|
2020-11-19T07:12:53
|
|
Fixed rumble on PS5 controllers connected to Windows over Bluetooth
|
|
8c3196da
|
2020-11-18T21:33:11
|
|
Fixed some compiler warnings
|
|
45f14375
|
2020-11-18T20:34:12
|
|
Experimenting with requesting the serial number on an Xbox One controller
|
|
963d8b3f
|
2020-11-18T20:34:10
|
|
Fixed bits in the initial Xbox One protocol ack
|
|
cd51a51f
|
2020-11-18T20:34:08
|
|
Updated with a better understanding of the Xbox One controller protocol
|
|
335cfa10
|
2020-11-18T11:24:08
|
|
x11: Don't crash if a messagebox has a NULL title string.
Fixes Bugzilla #5253.
|
|
51ea6a6d
|
2020-11-17T22:09:52
|
|
Don't send controller gyro and accelerometer updates if the values haven't changed.
This keeps SDL_PollEvent() from returning data continuously when polling controller state.
|
|
463d84a8
|
2020-11-17T10:56:56
|
|
Added support for the PS5 controller gyro and accelerometer
|
|
fcb21aa8
|
2020-11-17T10:30:20
|
|
Added API for sensors on game controllers
Added support for the PS4 controller gyro and accelerometer on iOS and HIDAPI drivers
Also fixed an issue with the accelerometer on iOS having inverted axes
|
|
d140d887
|
2020-11-16T17:36:47
|
|
Added SDL_JoystickGetSerial() and SDL_GameControllerGetSerial()
|