Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| fb389950 | 2014-05-10 16:23:06 | Fixes #2529, guard SDL_d3math.* with the proper defines | ||
| 164e5b89 | 2014-05-09 21:28:52 | WinRT: display-information code cleanups | ||
| 0a879d63 | 2014-05-09 20:16:21 | Fixed rendering-alignment issues on WinPhone 8.1, when the device was rotated If a Windows Phone 8.1 device was rotated to anything but Portrait mode, the Direct3D 11 renderer's output wouldn't get aligned correctly with the screen. | ||
| ec5f6ad5 | 2014-04-30 21:12:47 | WinRT: suppressed an unused param warning when building for Windows Phone 8.1 | ||
| defd90b6 | 2014-04-19 13:15:41 | Render: Allow empty cliprect. This fixes an issue where an empty cliprect is treated the same as a NULL cliprect, causing the render backends to disable clipping. Also adds a new API, SDL_RenderIsClipEnabled(render) that allows you to differentiate between: - SDL_RenderSetClipRect(render, NULL) - SDL_Rect r = {0,0,0,0}; SDL_RenderSetClipRect(render, &r); Fixes https://bugzilla.libsdl.org/show_bug.cgi?id=2504 | ||
| 3dcb451f | 2014-04-09 21:29:19 | Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad. |