Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| a0e003ee | 2016-12-06 02:23:54 | Refactored the audio queueing code to a generic SDL_DataQueue interface. This is not a public API (at the moment), but we will be needing this for other internal things soon. | ||
| af7f30de | 2016-12-05 21:28:27 | Fixed SDL always being built because of missing headers in the project. | ||
| bc93bdb9 | 2016-10-14 08:56:04 | Fixed compiler option warning for 64-bit builds on Visual Studio 2008 | ||
| 979de761 | 2016-08-05 01:44:15 | audio: Removed internal SDL_audiomem.h and macros. I think this was important for SDL 1.2 because some targets needed special device memory for DMA buffers or locked memory buffers for use in hardware interrupts or something, but since it just defines to SDL_malloc and SDL_free now, I took it out for clarity's sake. | ||
| c964ac91 | 2015-09-07 13:25:36 | Fix Bug 3114: SDL's MSVC-2010+ projects can fail to build via a custom VS .sln | ||
| 6ebbf7dd | 2015-07-29 17:19:09 | Turn on debug info generation for release configs. | ||
| 0e45984f | 2015-06-21 17:33:46 | Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI(). |