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2d38a71a
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2014-06-05T00:45:16
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Added SDL_HITTEST_RESIZE_*, and implemented for X11.
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661548c8
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2014-05-29T13:38:39
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Tweaked hit-testing documentation.
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98c03f39
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2014-05-28T01:22:47
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Changed drag area API to a hit-testing API.
There were several good arguments for this: it's how Windows works with
WM_NCHITTEST, SDL doesn't need to manage a list of rects, it allows more
control over the regions (how do you use rects to cleanly surround a circular
button?), the callback can be more optimized than a iterating a list of
rects, and you don't have to send an updated list of rects whenever the
window resizes or layout changes.
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3cbc83ef
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2014-05-27T01:27:42
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First shot at SDL_SetWindowDragAreas().
Only Cocoa implemented right now.
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b7d2c0e9
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2014-05-24T01:30:37
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Implemented SDL_CaptureMouse().
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f5c77149
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2014-05-18T21:05:39
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Fixed typo in header comment.
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3dcb451f
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2014-04-09T21:29:19
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Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
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58edac3e
|
2014-02-02T00:53:27
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Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
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338bf9cc
|
2014-01-29T18:38:13
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Add SDL_GL_ResetAttributes.
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f848adff
|
2013-11-29T10:06:08
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Improve Android pause/resume behavior.
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0e699eb5
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2013-10-20T21:18:05
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Added SDL_GL_FRAMEBUFFER_SRGB_CAPABLE (thanks, David!).
Fixes Bugzilla #1985.
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058aba08
|
2013-09-30T21:57:03
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Fixed bug 2119 - compiler warnings (-pedantic) SDL_video.h:111:42
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b9a22308
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2013-09-28T12:55:32
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Fixed doxygen warning.
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869a7076
|
2013-09-20T13:43:00
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add in High DPI support (aka Retina)
- based on J?rgen's patch with a few bug fixes
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1e49b1ed
|
2013-08-21T09:47:10
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OCD fixes: Adds a space after /* (glory to regular expressions!)
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695344d1
|
2013-08-21T09:43:09
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OCD fixes: Adds a space before */
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0eeb76d8
|
2013-08-19T16:29:46
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Fixes bug #2037, common EGL code for Android and X11
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dad42067
|
2013-08-12T11:13:50
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Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
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1ad936eb
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2013-08-11T19:56:43
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Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
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