|
e3966e25
|
2020-11-30T13:04:30
|
|
Use the correct internal API for updating the battery level for PS5 controllers
|
|
f4ed07de
|
2020-11-30T13:02:34
|
|
We don't know whether the PS5 controller is Bluetooth or not when we open it
|
|
04f0fd13
|
2020-11-27T18:57:42
|
|
Remember to close the game controller when we're done with it
|
|
1f2f536b
|
2020-11-27T18:57:40
|
|
Fixed XInput correlation for raw input controllers after hotplug events
|
|
012471e9
|
2020-11-27T18:57:38
|
|
Open and test all connected controllers
|
|
1c865c46
|
2020-11-27T18:57:36
|
|
Load the raw input device list at init time so it's available when DirectInput is doing device detection
|
|
a0c5bfa3
|
2020-11-27T13:08:40
|
|
Moved raw input event processing from the main thread to the joystick thread
This allows fast joystick event delivery regardless of what the main thread is doing.
|
|
4fbefbe2
|
2020-11-27T11:33:53
|
|
Sort the raw input axes by usage, so X comes before Y, etc.
|
|
4ddac485
|
2020-11-27T11:33:51
|
|
Backed out minor optimization that prevented correlation_id from being set
|
|
8973a258
|
2020-11-27T10:44:56
|
|
Enable dispatching of WM_INPUT_DEVICE_CHANGE events directly, in case the application hasn't created a window with the normal message loop
|
|
e8adc648
|
2020-11-27T10:44:55
|
|
Enable dispatching of WM_INPUT events directly, in case the application hasn't created a window with the normal message loop
|
|
0252235e
|
2020-11-27T10:44:53
|
|
Recheck devices if another API queries raw input for a new device
|
|
a7dede7e
|
2020-11-27T10:44:51
|
|
Re-enable axis correlation for raw input controllers, for twin stick shooters that don't need face buttons
|
|
ce77966d
|
2020-11-27T10:44:49
|
|
Fixed RAWINPUT_IsDevicePresent() not returning TRUE for Xbox One controllers
|
|
8a449de2
|
2020-11-27T10:44:47
|
|
Fixed Xbox 360 wireless controller being picked up by WGI when it's being managed by RAWINPUT
|
|
37c9e4af
|
2020-11-27T06:03:15
|
|
Fixed processing WM_INPUT_DEVICE_CHANGE at startup
|
|
248fc75b
|
2020-11-27T05:53:56
|
|
Correlate just based on buttons, joystick axes are not as precise and could potentially cause incorrect uncorrelation.
It's okay if the triggers aren't precise until someone presses a button on their controller.
|
|
e7e615de
|
2020-11-27T05:53:54
|
|
Removed extraneous windows message pumping
Most of the raw input events are dispatched in the main windows message loop. We only dispatch device change messages separately when we need them to be completely up to date.
|
|
2931eccd
|
2020-11-27T05:53:52
|
|
Fixed detecting Bluetooth raw input devices, which have device names longer than 128 characters
|
|
849ce803
|
2020-11-27T05:53:50
|
|
Renamed SDL_JOYSTICK_RAWINPUT_GAMING_INPUT to SDL_JOYSTICK_RAWINPUT_WGI
|
|
219a28dd
|
2020-11-27T03:45:05
|
|
Fixed D-pad uncorrelating raw input controllers (thanks Jimbly!)
|
|
2c079a2f
|
2020-11-27T09:42:14
|
|
SDL_FillRects: prevent empty SDL_surface from raising an error message
It's legitimate to have a surface with 0 width or height (null 'pixels' pointer).
But calling SDL_FillRects would wrongly set the error "You must lock the surface".
|
|
3fbff2a4
|
2020-11-26T10:47:33
|
|
SDL_rawinputjoystick.c: fix ambiguous 'else' warning
src/joystick/windows/SDL_rawinputjoystick.c: In function 'RAWINPUT_HandleStatePacket':
src/joystick/windows/SDL_rawinputjoystick.c:1343:9: warning: suggest explicit braces to avoid ambiguous 'else'
|
|
845b9033
|
2020-11-25T16:46:42
|
|
Implemented trigger rumble for raw input controllers
|
|
517be808
|
2020-11-25T16:05:19
|
|
Implemented battery status for Bluetooth Xbox One controllers
Also switched the rumble loop count to 0xEB (one hour) to match Windows driver
|
|
24cc0012
|
2020-11-25T16:05:15
|
|
Some controllers don't always reset their triggers to zero when they are released (e.g. Xbox One S in Bluetooth mode), so only trigger rumble if the trigger is pulled halfway or more.
|
|
6a7f29cd
|
2020-11-25T11:31:17
|
|
Fixed compiling on tvOS
|
|
9ec2cf56
|
2020-11-25T10:31:59
|
|
Fixed building with Windows.Gaming.Input enabled
|
|
3c07dd12
|
2020-11-25T10:28:48
|
|
Strip an extra '.' off of the HORI manufacturer name
|
|
e5783e11
|
2020-11-25T14:51:56
|
|
cmake: add missing checks for wcscasecmp, _wcsicmp, wcsncasecmp, _wcsnicmp
|
|
7c18088f
|
2020-11-25T14:51:56
|
|
SDL_config_os2.h: define HAVE__WCSICMP and HAVE__WCSNICMP
|
|
159d1b3d
|
2020-11-25T01:35:45
|
|
Don't set the serial number after the controller is opened
We'll use the USB value instead so it's available as soon as it's opened.
|
|
7d92b14f
|
2020-11-25T01:18:18
|
|
Simplified Xbox One controller initialization state, and don't query for the serial number.
|
|
9fc4a4c9
|
2020-11-24T22:25:26
|
|
Revamped Xbox One HIDAPI init sequence
Added support for querying the controller serial number on newer firmware
|
|
e16afa79
|
2020-11-24T16:38:49
|
|
Automatically switch to testing a new controller when it's plugged in
|
|
46a84478
|
2020-11-24T12:43:01
|
|
Added SDL_wcscasecmp() and SDL_wcsncasecmp()
|
|
e4b7d9a2
|
2020-11-24T07:56:59
|
|
Removed usage of TARGET_OS_OSX for building with older SDKs
|
|
16d789fb
|
2020-11-24T07:30:39
|
|
Disable compiler warning when using -fobjc-weak building C code
|
|
a5cde4cb
|
2020-11-24T07:29:55
|
|
Fixed trying to use @available() on older SDK
|
|
b4338dda
|
2020-11-24T07:22:29
|
|
Enable -fobjc-weak when building MFI controller code
|
|
97782e6c
|
2020-11-24T07:11:49
|
|
Don't try to call IOS_SupportedHIDDevice() if it's not defined
|
|
a063b9fb
|
2020-11-24T07:06:31
|
|
Fixed compiler warning
|
|
c63bbb06
|
2020-11-24T06:55:33
|
|
Including SDL_config_iphoneos.h enables MFI controller code
|
|
eba069ea
|
2020-11-24T06:53:48
|
|
It looks like the Objective C support needed to build MFI controller code is in 10.8
|
|
7a05dbf4
|
2020-11-24T06:42:53
|
|
Fixed building on FreeBSD
Alex S
Looks like we have a collision with https://hg.libsdl.org/SDL/rev/cd774daff9f6. (Again, the headers in the base system are intended for drivers and should not be used for compiling non-base applications. At least that's the policy for now: https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=240964#c19.)
|
|
feab9d42
|
2020-11-24T06:40:13
|
|
5363 - Memory leak of joystick->sensors in SDL_JoystickClose
Mathieu Eyraud
Joystick->sensors is never freed.
|
|
23ad4f4b
|
2020-11-24T14:10:30
|
|
configure.ac: check GameController framework support when targeting Darwin
disables SDL_JOYSTICK_MFI for i386 or if MAC_OS_X_VERSION_MIN_REQUIRED < 1090
--disable-joystick-mfi disables it unconditionally.
|
|
711d4090
|
2020-11-24T14:10:30
|
|
CMakeLists.txt: add src/joystick/iphoneos/*.m to Darwin joystick sources
.. so that there won't be missing symbols.
TODO: add checks for SDL_JOYSTICK_MFI ???
|
|
34bea84a
|
2020-11-23T23:03:55
|
|
Fixed bug 5335 - Patch: enable joystick/haptic/evdev support by default on FreeBSD
Alex S
Ah, that's not quite enough. You need to:
1. rename src/joystick/bsd/SDL_sysjoystick.c to something;
2. regenerate configure.
|
|
1e943e2a
|
2020-11-23T22:59:22
|
|
Fixed building with an older SDK and macOS target
|
|
1fc5ca64
|
2020-11-23T22:24:54
|
|
Fixed building with an older SDK and macOS target
|
|
4121ab62
|
2020-11-23T21:25:07
|
|
Fixed bug 5354 - DirectFB: Add Vulkan support
Nicolas Caramelli
This patch adds Vulkan support for the DirectFB video driver.
A screenshot with SDL tests running on DirectFB is available on the HiGFXback project:
https://github.com/caramelli/higfxback/wiki/DirectFB#sdl
|
|
e44bf8a0
|
2020-11-23T21:18:37
|
|
Fixed bug 5359 - Incorrect sensor data from DualShock4
multiply gyro values by sensitivity
When the hardware calibration fails, values read from sensors need to be multiplied by default sensitivity (16 for gyro, 1 for accelerometer).
|
|
c8c818d7
|
2020-11-23T21:14:37
|
|
Fixed bug 5360 - non-libudev joystick detection doesn't see controllers that were already connected
Simon McVittie
When watching for hotplug events we can poll the inotify fd, but we
still need to scan /dev/input once per process, otherwise we'll fail
to detect devices that were already connected.
|
|
8e2746cf
|
2020-11-23T21:10:48
|
|
joystick: Don't use udev in Flatpak or pressure-vessel container
Flatpak[1] and pressure-vessel[2] are known to use user namespaces,
therefore udev event notification via netlink won't work reliably.
Both frameworks provide a filesystem API that libraries can use to
detect them. Do that, and automatically fall back from udev-based
device discovery to the inotify-based fallback introduced in Bug #5337.
[1] <https://flatpak.org/>
[2] <https://gitlab.steamos.cloud/steamrt/steam-runtime-tools/-/tree/master/pressure-vessel>
Signed-off-by: Simon McVittie <smcv@collabora.com>
|
|
e9869e07
|
2020-11-23T21:08:19
|
|
Fixed bug 5335 - enable joystick/haptic/evdev support by default on FreeBSD
Alex S
Evdev headers aren't actually included in the base system (well, it has a private copy), they are available through the devel/evdev-proto port instead. We also have devel/libinotify and devel/libudev-devd shims, I didn't verify whether they work with SDL.
|
|
38ab8bf7
|
2020-11-23T21:03:43
|
|
Fixed bug 5362 - Mac OS ARM doesn't build Metal/Vulkan back-end/renderers
C.W. Betts
As it is, SDL2's built-in config on macOS for Metal excludes Apple Silicon. This is due to thinking that the 64-bit Mac platform would always be x86_64. My patch fixes this by using the catch-all of 64-bit platforms.
|
|
62e39b5f
|
2020-11-23T20:57:14
|
|
Fixed building with an older SDK and macOS target
|
|
268aa456
|
2020-11-23T20:26:28
|
|
Fixed compiling with SDL_JOYSTICK_RAWINPUT disabled
|
|
eaa53a19
|
2020-11-23T22:16:07
|
|
joystick: On Linux, don't try to close an invalid inotify file descriptor.
|
|
5c957747
|
2020-11-23T22:14:22
|
|
joystick: Fix up Linux joystick code to (mostly) compile on FreeBSD.
|
|
179bd665
|
2020-11-23T18:27:43
|
|
Don't enable PS5 controller support if DS4Windows is running - they conflict.
|
|
5b3616c3
|
2020-11-23T18:24:05
|
|
Generalized the raw input controller driver and moved XInput/WGI detection into it for XInput devices
This fixes bad report parsing for various newer Xbox controllers, and this driver is now preferred over XInput, since it handles more than 4 controllers.
|
|
0ff5d55a
|
2020-11-23T21:07:28
|
|
x11: Don't try to grab the pointer on an unmapped window (thanks, Lee!)
Fixes Bugzilla #5352.
|
|
04b45b55
|
2020-11-23T14:28:30
|
|
Allow testing a specific controller
|
|
ff4bc138
|
2020-11-23T14:28:16
|
|
Fixed mapping controllers after adding the touchpad button
|
|
4c96faee
|
2020-11-23T20:37:10
|
|
remove non-existing tslib support from autofoo and cmake
|
|
a94fe009
|
2020-11-21T18:40:27
|
|
Moved comment with the code it covers
|
|
49f7be6d
|
2020-11-21T18:37:56
|
|
Fixed compile warning C4127: conditional expression is constant
|
|
63b52e8e
|
2020-11-21T18:34:32
|
|
Remove SDL dependency in Windows code
|
|
d4954eb0
|
2020-11-21T18:26:43
|
|
Removed debug code
|
|
b442e617
|
2020-11-21T18:15:55
|
|
Fixed adding an extra zero byte for feature reports
At least with PS4 and PS5 controllers DeviceIoControl() returns the correct value
|
|
75721b19
|
2020-11-21T18:01:23
|
|
Allow testing effects on PS4 controllers
Note, this will switch the controller into advanced report mode which breaks DirectInput on Windows
|
|
2e8e3854
|
2020-11-21T17:59:15
|
|
Fixed compile warning
|
|
fd894467
|
2020-11-21T14:13:26
|
|
Fixed building on Mac OS X on the command line and with an older macOS SDK
|
|
1df593fb
|
2020-11-21T13:15:33
|
|
Fixed bug 5355 - Add GameController Framework support to macOS
C.W. Betts
This patch adds support to the GameController framework on macOS Big Sur and later, adding support for MFi controllers as well as rumble support for PS4 and Xbox One. There is some code to make sure that the IOKit joystick handler doesn't include two controllers at once.
While the GameController framework is present in earlier versions of macOS, there was no public, approved way of checking if a specific IOHIDDevice is a controller that GameController could handle. This was changed in Big Sur.
|
|
5e0644c1
|
2020-11-21T12:55:56
|
|
Disable libusb by default, as it breaks on Linux when trying to use it with non-root permissions on some distributions
|
|
870841c4
|
2020-11-21T11:59:01
|
|
Reset the LED state after Bluetooth connection has completed on the PS5 controller
|
|
120dc280
|
2020-11-21T11:25:26
|
|
Enable HIDAPI by default
|
|
6b56b98f
|
2020-11-21T09:26:11
|
|
Fixed is_BLE() return value
|
|
65c9f1d2
|
2020-11-21T09:06:48
|
|
Fixed upstream bug: FD 0 is a valid file descriptor
https://github.com/libusb/hidapi/issues/199
|
|
549010f2
|
2020-11-20T13:24:49
|
|
It takes 2 packets to stop audio haptics and start emulated rumble on the PS5 controller
|
|
082558db
|
2020-11-20T12:20:02
|
|
SDL_os2messagebox.c (_makeDlg): fix crash if title and/or message is NULL.
c.f.: bug #5253.
|
|
bf7d198d
|
2020-11-19T19:09:42
|
|
The HORI Fighting Commander should only show up as an XInput Switch Controller on Windows
|
|
6cb7f9e3
|
2020-11-19T19:09:40
|
|
Respect SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS for Nintendo Switch Pro controllers using the HIDAPI driver
|
|
99807665
|
2020-11-19T19:09:38
|
|
Respect SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS for the Nintendo Switch Pro controller on Linux
|
|
7366693f
|
2020-11-19T19:09:36
|
|
Added support for a few more controllers on Linux
|
|
ffb4d960
|
2020-11-19T19:09:34
|
|
Disabled Xbox protocol debugging
|
|
c9b097e6
|
2020-11-19T13:31:16
|
|
Clarify the meaning of the rumble enable bits for the PS5 controller
|
|
c85623d7
|
2020-11-19T13:10:14
|
|
Re-enable haptic audio after rumble on PS5 controller
Also make sure we don't set any other state when we're not intending to, and added more interesting effects which are currently not exposed via API
|
|
b0b76a61
|
2020-11-19T07:12:53
|
|
Fixed rumble on PS5 controllers connected to Windows over Bluetooth
|
|
8c3196da
|
2020-11-18T21:33:11
|
|
Fixed some compiler warnings
|
|
45f14375
|
2020-11-18T20:34:12
|
|
Experimenting with requesting the serial number on an Xbox One controller
|
|
963d8b3f
|
2020-11-18T20:34:10
|
|
Fixed bits in the initial Xbox One protocol ack
|
|
cd51a51f
|
2020-11-18T20:34:08
|
|
Updated with a better understanding of the Xbox One controller protocol
|
|
335cfa10
|
2020-11-18T11:24:08
|
|
x11: Don't crash if a messagebox has a NULL title string.
Fixes Bugzilla #5253.
|
|
51ea6a6d
|
2020-11-17T22:09:52
|
|
Don't send controller gyro and accelerometer updates if the values haven't changed.
This keeps SDL_PollEvent() from returning data continuously when polling controller state.
|
|
463d84a8
|
2020-11-17T10:56:56
|
|
Added support for the PS5 controller gyro and accelerometer
|
|
fcb21aa8
|
2020-11-17T10:30:20
|
|
Added API for sensors on game controllers
Added support for the PS4 controller gyro and accelerometer on iOS and HIDAPI drivers
Also fixed an issue with the accelerometer on iOS having inverted axes
|
|
b79e1baa
|
2020-11-17T10:29:36
|
|
Added weak linking to hidapi framework
Also added testsensor to the test project
|