src/video/cocoa/SDL_cocoamousetap.m


Log

Author Commit Date CI Message
David Ludwig 3dcb451f 2014-04-09T21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
Sam Lantinga 58edac3e 2014-02-02T00:53:27 Fixed bug 2374 - Update copyright for 2014... Is it that time already??
Sam Lantinga 44afc2a3 2013-12-06T16:12:18 Fixed crash if no window has keyboard focus
Gabriel Jacobo f848adff 2013-11-29T10:06:08 Improve Android pause/resume behavior.
Ryan C. Gordon 7e1289af 2013-11-24T23:56:17 Make internal SDL sources include SDL_internal.h instead of SDL_config.h The new header will include SDL_config.h, but allows for other global stuff.
Sam Lantinga 9dd923fb 2013-11-16T21:19:16 When the mouse is grabbed it's constrained to the client area, not the window frame.
Sam Lantinga faebe94c 2013-11-08T14:05:08 Mac: Fix a crash with SDL_MAC_NO_SANDBOX. When we get a kCGEventTapDisabledByTimeout or kCGEventTapDisabledByUserInput, the event tap would perform an invalid memory access. void pointers are so fun. This code only runs if you explicitly build with SDL_MAC_NO_SANDBOX.
Gabriel Jacobo dad42067 2013-08-12T11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
Sam Lantinga 1ad936eb 2013-08-11T19:56:43 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.