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af44a595
|
2017-08-09T20:20:35
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|
Fixed bug 3672 - Add joystick to controllerdb
Moritz M-H
The following entry needs to be added to the gamecontrollerdb for the Qanba fighter stick under linux
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4e43c631
|
2017-08-08T20:38:23
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|
Re-added missing entry for the Steam Virtual Gamepad (was Valve Streaming Gamepad)
|
|
c544d2b9
|
2017-08-02T23:42:08
|
|
Add support for Saitek P990 Dual Analog Pad
|
|
49f846f1
|
2017-07-11T19:27:50
|
|
Added support for an XBox One wired controller for Leo L?nnenm?ki
|
|
d7cd6537
|
2017-04-27T15:52:37
|
|
Added Steam Controller mappings for Linux and iOS
|
|
27023ed2
|
2017-04-07T03:39:43
|
|
Added support for the Cyborg V.3 Rumble Pad and the Mad Catz FightPad PRO
|
|
53f3786b
|
2017-04-04T08:43:44
|
|
Added support for a number of game controllers, including the Nintendo Switch Pro Controller
|
|
00da0824
|
2017-03-23T13:53:09
|
|
Updated axis/button mapping for Dualshock 3, for upcoming Sony driver changes
|
|
a9762551
|
2017-02-20T11:02:35
|
|
Added config for the Razer Wildcat on Mac OS X
|
|
9428ff19
|
2017-02-17T17:46:58
|
|
Added support for the Razer Wildcat on Linux
|
|
d0247368
|
2017-01-27T18:06:50
|
|
Sorted controller entries
|
|
aa90b730
|
2017-01-26T21:25:05
|
|
Add a mapping for Xbox Wireless Controllers running old firmware
Also updates the naming of these Xbox Wireless Controllers connected via USB (and thus the third-party Xbox Controller Driver) to match.
The Xbox Wireless Controller entries are now listed, in order, via USB, bia Bluetooh (with older firmware) and via Bluetooth (with firmware 3.1.1221.0).
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ae5e9a31
|
2017-01-25T22:24:54
|
|
Add gamecontrollerdb mapping for Xbox One S on Mac
This is valid for firmware version 3.1.1221.0; earlier versions of the
firmware need a different mapping (and have different GUIDs).
|
|
8fa0b088
|
2017-01-20T08:13:23
|
|
Added support for the 8Bitdo Zero GamePad
|
|
267c9509
|
2017-01-07T13:47:34
|
|
Added mappings for the 8Bitdo NES30 Pro and iBuffalo SNES Controller
Also swapped the Wii U Pro controller button mappings to position instead of label, as emulators expect from XBox controllers.
|
|
26f84d74
|
2017-01-04T06:21:17
|
|
Added mappings for several GameCube and SNES controllers
|
|
45b774e3
|
2017-01-01T18:33:28
|
|
Updated copyright for 2017
|
|
b936a4c3
|
2016-12-09T04:57:54
|
|
Added support for the XiaoMi Game Controller
|
|
1b08f0c1
|
2016-12-07T11:41:20
|
|
Added the guide button for the NVIDIA Shield Controller
|
|
acabb5d5
|
2016-12-06T14:22:28
|
|
Added support for XBox One controllers on Mac OS X, using the driver at: https://github.com/360Controller/360Controller/releases
|
|
264138cc
|
2016-12-03T08:39:21
|
|
Added support for the Hori Fighting Commander 4
|
|
e7efcfba
|
2016-12-03T00:40:13
|
|
Added Linux mapping for the DragonRise Inc. Generic USB Joystick
|
|
a738a6fb
|
2016-12-01T07:31:08
|
|
Added Linux controller mapping for the Nostromo n45 Dual Analog Gamepad
|
|
cb8748b7
|
2016-11-30T12:58:03
|
|
Fixed the controller mappings for the OUYA controller
|
|
5fcf2577
|
2016-11-30T12:34:50
|
|
Added PS4 controller entries for the new Sony HID driver
https://git.kernel.org/cgit/linux/kernel/git/jikos/hid.git/log/?h=for-4.10/sony
|
|
663afa91
|
2016-11-30T12:25:19
|
|
Added support for the DS4 USB Wireless Adaptor
|
|
5232b8e9
|
2016-11-23T06:54:19
|
|
Fixed XBox One S controller mapping for firmware revision 3.1.1221.0, including back and guide buttons
|
|
aa03b9d7
|
2016-11-22T22:14:28
|
|
The XBox One S controller sends keys outside the standard joystick button range
|
|
6558ecdb
|
2016-11-22T04:42:07
|
|
Added mapping for XBox One S controller firmware version 3.1.1221.0
|
|
47418f2d
|
2016-11-11T03:35:37
|
|
Updated Windows game controller support
|
|
801a9eaf
|
2016-11-11T04:06:00
|
|
Updated Mac OS X game controller support
|
|
0cc6207c
|
2016-11-10T18:53:29
|
|
Added Linux entries for the Logitech Dual Action game controller
|
|
ac74e16c
|
2016-11-10T17:19:34
|
|
Standardized the format of the SDL joystick GUID and added functions to retrieve the USB VID/PID from a joystick and game controller.
|
|
acae3ebf
|
2016-11-02T02:50:27
|
|
Added mapping for the PS3 controller in Bluetooth mode
|
|
c0578f92
|
2016-10-16T22:46:56
|
|
Linux: Removed not needed platform info from entry in controller database.
|
|
3f167a5a
|
2016-10-13T02:19:23
|
|
Added support for the PS4 Slim controller, model CUH-ZCT2U
|
|
651107a1
|
2016-08-16T12:02:22
|
|
Fixed sorting and name of XBox wireless controller entry
|
|
4c148478
|
2016-08-16T12:02:12
|
|
Merged Change: 3576099 from rel/streaming_client
Description:
SDL - add mapping for xbox one s wireless controller
|
|
461336a2
|
2016-07-01T16:47:27
|
|
Add gamecontrollerdb lines for SFC30 controller in various modes
SFC30 controller: http://www.8bitdo.com/sfc30/
The SFC30 controller can present itself in a variety of modes and it offers up
different names in each. This patch captures data for three modes (one USB and
two Bluetooth) on three platforms (Mac OS X, Windows, Linux).
However, USB mode on Linux and Windows is missing as the button events did not
make it through to SDL's controllermap tool on Fedora 24/Linux 4.5.5 nor Steam
Big Picture mode on Windows. The two Bluetooth modes were indistinguishable on
Windows. Two modes on OS X were indistinguishable.
There exists a similar controller called the SNES30 (And some others) that are
very likely identical except for the name, but I have not verified this yet so
haven't synthesized lines for those controllers until I can.
|
|
d6699d55
|
2016-02-17T14:15:37
|
|
Added support for the Mad Catz FightStick TE S+ PS3
|
|
5c59da2e
|
2016-02-16T13:51:24
|
|
Added support for the Mad Catz FightStick TE S+ PS4
|
|
06828577
|
2016-02-16T13:51:15
|
|
Added support for the Akishop Customs PS360+ v1.66 and MadCatz PC USB Wired Stick 8818
|
|
a38d5b48
|
2016-02-16T13:48:46
|
|
Added support for several Mad Catz arcade sticks
|
|
42065e78
|
2016-01-02T10:10:34
|
|
Updated copyright to 2016
|
|
d1e6a2eb
|
2015-12-09T12:11:40
|
|
Added broad support for wireless XBox 360 controllers on Linux
|
|
93949534
|
2015-11-30T10:39:34
|
|
Add Logitech F510 Gamepad Direct input mode mapping
|
|
dee61c5a
|
2015-11-13T14:26:00
|
|
Added support for the Gamestop Logic3 Controller
|
|
2816d447
|
2015-11-12T22:53:37
|
|
Mac: Added SDL_GameController mappings for the Steelseries Stratus XL and Nimbus gamepads.
|
|
faee6289
|
2015-11-12T13:13:36
|
|
Added Linux support for the Razer Sabertooth game controller
|
|
cef22420
|
2015-11-05T18:10:19
|
|
Added Linux binding for Wii-U Pro controller
|
|
667783ba
|
2015-09-30T16:00:21
|
|
Fixed swapped Windows and Linux entries for the Cideko AK08b
|
|
ed23a3f8
|
2015-09-30T15:33:33
|
|
Added support for the Cideko AK08b
|
|
2bf6f1bc
|
2015-09-20T23:08:36
|
|
Added initial support for MFi game controllers on iOS.
|
|
0e45984f
|
2015-06-21T17:33:46
|
|
Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
|
|
2c4a6ea0
|
2015-05-26T06:27:46
|
|
Updated the copyright year to 2015
|
|
b0c5e201
|
2015-05-25T14:52:41
|
|
Added support for Razer Serval Bluetooth mode
|
|
63653814
|
2015-05-20T16:28:21
|
|
Added game controller support for the Razer Serval
|
|
094c4a16
|
2015-05-13T22:37:26
|
|
Added generic xinput fallback for XBox compatible controllers on Linux
|
|
b72938c8
|
2015-04-20T12:22:44
|
|
Windows: Always set the system timer resolution to 1ms by default.
An existing hint lets apps that don't need the timer resolution changed avoid
this, to save battery, etc, but this fixes several problems in timing, audio
callbacks not firing fast enough, etc.
Fixes Bugzilla #2944.
|
|
db878a43
|
2015-04-16T22:02:03
|
|
Linux: Removed not needed platform info from two entries of controller database.
Not needed because entries of this file are selected by conditional compilation.
|
|
fe6c797c
|
2015-04-10T23:30:31
|
|
Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
|
|
c5d9d164
|
2015-04-01T18:22:42
|
|
Added a game controller entry for the NVIDIA Controller
|
|
54f4725a
|
2015-03-24T02:48:16
|
|
Ran hardcoded game controller database through sort_controllers.py.
|
|
a300a735
|
2015-03-24T02:47:25
|
|
Added Logitect RumblePad 2 controller mapping for Linux (thanks, Nicholas!).
Fixes Bugzilla #2091.
|
|
b88ca1b4
|
2015-02-10T16:28:56
|
|
the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here.
Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture.
More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
|
|
0874eb97
|
2015-01-29T13:33:20
|
|
Add binding layout for Xbone pad.
|
|
b48e54aa
|
2015-01-26T22:00:29
|
|
Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla
The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.
I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
|
|
f4dcc246
|
2014-12-25T22:43:17
|
|
Changed Emscripten entry in gamecontroller database to allow sorting by script.
|
|
fe40a172
|
2014-12-18T00:19:52
|
|
Initial merge of Emscripten port!
With this commit, you can compile SDL2 with Emscripten
( http://emscripten.org/ ), and make your SDL-based C/C++ program
into a web app.
This port was due to the efforts of several people, including: Charlie Birks,
Sathyanarayanan Gunasekaran, Jukka Jyl?nki, Alon Zakai, Edward Rudd,
Bruce Mitchener, and Martin Gerhardy. (Thanks, everyone!)
|
|
70438be2
|
2014-12-03T10:55:23
|
|
WinRT: fixed bug whereby SDL would override an app's default orientation
WinRT apps can set a default, preferred orientation via a .appxmanifest file.
SDL was overriding this on app startup, and making the app use all possible
orientations (landscape and portrait).
Thanks to Eric Wing for the heads up on this!
|
|
9c398852
|
2014-11-22T22:20:40
|
|
Corrected header file documentation comment.
|
|
24c86b55
|
2014-09-11T19:24:42
|
|
[X11] Reconcile logical keyboard state with physical state on FocusIn
since the window system doesn't do it for us like other platforms.
This prevents sticky keys and missed keys when going in and out
of focus, for example Alt would appear to stick if switching away
from an SDL app with Alt-Tab and had to be pressed again.
CR: Sam
|
|
4fe43f40
|
2014-08-11T17:24:54
|
|
Added an entry for the new Steam controller XInput emulation mode
|
|
b79e7f32
|
2014-07-03T15:39:55
|
|
Split the XInput and DirectInput code so Windows RT can use the existing XInput support.
|
|
52ec151f
|
2014-06-24T13:31:25
|
|
Fixed bug 2553 - Add support to all XInput devices
This adds support for all XInput devices, exposed through the SDL joystick API.
The button and axis reporting for XInput devices has been changed to match DirectInput and other platforms.
The game controller xinput mapping has been updated so this change is seamless.
There is a new hint, SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING, for any applications that have hardcoded the old xinput button and axis set. This hint will be removed in SDL 2.1.
|
|
54771080
|
2014-06-15T13:05:30
|
|
Add controller mapping for Bluetooth DualShock 4 controllers on Linux
Frank Praznik
Add a gamepad mapping entry for Bluetooth DualShock 4 controllers on Linux.
The button mapping is the same as the USB controller, but the GUID is
different.
|
|
e772f0df
|
2014-05-13T12:10:37
|
|
Added a binding for the NVIDIA Shield controller
|
|
3dcb451f
|
2014-04-09T21:29:19
|
|
Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
|
|
2a2fb611
|
2014-03-18T12:53:01
|
|
Fixed PS4 game controller config on Windows.
|
|
978566a6
|
2014-03-18T12:52:51
|
|
Whitespace fix.
|
|
1367bf87
|
2014-03-09T11:36:47
|
|
Integrated David Ludwig's support for Windows RT
|
|
f9f2bc5a
|
2014-02-22T21:21:33
|
|
Fixed Mac DualShock 4 gamecontroller db entry again.
|
|
441f7d8d
|
2014-02-14T11:38:59
|
|
Fixed Mac PS4 controller entry, added Linux OUYA controller entry
|
|
f38c1f05
|
2014-02-10T12:47:26
|
|
Fixed DualShock 4 controller config on Mac OS X.
|
|
8cabd44f
|
2014-02-09T03:09:04
|
|
Fixed the OUYA controller mapping on Windows
|
|
c8c3911e
|
2014-02-09T02:42:59
|
|
Added Windows entry for the bluetooth OUYA controller
|
|
c2f6ab0c
|
2014-02-06T21:28:11
|
|
Added DualShock 4 game controller config for Windows, Mac, and Linux.
|
|
58edac3e
|
2014-02-02T00:53:27
|
|
Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
|
|
4ab350d4
|
2013-12-06T09:13:31
|
|
Fixed detecting the wired XBox 360 controller on Linux
Also added some more debug output to detect issues
|
|
95ec90aa
|
2013-12-02T19:35:04
|
|
Adds controllermap utility to test suite.
|
|
f848adff
|
2013-11-29T10:06:08
|
|
Improve Android pause/resume behavior.
|
|
46740a5a
|
2013-11-28T22:09:21
|
|
WinRT: merged with latest SDL 2.x/HG code
SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library. The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.
|
|
dee48135
|
2013-11-27T10:29:43
|
|
Added alternative XBox 360 controller GUID on Linux
Leszek Godlewski
As described in the other thread
(http://lists.libsdl.org/pipermail/sdl-libsdl.org/2013-November/091997.html),
I've run into a case of SDL2 not recognizing a wireless Xbox 360
controller receiver properly on Debian Linux amd64 testing.
Apparently, the generated GUID is slightly different.
Device in question:
Bus 001 Device 015: ID 045e:0291 Microsoft Corp. Xbox 360 Wireless
Receiver for Windows
|
|
7e1289af
|
2013-11-24T23:56:17
|
|
Make internal SDL sources include SDL_internal.h instead of SDL_config.h
The new header will include SDL_config.h, but allows for other global stuff.
|
|
7c7a9b7f
|
2013-11-08T14:05:19
|
|
Added a Linux game controller mapping for the Valve Streaming Gamepad
|
|
d41fdc94
|
2013-08-13T20:09:52
|
|
WinRT: build fixes and additional WinRT-related integrations with SDL 2.0.0
|
|
dad42067
|
2013-08-12T11:13:50
|
|
Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
|
|
1ad936eb
|
2013-08-11T19:56:43
|
|
Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
|