|
0479df53
|
2023-01-09T09:48:21
|
|
Updated copyright for 2023
|
|
d59caffe
|
2022-12-13T14:03:40
|
|
Added support for clang thread-safety analysis
The annotations have been added to SDL_mutex.h and have been made public so applications can enable this for their own code.
Clang assumes that locking and unlocking can't fail, but SDL has the concept of a NULL mutex, so the mutex functions have been changed not to report errors if a mutex hasn't been initialized. We do have mutexes that might be accessed when they are NULL, notably in the event system, so this is an important change.
This commit cleans up a bunch of rare race conditions in the joystick and game controller code so now everything should be completely protected by the joystick lock.
To test this, change the compiler to "clang -Wthread-safety -Werror=thread-safety -DSDL_THREAD_SAFETY_ANALYSIS"
|
|
b8d85c69
|
2022-11-30T12:51:59
|
|
Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.
In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.
The script I ran for the src directory is added as build-scripts/clang-format-src.sh
This fixes:
#6592
#6593
#6594
(cherry picked from commit 5750bcb174300011b91d1de20edb288fcca70f8c)
|
|
b7cc4dce
|
2022-11-29T08:50:51
|
|
Fixed bug #6698 - VISA: wrong check sceKernelPollSema
(cherry picked from commit f077c691930f70a2e826eb40cbd0e35a7465a4af)
|
|
0b7a9a8e
|
2022-11-29T17:30:03
|
|
thread: code style
(cherry picked from commit 461a38ff1af1d749426c8e2c6f2a56e2b31c1a45)
|
|
8cda5102
|
2022-11-29T16:14:23
|
|
Fixed bug #6698 - VISA: wrong check sceKernelPollSema
|
|
ee13e8c7
|
2022-11-29T09:46:20
|
|
thread: return -1 from SDL_SemWaitTimeout if semaphore is NULL
(cherry picked from commit f6db1aba664079e63df44cbb6e6925a088b8f3a8)
|
|
fb0ce375
|
2022-11-27T17:38:43
|
|
Cleanup add brace (#6545)
* Add braces after if conditions
* More add braces after if conditions
* Add braces after while() conditions
* Fix compilation because of macro being modified
* Add braces to for loop
* Add braces after if/goto
* Move comments up
* Remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements after merge
* Fix inconsistent patterns are xxx == NULL vs !xxx
* More "{}" for "if() break;" and "if() continue;"
* More "{}" after if() short statement
* More "{}" after "if () return;" statement
* More fix inconsistent patterns are xxx == NULL vs !xxx
* Revert some modificaion on SDL_RLEaccel.c
* SDL_RLEaccel: no short statement
* Cleanup 'if' where the bracket is in a new line
* Cleanup 'while' where the bracket is in a new line
* Cleanup 'for' where the bracket is in a new line
* Cleanup 'else' where the bracket is in a new line
(cherry picked from commit 6a2200823c66e53bd3cda4a25f0206b834392652 to reduce conflicts merging between SDL2 and SDL3)
|
|
ebdd5366
|
2022-01-17T16:26:02
|
|
use SDL_InvalidParamError or SDL_assert instead of custom SDL_SetError
|
|
120c76c8
|
2022-01-03T09:40:00
|
|
Updated copyright for 2022
|
|
4d566e5d
|
2021-11-22T16:39:22
|
|
VITA, PSP: use SDL_malloc
|
|
512355d7
|
2021-09-20T20:21:05
|
|
Vita: fix thread detach. Remove leftover KillThread
|
|
ddcd847c
|
2021-09-20T14:08:01
|
|
Vita: fix thread priority Add support for thread name and stack size
|
|
e3ea5b64
|
2021-04-24T10:16:21
|
|
Migrate to lightweight mutexes
|
|
a4ddb175
|
2021-03-08T19:28:58
|
|
Formatting
|
|
189d3c16
|
2021-01-20T23:41:35
|
|
FIFO is default (and not defined in vitasdk, ugh)
|
|
87a118b6
|
2021-01-20T23:33:28
|
|
Use native mutexes
|
|
7423ae1a
|
2021-01-20T23:33:16
|
|
Formatting
|
|
7b0b1a12
|
2020-12-23T17:26:52
|
|
Update thread api to 2.0.14
|
|
2d64e37e
|
2020-11-02T18:09:43
|
|
Initial rebase of xerpi's port
|