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3dcb451f
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2014-04-09T21:29:19
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Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
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205266fa
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2014-03-15T10:37:40
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Fixed a build error when including WinRT's SDLmain file directly in an app
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f9a58968
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2014-03-13T21:21:26
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Added missing copyright notices
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05c23063
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2014-03-09T11:06:11
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Fixed line endings on WinRT source code
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58dd0864
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2013-09-22T12:26:53
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WinRT: unified the two, public, app-init functions
This function, SDL_WinRTRunApp, can be used to help launch either XAML or non-XAML/Direct3D-only based apps.
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aeaa0505
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2013-09-16T22:43:12
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WinRT: ugh, at least one file in an app's project seems to require C++/CX compilation.
Assuming this is true, that file might as well be the one that contains WinMain.
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efb3cdca
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2013-09-16T22:27:30
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WinRT: renamed SDL_winrt_main.cpp to indicate that it should only be used in non-XAML apps
This can break builds of existing SDL/WinRT apps. To fix, remove the reference to SDL_winrt_main.cpp, then add a reference to the renamed file, SDL_winrt_main_NonXAML.cpp. If you get a build error about a missing .winmd file, enable the /ZW compiler flag for that one file (at minimum).
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fff83d8e
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2013-09-16T21:09:58
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WinRT: reduced the size of SDL_winrt_main.cpp by a little bit
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c72a4fa3
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2013-09-15T23:53:51
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WinRT: made SDL_winrt_main.cpp not have to be compiled as C++/CX (via the /ZW compiler flag)
This file can still be compiled as C++/CX, however that is now optional/not-required.
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f860141a
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2013-08-27T12:33:36
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WinRT: renamed "windowsrt" directories to "winrt"
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