|
ece8d2bb
|
2015-02-02T01:05:41
|
|
X11: Fixes for OpenGL 3.0 and later context creation.
- Don't create a temporary context first; this was probably due to Windows
needing one to get the address of wglCreateContextAttribsARB(), but that's
a unique quirk of WGL, and doesn't apply to glX. The glX spec explicitly says
you have to get a function pointer that works with any context from
glXGetProcAddress(), including when no context exists.
- Properly check for the GLX_ARB_create_context instead of just looking for a
non-NULL glXCreateContextAttribsARB()...some implementations, like Mesa,
never return NULL for function lookups (Mesa returns pointers into a jump
table that is filled out when the GL is initialized; since you can look up
functions before you have a valid context, it can't definitely say a function
isn't valid at that point).
|
|
86f87bf7
|
2015-01-31T22:45:54
|
|
Added missing guards in implementation for PSP.
Thanks to Martin Gerhardy for pointing this out.
|
|
d036ad84
|
2015-01-31T22:43:05
|
|
Added missing include statements in implementation for PSP.
SDL_internal.h should be included to support dynamic API and fix warnings.
|
|
43500a78
|
2015-01-31T21:06:37
|
|
Fixed comment in implementation for NaCl.
|
|
f4b7cf6e
|
2015-01-31T21:02:56
|
|
Fixed including SDL_config.h in implementation for Android.
SDL_internal.h should be included to support dynamic API.
|
|
7384f147
|
2015-01-31T10:33:48
|
|
Fixed names in implementation for PSP.
|
|
7815393b
|
2015-01-31T10:32:45
|
|
Fixed wrong comment in implementation for Android.
|
|
0781b5f9
|
2015-01-30T23:20:15
|
|
Fix typos in header file documentation comments.
|
|
f1a56cd5
|
2015-01-30T23:18:14
|
|
Changed static variable to local variable in implementation for Android.
|
|
a7258066
|
2015-01-29T13:33:53
|
|
Fixed game controller hotplug support for some embedded Linux devices
When guessing the device class, it ends up being 0 for devices that have been removed (because the device node no longer exists)
|
|
0874eb97
|
2015-01-29T13:33:20
|
|
Add binding layout for Xbone pad.
|
|
203ea981
|
2015-01-26T17:46:39
|
|
X11: Don't delay delivery of focus events unless we just changed vidmodes.
Normally there's a 200 millisecond delay on all focus events in case there
was a vidmode change, now we note the last vidmode change and only impose this
delay if a change happened extremely recently.
Thanks to Epic Games for reporting this issue.
|
|
34a5c70c
|
2015-01-26T22:27:27
|
|
Fixed recently broken configure script for FreeBSD.
Found by buildbot.
|
|
f64e6742
|
2015-01-26T22:12:38
|
|
Fixed memory leak in video quit implementation for Android.
|
|
60f50c70
|
2015-01-26T22:02:53
|
|
Updated a README.
|
|
b48e54aa
|
2015-01-26T22:00:29
|
|
Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla
The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.
I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
|