Log

Author Commit Date CI Message
Sam Lantinga ef8c3d89 2014-11-29T11:48:43 Fixed bug 2766 - Haptic coding bugs and fixes for Linux FF: periodic.phase handled as time instead of angle; + direction clarification Elias Vanderstuyft It's not obvious from the general "haptic direction" description what the SDL direction actually means in terms of force magnitude sign, currently its meaning is only reflected by the example.
Sam Lantinga 48481c8e 2014-11-29T11:18:49 Improved the pitch variable description
David Ludwig ce64b4ad 2014-11-29T10:09:30 WinRT: bug and data-integrity fixes for SDL_GetPrefPath() This change does a few things, all with regards to the WinRT implementation of SDL_GetPrefPath(): 1. it fixes a bug whereby SDL_GetPrefPath() did not create the directory it returned. On other SDL platforms, SDL_GetPrefPath() will create separate directories for its 'org' and 'app' folders. Without this, attempts to create files in the pref-path would fail, unless those directories were first created by the app, or by some other library the app used. This change makes sure that these directories get created, before SDL_GetPrefPath() returns to its caller(s). 2. it defaults to having SDL_GetPrefPath() return a WinRT 'Local' folder on all platforms. Previously, for Windows Store apps, it would have used a different, 'Roaming' folder. Files in Roaming folders can be automatically, and synchronized across multiple devices by Windows. This synchronization can happen while the app runs, with new files being copied into a running app's pref-path. Unless an app is specifically designed to handle this scenario, there is a chance that save-data could be overwritten in unwanted or unexpected ways. The default is now to use a Local folder, which does not get synchronized, and which is arguably a bit safer to use. Apps that wish to use Roaming folders can do so by setting SDL_HINT_WINRT_PREF_PATH_ROOT to "roaming", however it is recommended that one first read Microsoft's documentation for Roaming files, a link to which is provided in README-winrt.md. To preserve older pref-path selection behavior (found in SDL 2.0.3, as well as many pre-2.0.4 versions of SDL from hg.libsdl.org), which uses a Roaming path in Windows Store apps, and a Local path in Windows Phone, set SDL_HINT_WINRT_PREF_PATH_ROOT to "old". Please note that Roaming paths are not supported on Windows Phone 8.0, due to limitations in the OS itself. Attempts to use this will fail. (Windows Phone 8.1 does not have this limitation, however.) 3. It makes SDL_GetPrefPath(), when on Windows Phone 8.0, and when SDL_HINT_WINRT_PREF_PATH_ROOT is set to "roaming", return NULL, rather than silently defaulting to a Local path (then switching to a Roaming path if and when the user upgraded to Windows Phone 8.1).
Sam Lantinga 4dab32a2 2014-11-28T04:51:33 Fixed bug 2786 - "UCS-2-INTERNAL" iconv encoding is not supported everywhere, use UTF-16LE instead Jonas Kulla src/main/windows/SDL_windows_main.c:137: cmdline = SDL_iconv_string("UTF-8", "UCS-2-INTERNAL", (char *)(text), (SDL_wcslen(text)+1)*sizeof(WCHAR)); I'm trying to compile an SDL2 application for windows using the mingw-w64 32bit toolchain provided by my distro (Fedora 19). However, even the simplest test program that does nothing at all fails to startup with a "Fatal error - out of memory" message because the mingw iconv library provided by my distro does not support the "UCS-2-INTERNAL" encoding and the conversion returns null. From my little bit of research, it turns out that even though this encoding is supported by the external GNU libiconv library, some glibc versions (?) don't support it with their internal iconv routines, and will instead provide the native endian encoding when "UCS-2" is specified. Nonetheless, I wonder why the native endianness is considered in the first place when Windows doesn't even run on any big endian archs (to my knowledge). And true enough, 'WIN_StringToUTF8' from core/windows/SDL_windows.h is used everywhere else in the windows backend, which is just a macro to iconv with "UTF-16LE" as source. Therefore it would IMO make sense to use this macro here as well, which would solve my problem (patch attached).
Sam Lantinga 767bb363 2014-11-28T04:42:46 Fixed bug 2676 - xdnd_version check issue in case ClientMessage Nitz I added xdnd_version check to XdndPosition case also under DEBUG_XEVENTS macro. by this we can get the action requested by user. I analysed further and found out that removing xdnd_version check at XdndDrop case is a bad idea because in XConvertSelection API timestamp should be passed if(xdnd_version >= 1) otherwise CurrentTime should be passed So xdnd_version check is important at XdndDrop case I made xdnd_version as a static so that it can store the version in other cases also.
Sam Lantinga 7ed41da0 2014-11-28T04:37:50 Fixed bug 2411 - Even if built with --enable-clock_gettime, SDL2 still calls gettimeofday() Ben Swick Makes SDL_syscond.c and SDL_syssem.c use clock_gettime(CLOCK_REALTIME) when HAVE_CLOCK_GETTIME is defined.
David Ludwig ecc01474 2014-11-27T09:55:34 WinRT: added SDL_HINT_WINRT_PREF_PATH_ROOT SDL_HINT_WINRT_PREF_PATH_ROOT allows WinRT apps to alter the path that SDL_GetPrefPath() returns. Setting it to "local" uses the app's OS-defined Local folder, setting it to "roaming" uses the app's OS-defined Roaming folder. Roaming folder support is not available in Windows Phone 8.0. Attempts to make SDL_GetPrefPath() return a Roaming folder on this OS will be ignored. Various bits of documentation on this were added to SDL_hints.h, and to README-winrt.md
David Ludwig 506a1efc 2014-11-27T08:50:11 WinRT: removed a completed TODO item from an inline comment
David Ludwig 6a5b3bb4 2014-11-26T21:34:15 WinRT: added initial SDL_TEXTINPUT support Further support regarding IME and on-screen keyboards is pending, some of which might not be 100% compatible with other platforms, given WinRT platform restrictions. An MSDN article at http://msdn.microsoft.com/en-us/library/windows/apps/hh465404.aspx indicates that on-screen keyboard display requires that the user first tap on a Windows/XAML text control. This change adds basic SDL_TEXTINPUT support, with input coming from hardware keyboards, at a minimum, and without the need for XAML integration (which is still pending integration into SDL, by and large).
Philipp Wiesemann 5bdc9913 2014-11-25T22:37:12 Corrected header file guard comments.
Philipp Wiesemann 8cab5ae3 2014-11-25T22:31:14 Fixed limitation for number of custom main() arguments on Android. Limitation was size of the reference table because local refs were not deleted.
J?rgen P. Tjern? 94539137 2014-11-24T11:46:20 Mac: Add drag & drop support. Fixes bug https://bugzilla.libsdl.org/show_bug.cgi?id=2757 Thanks to Alex Szpakowski for the patch!
Edward Rudd 084642d3 2014-11-23T15:48:52 Cocoa: add in handling of "lost" touches on OS X. [bug #2635] This scenario can occur, for example, when the 4-finger touch sequence is used to switch spaces. the SDL window does not receive the touch up events and ends up thinking there are far more fingers on the pad than there are. So the solution here is everytime a new "touch" appears we can through and check if there are any existing known touches by the OS and if there are none, abut SDL things there are, we simply go through and cancel the SDL touches. Side affects. - the "touch up" won't occur until the users sends a new touch (could be well after the actual release really did occur)
Edward Rudd 8c9341b9 2014-11-23T15:39:28 add "i" shortcut to testgesture tool to log # of fingers down on the touch devices.
Edward Rudd d7cc6fab 2014-11-23T15:21:49 add controllermap program to SDLTest xcode project
Philipp Wiesemann 43e5c9ee 2014-11-23T20:46:34 Fixed doxygen tags in header file documentation comments.
Philipp Wiesemann c0165972 2014-11-23T20:40:48 Fixed typos in header file documentation comments.
Philipp Wiesemann 097ad550 2014-11-23T20:38:18 Fixed local reference leaks in messagebox implementation for Android.
Philipp Wiesemann c121ff7f 2014-11-23T20:35:51 Added name for second Java Thread on Android.
David Ludwig d9a42c76 2014-11-23T08:59:01 WinRT: fixed an invalid comment in SDL_GetPrefPath() (for WinRT)
David Ludwig 13c51169 2014-11-23T08:52:10 WinRT: allowed 'roaming' and 'temp' folder paths to be retrieved on WinPhone 8.1 Windows Phone 8.0 either did not define, or provide access to, a 'RoamingFolder' or 'TemporaryFolder' for apps to use. Windows 8.0 and 8.1 do, as does Windows Phone 8.1. This change allows SDL-based Windows Phone 8.1 apps to access these folders, via either the SDL_WinRTGetFSPathUNICODE() or SDL_WinRTGetFSPathUTF8() functions. SDL_GetPrefPath(), which on WinRT, is based on SDL_WinRTGetFSPathUTF8(), will continue to return the app's 'local' folder, despite Windows 8.x counterpart apps using the 'roaming' folder, in order to preserve compatibility when 8.0-based Phone apps upgrade to 8.1-based Phone apps.
Philipp Wiesemann a690944e 2014-11-23T11:26:46 Fixed typo in header file documentation comment.
David Ludwig 5575948b 2014-11-22T21:13:46 Fixed bug 2726 - WinRT touches not setting 'which' field in virtual mouse events This patch makes sure that any SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONUP, and SDL_MOUSEMOTION events, as triggered by a touch event in a WinRT app, set the event's 'which' field to SDL_TOUCH_MOUSEID. Previously, this was getting set to the same value as events from a real mouse, '0'. Thanks to Diego for providing information on this bug, and to Tamas Hamor for sending over a patch!
Philipp Wiesemann 9c398852 2014-11-22T22:20:40 Corrected header file documentation comment.
Eric Wing ef559ddb 2014-11-02T20:55:13 iOS: Added support for iOS 8 LaunchScreen NIBs. iOS 8 introduces LaunchScreen NIBs which use autolayout to handle all devices and orientations with a single NIB instead of multiple launch images. This is also the only way to get the App Store badge "Optimized for iPhone 6 and iPhone 6 Plus". So if the application is running on iOS 8 or greater AND has specified a LaunchScreen in their Info.plist, this patch will use the NIB as the launch screen. Otherwise, the code falls back to the legacy code path. Note: Upon audit of the legacy path, it appears that it does not properly handle the UILaunchImages Info.plist convention. I've added comments inline to the code about this. However, in about a year from now, nobody is going to care about this path since everybody should be using LaunchScreen NIBs.