kc3-lang/SDL/VisualC

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Log

Author Commit Date CI Message
f018ca46 2014-03-19 21:39:55 Add input validation to SDL_getenv/SDL_setenv; update Stdlib testsuite; add Hints testsuite
2c558ca2 2014-03-10 17:19:19 Fixed D3D9 initialization on Windows 8, which doesn't have D3DX
cb7a408f 2014-03-10 05:37:25 testoverlay2 depends on SDL2, SDL2main, and SDL2test
1e6ac691 2014-03-10 03:59:47 Added testoverlay2 to the Visual Studio 2013 solution
1a35f32b 2014-03-10 01:51:03 Converted David Ludwig's D3D11 renderer to C and optimized it. The D3D11 renderer is now slightly faster than D3D9 on my Windows 8 machine (testsprite2 runs at 3400 FPS vs 3100 FPS) This will need tweaking to fix the Windows RT build.
360f1101 2014-03-09 10:37:45 Visual Studio 2013 project updates
ea71a5e0 2014-02-20 17:03:55 Fixes #2408, VS2013: several projects of release build are not built Patch by Hiroyuki Iwatsuki
e3f0d53b 2014-02-19 11:03:03 Fixes #2403, add SDL2 dependency to testgles2 (thanks Hiroyuki Iwatsuki)
090327e7 2013-12-09 16:03:18 Implemented the Dynamic API magic.
f848adff 2013-11-29 10:06:08 Improve Android pause/resume behavior.
61959aa6 2013-11-22 13:24:53 OpenGL ES support for Windows
5a68214b 2013-11-16 12:11:19 Fixed bug 2232 - Version Mismatch in VS2013 Solution File Joe LeVeque Line 3 of SDL_VS2013.sln file reads "# Visual Studio 2012" instead of "# Visual Studio 2013" which causes Windows to associate the file with Visual Studio 2012, if installed, instead of Visual Studio 2013.
1c138785 2013-11-14 22:19:07 Fixed visualtest build on VS2012 SDL2, SDL2main and SDL2test had to be added as dependencies to the testquit project to get it to build properly.
b7553ae7 2013-11-10 11:51:06 Added project files for Visual Studio 2013 Added /arch:SSE code generation option to prevent SSE2 floating point functions from being implicitly called (which aren't linked in SDL)
52069757 2013-11-10 00:32:23 Added Apoorv Upreti's GSoC2013 work: visual test suite. See visualtest/README.txt for details.
64e1b1ca 2013-10-14 09:14:09 Fixed project conflict during commit
e7e86c6d 2013-10-14 08:56:45 Adding static lib to SDL builds on Windows. CR: SamL
2dd7091e 2013-08-20 19:57:11 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module.
65728477 2013-08-14 23:30:10 Fix bug 2034: replace printf by SDL_Log in tests; update loopwave VS solution: copy missing dependency
dad42067 2013-08-12 11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
1ad936eb 2013-08-11 19:56:43 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.