Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| f9a58968 | 2014-03-13 21:21:26 | Added missing copyright notices | ||
| e8eb1427 | 2014-03-10 21:21:35 | build fixes for most WinRT-related files Still TODO: getting the D3D11 renderer back up and running in VC 2012. | ||
| 8c7ee701 | 2014-03-10 00:48:41 | Removed unused variable. | ||
| 1367bf87 | 2014-03-09 11:36:47 | Integrated David Ludwig's support for Windows RT | ||
| 05c23063 | 2014-03-09 11:06:11 | Fixed line endings on WinRT source code | ||
| 3e541f30 | 2014-03-01 20:28:40 | Force Windows version of SDL_GetPrefPath() to Unicode, create missing dirs. Fixes Bugzilla #2273. | ||
| 58edac3e | 2014-02-02 00:53:27 | Fixed bug 2374 - Update copyright for 2014... Is it that time already?? | ||
| f848adff | 2013-11-29 10:06:08 | Improve Android pause/resume behavior. | ||
| 46740a5a | 2013-11-28 22:09:21 | WinRT: merged with latest SDL 2.x/HG code SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library. The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's. | ||
| 7e1289af | 2013-11-24 23:56:17 | Make internal SDL sources include SDL_internal.h instead of SDL_config.h The new header will include SDL_config.h, but allows for other global stuff. | ||
| 00003e8c | 2013-11-14 11:51:24 | Renamed things named after BeOS to be named after Haiku instead. | ||
| ea12ff9f | 2013-10-28 15:52:04 | WinRT: added a comment regarding the lack of SHGetFolderPath on WinRT | ||
| 3236fc3a | 2013-10-28 15:41:22 | WinRT: implemented SDL_GetBasePath and SDL_GetPrefPath | ||
| 609b58e4 | 2013-10-24 00:00:10 | Fixed buffer overflow. | ||
| 28aa076c | 2013-10-23 00:58:20 | SDL_GetPrefPath() now uses the organization on all platforms. Even if that's not the general convention for a given platform. | ||
| deb8086b | 2013-10-21 00:20:27 | Fixed bug 2072 - Make OS X's filesystem calls use -[NSString fileSystemRepresentation] C.W. Betts The recommended way of getting a file name that POSIX file APIs can open in OS X when using an NSString is -[NSString fileSystemRepresentation]. However, the current filesystem API in hg uses -[NSString UTF8String]. | ||
| 69a4351e | 2013-09-30 22:35:32 | Fixed bug 2121 - GCC throws error on SDL_FORCE_INLINE when compiling with -ansi | ||
| f79fc33a | 2013-08-29 08:29:21 | Christoph Mallon: Remove pointless if (x) before SDL_free(x) | ||
| 1d2c7796 | 2013-08-29 08:27:25 | Christoph Mallon: Correct indendation. | ||
| 7267ea8f | 2013-08-29 08:26:55 | Christoph Mallon: Use SDL_arraysize() | ||
| 67c10169 | 2013-08-29 08:25:54 | Christoph Mallon: Report an error, if creating the directories in SDL_GetPrefPath() failed. | ||
| db7c92b4 | 2013-08-29 08:25:24 | Christoph Mallon: Remove lone /* if */ comment. | ||
| 321aa4ae | 2013-08-29 08:24:43 | Christoph Mallon: Simplify avoidance of duplicate / in SDL_GetPrefPath() | ||
| 833fd30e | 2013-08-25 11:24:01 | reworked GetBasePath on OS X to use Contents/Resource by default if bundled, or exedir if not bundled. - also adds OS X specific magic for bundled apps adding an Info.plist property of name SDL_FILESYSTEM_BASE_DIR_TYPE to the following values will change the bahaviour. * bundle -- use the bundle directory e.g. "/Applications/MyGame/Blah.app/" * parent -- use the bundle parent directory e.g. "/Applications/MyGame/" * resource -- use the bundle resource directory (default) e.g. "/Applications/MyGame/Blah.app/Contents/Resources/" | ||
| c9c6852f | 2013-08-24 21:15:10 | Minor FreeBSD code cleanup. | ||
| e5b65e4e | 2013-08-24 09:05:18 | Fix #2062 Be more diligent about validating trailing "/" existence in HOME and XDG_DATA_HOME env vars | ||
| 58a558e3 | 2013-08-23 23:34:23 | Patched to compile on Solaris. | ||
| 88cd94a0 | 2013-08-23 21:48:40 | Patched to compile on FreeBSD. | ||
| 97948aef | 2013-08-23 21:38:54 | Add support for some BSDs and Solaris to SDL_GetBasePath(). | ||
| 3984c7d8 | 2013-08-20 23:20:32 | Actually, this should be a memcpy(). We already know the exact length we just allocated, and we plan to append our own null terminator to the end of the copy, so this makes more sense. | ||
| 9ff379ba | 2013-08-20 21:21:57 | Patched to compile on iOS. | ||
| fb7a0291 | 2013-08-20 20:39:22 | More Haiku fixes. | ||
| ad8aa33b | 2013-08-20 20:29:30 | More Windows fixes for filesystem code. | ||
| c9152adc | 2013-08-20 20:15:15 | Patched new filesystem code to compile. | ||
| 2dd7091e | 2013-08-20 19:57:11 | Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. |