kc3-lang/SDL/src/filesystem

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Log

Author Commit Date CI Message
f9a58968 2014-03-13 21:21:26 Added missing copyright notices
e8eb1427 2014-03-10 21:21:35 build fixes for most WinRT-related files Still TODO: getting the D3D11 renderer back up and running in VC 2012.
8c7ee701 2014-03-10 00:48:41 Removed unused variable.
1367bf87 2014-03-09 11:36:47 Integrated David Ludwig's support for Windows RT
05c23063 2014-03-09 11:06:11 Fixed line endings on WinRT source code
3e541f30 2014-03-01 20:28:40 Force Windows version of SDL_GetPrefPath() to Unicode, create missing dirs. Fixes Bugzilla #2273.
58edac3e 2014-02-02 00:53:27 Fixed bug 2374 - Update copyright for 2014... Is it that time already??
f848adff 2013-11-29 10:06:08 Improve Android pause/resume behavior.
46740a5a 2013-11-28 22:09:21 WinRT: merged with latest SDL 2.x/HG code SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library. The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.
7e1289af 2013-11-24 23:56:17 Make internal SDL sources include SDL_internal.h instead of SDL_config.h The new header will include SDL_config.h, but allows for other global stuff.
00003e8c 2013-11-14 11:51:24 Renamed things named after BeOS to be named after Haiku instead.
ea12ff9f 2013-10-28 15:52:04 WinRT: added a comment regarding the lack of SHGetFolderPath on WinRT
3236fc3a 2013-10-28 15:41:22 WinRT: implemented SDL_GetBasePath and SDL_GetPrefPath
609b58e4 2013-10-24 00:00:10 Fixed buffer overflow.
28aa076c 2013-10-23 00:58:20 SDL_GetPrefPath() now uses the organization on all platforms. Even if that's not the general convention for a given platform.
deb8086b 2013-10-21 00:20:27 Fixed bug 2072 - Make OS X's filesystem calls use -[NSString fileSystemRepresentation] C.W. Betts The recommended way of getting a file name that POSIX file APIs can open in OS X when using an NSString is -[NSString fileSystemRepresentation]. However, the current filesystem API in hg uses -[NSString UTF8String].
69a4351e 2013-09-30 22:35:32 Fixed bug 2121 - GCC throws error on SDL_FORCE_INLINE when compiling with -ansi
f79fc33a 2013-08-29 08:29:21 Christoph Mallon: Remove pointless if (x) before SDL_free(x)
1d2c7796 2013-08-29 08:27:25 Christoph Mallon: Correct indendation.
7267ea8f 2013-08-29 08:26:55 Christoph Mallon: Use SDL_arraysize()
67c10169 2013-08-29 08:25:54 Christoph Mallon: Report an error, if creating the directories in SDL_GetPrefPath() failed.
db7c92b4 2013-08-29 08:25:24 Christoph Mallon: Remove lone /* if */ comment.
321aa4ae 2013-08-29 08:24:43 Christoph Mallon: Simplify avoidance of duplicate / in SDL_GetPrefPath()
833fd30e 2013-08-25 11:24:01 reworked GetBasePath on OS X to use Contents/Resource by default if bundled, or exedir if not bundled. - also adds OS X specific magic for bundled apps adding an Info.plist property of name SDL_FILESYSTEM_BASE_DIR_TYPE to the following values will change the bahaviour. * bundle -- use the bundle directory e.g. "/Applications/MyGame/Blah.app/" * parent -- use the bundle parent directory e.g. "/Applications/MyGame/" * resource -- use the bundle resource directory (default) e.g. "/Applications/MyGame/Blah.app/Contents/Resources/"
c9c6852f 2013-08-24 21:15:10 Minor FreeBSD code cleanup.
e5b65e4e 2013-08-24 09:05:18 Fix #2062 Be more diligent about validating trailing "/" existence in HOME and XDG_DATA_HOME env vars
58a558e3 2013-08-23 23:34:23 Patched to compile on Solaris.
88cd94a0 2013-08-23 21:48:40 Patched to compile on FreeBSD.
97948aef 2013-08-23 21:38:54 Add support for some BSDs and Solaris to SDL_GetBasePath().
3984c7d8 2013-08-20 23:20:32 Actually, this should be a memcpy(). We already know the exact length we just allocated, and we plan to append our own null terminator to the end of the copy, so this makes more sense.
9ff379ba 2013-08-20 21:21:57 Patched to compile on iOS.
fb7a0291 2013-08-20 20:39:22 More Haiku fixes.
ad8aa33b 2013-08-20 20:29:30 More Windows fixes for filesystem code.
c9152adc 2013-08-20 20:15:15 Patched new filesystem code to compile.
2dd7091e 2013-08-20 19:57:11 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module.