Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 205266fa | 2014-03-15 10:37:40 | Fixed a build error when including WinRT's SDLmain file directly in an app | ||
| f9a58968 | 2014-03-13 21:21:26 | Added missing copyright notices | ||
| 05c23063 | 2014-03-09 11:06:11 | Fixed line endings on WinRT source code | ||
| 58dd0864 | 2013-09-22 12:26:53 | WinRT: unified the two, public, app-init functions This function, SDL_WinRTRunApp, can be used to help launch either XAML or non-XAML/Direct3D-only based apps. | ||
| aeaa0505 | 2013-09-16 22:43:12 | WinRT: ugh, at least one file in an app's project seems to require C++/CX compilation. Assuming this is true, that file might as well be the one that contains WinMain. | ||
| efb3cdca | 2013-09-16 22:27:30 | WinRT: renamed SDL_winrt_main.cpp to indicate that it should only be used in non-XAML apps This can break builds of existing SDL/WinRT apps. To fix, remove the reference to SDL_winrt_main.cpp, then add a reference to the renamed file, SDL_winrt_main_NonXAML.cpp. If you get a build error about a missing .winmd file, enable the /ZW compiler flag for that one file (at minimum). | ||
| fff83d8e | 2013-09-16 21:09:58 | WinRT: reduced the size of SDL_winrt_main.cpp by a little bit | ||
| c72a4fa3 | 2013-09-15 23:53:51 | WinRT: made SDL_winrt_main.cpp not have to be compiled as C++/CX (via the /ZW compiler flag) This file can still be compiled as C++/CX, however that is now optional/not-required. | ||
| f860141a | 2013-08-27 12:33:36 | WinRT: renamed "windowsrt" directories to "winrt" |