Log

Author Commit Date CI Message
Sam Lantinga f6953cf4 2014-04-17T20:02:11 Fixed bug 2502 - Memory leak inside SDL_x11events.c -> X11_DispatchEvent(_THIS) bojko_1000 Code @566: if (data->xwindow) { Atom _net_frame_extents = X11_XInternAtom(display, "_NET_FRAME_EXTENTS", 0); Atom type = None; int format; unsigned long nitems = 0, bytes_after; unsigned char *property; X11_XGetWindowProperty(display, data->xwindow, _net_frame_extents, 0, 16, 0, XA_CARDINAL, &type, &format, &nitems, &bytes_after, &property); if (type != None && nitems == 4) { border_left = ((long*)property)[0]; border_right = ((long*)property)[1]; border_top = ((long*)property)[2]; border_bottom = ((long*)property)[3]; } } Code after _the fix_: if (data->xwindow) { Atom _net_frame_extents = X11_XInternAtom(display, "_NET_FRAME_EXTENTS", 0); Atom type = None; int format; unsigned long nitems = 0, bytes_after; unsigned char *property; X11_XGetWindowProperty(display, data->xwindow, _net_frame_extents, 0, 16, 0, XA_CARDINAL, &type, &format, &nitems, &bytes_after, &property); if (type != None && nitems == 4) { border_left = ((long*)property)[0]; border_right = ((long*)property)[1]; border_top = ((long*)property)[2]; border_bottom = ((long*)property)[3]; } X11_XFree(property); } I have found that leak with valgrind.
Sam Lantinga f4b77110 2014-04-17T19:52:15 Fixed bug 2503 - Loop indexing and event union errors in SDL_gesture.c Lasse ??rni While enabling $1 gesture support in the Urho3D engine which uses SDL2 I detected some errors in the gesture code in SDL_gesture.c: - In the function SDL_SaveAllDollarTemplates() the following line should use index variable j instead of i: rtrn += SaveTemplate(&touch->dollarTemplate[i], dst); - In the function SDL_SaveDollarTemplate() the following code should use index variable j instead of i: if (touch->dollarTemplate[i].hash == gestureId) { return SaveTemplate(&touch->dollarTemplate[i], dst); - In the function SDL_SendGestureDollar() the x & y coordinates are being written to the mgesture structure, which results in garbage due to dgesture and mgesture being different data structures inside the union. The coordinates should be written to dgesture.x & dgesture.y respectively
Sam Lantinga 3d5a24b9 2014-04-17T17:24:27 Updated configure with Brandon Schaefer's changes
Brandon Schaefer fc9491dd 2014-04-17T14:02:21 Add DIRECTFB_CFLAGS to SDL_CFLAGS so its cflags will get added to the sdl2.pc
Brandon Schaefer ece3143d 2014-04-17T13:58:39 Add MIR_CFLAGS to SDL_CFLAGS so these cflags are added to the sdl2.pc file.
David Ludwig 63b46d3d 2014-04-17T12:43:51 WinRT: keyboard VirtualKey translation improvements from Sylvain Becker Changes included: - adding support for a few, additional, VirtualKey constants - removing accesses to 'windows_scancode_table', as the table's contents don't line up with WinRT virtual keys. Using Windows older VK_* constants may, however, be a good alternative in a future update.
Gabriel Jacobo 4bb6afef 2014-04-17T12:44:08 Comment out eglWaitGL from Android_GLES_SwapWindow Let's hope for the best! If anyone has a device affected by this removal, please file a bug!
Ryan C. Gordon 931cb1a4 2014-04-12T17:40:55 Minor change to a README to test Mercurial server.
David Ludwig 3dcb451f 2014-04-09T21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.