Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 623898f7 | 2015-11-26 00:41:39 | WinRT: lots of display and windowing related fixes This change-set fixes a lot of windowing related bugs, especially with regards to Windows 8.x apps running on Windows 10 (which was the driver for this work). The primary fixes include: * listed display modes were wrong, especially when launching apps into a non-fullscreen space * reported window flags were often wrong, especially on Windows 10 * fullscreen/windowed mode switches weren't failing (they are not programmatically possible in Win 8.x apps). | ||
| 4c72d39c | 2015-10-15 22:26:21 | D3D11: Fixed SDL_RenderDrawPoints() ignoring input after the first 128 points. If a limit would be needed then count should be adapted before stack allocation. | ||
| 0856a7ef | 2015-08-21 23:50:37 | Changed an error return value from 0 to NULL for consistency. | ||
| ded3a16e | 2015-06-23 01:44:44 | Fixed compiler warning about shadowed local variables. | ||
| 0e45984f | 2015-06-21 17:33:46 | Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI(). |