Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| d92f0127 | 2013-12-21 10:08:11 | WinRT: enabled OpenGL ES 2 support by default A copy of ANGLE/WinRT is still needed to run OpenGL content, but is not needed to compile SDL/WinRT. | ||
| 67925947 | 2013-11-29 00:21:56 | WinRT: removed a now-complete TODO comment regarding Direct3D 11 | ||
| b6f80d85 | 2013-11-29 00:19:46 | WinRT: enable the OpenGL ES 2 SDL_Renderer backend, if and when OpenGL ES 2 support is compiled in | ||
| 749117ac | 2013-11-04 19:54:29 | WinRT: added experimental OpenGL ES 2.0 support A port of the ANGLE library (OpenGL ES 2.0 for Direct3D) to WinRT, via https://github.com/stammen/angleproject, is used as a base. To enable, clone 'angleproject' into the directory one above where SDL/WinRT is, open the file SDL/include/SDL_config_winrt.h, and uncomment the #defines that begin with 'SDL_VIDEO_OPENGL'. From there, apps can create an OpenGL capable SDL_Window via the flag, SDL_WINDOW_OPENGL, and an OpenGL ES 2 context via SDL_GL_CreateContext. The Direct3D 11.1 renderer cannot be used alongside SDL_WINDOW_OPENGL. Only Windows 8/8.1 is supported for now. Shaders may need to be precompiled, in some (all?) cases. | ||
| f3bd9175 | 2013-09-04 19:55:45 | WinRT: more renaming of "windowsrt" to "winrt" |