Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| ecfbb3f5 | 2013-11-28 22:59:21 | WinRT: got the SDL-official OpenGL ES 2 changes working, in an experimental state | ||
| 61959aa6 | 2013-11-22 13:24:53 | OpenGL ES support for Windows | ||
| 131a0725 | 2013-11-19 11:04:05 | Find the best EGL config available between those returned by eglChooseConfig This existed in the old Android Java code, it got lost in the migration to the commong EGL code. | ||
| 35915d4f | 2013-11-14 20:14:02 | Clean up the EGL related video backends (X11, Android, RPi) | ||
| 749117ac | 2013-11-04 19:54:29 | WinRT: added experimental OpenGL ES 2.0 support A port of the ANGLE library (OpenGL ES 2.0 for Direct3D) to WinRT, via https://github.com/stammen/angleproject, is used as a base. To enable, clone 'angleproject' into the directory one above where SDL/WinRT is, open the file SDL/include/SDL_config_winrt.h, and uncomment the #defines that begin with 'SDL_VIDEO_OPENGL'. From there, apps can create an OpenGL capable SDL_Window via the flag, SDL_WINDOW_OPENGL, and an OpenGL ES 2 context via SDL_GL_CreateContext. The Direct3D 11.1 renderer cannot be used alongside SDL_WINDOW_OPENGL. Only Windows 8/8.1 is supported for now. Shaders may need to be precompiled, in some (all?) cases. | ||
| e651ab12 | 2013-10-31 10:02:21 | Fixes Bug #2191,incorrect test for egl_context validity Thanks David Binderman! | ||
| 360c3d85 | 2013-10-21 00:15:24 | Better cleanup if OpenGL initialization fails | ||
| 9c489c7c | 2013-10-04 08:23:37 | Fix EGL/OpenGL ES paths | ||
| 9ceed73d | 2013-09-28 13:28:19 | Raspberry Pi support (also unified UDEV and EVDEV support) | ||
| ad20c801 | 2013-08-26 14:23:18 | Fixes typo in EGL code (thanks jmcfarlane!) | ||
| 2490166d | 2013-08-21 10:12:16 | Fixes for -Wdeclaration-after-statement | ||
| 0eeb76d8 | 2013-08-19 16:29:46 | Fixes bug #2037, common EGL code for Android and X11 |