kc3-lang/SDL/src/video/winrt/SDL_winrtvideo.cpp

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Log

Author Commit Date CI Message
fed81d12 2013-12-26 13:59:01 WinRT: fixed crash on ARM and x64 during OpenGL window init
27e79b93 2013-12-24 21:08:11 WinRT: bug fix: game-controller/joystick button-down events weren't getting sent
749117ac 2013-11-04 19:54:29 WinRT: added experimental OpenGL ES 2.0 support A port of the ANGLE library (OpenGL ES 2.0 for Direct3D) to WinRT, via https://github.com/stammen/angleproject, is used as a base. To enable, clone 'angleproject' into the directory one above where SDL/WinRT is, open the file SDL/include/SDL_config_winrt.h, and uncomment the #defines that begin with 'SDL_VIDEO_OPENGL'. From there, apps can create an OpenGL capable SDL_Window via the flag, SDL_WINDOW_OPENGL, and an OpenGL ES 2 context via SDL_GL_CreateContext. The Direct3D 11.1 renderer cannot be used alongside SDL_WINDOW_OPENGL. Only Windows 8/8.1 is supported for now. Shaders may need to be precompiled, in some (all?) cases.
0022dbf2 2013-09-16 11:02:18 WinRT: made SDL_GetWindowWMInfo return window data in a slightly easier-to-use format Having the window pointer available as a WinRT IInspectable should make it a bit easier to use in conjunction with WRL-based weak references.
34722465 2013-09-06 21:13:15 WinRT: code cleanup: attempted to make it more clear what code is specific to what app type (plain Direct3D or XAML)
8fc04cc7 2013-09-02 15:29:46 WinRT: renamed a mouse-related header file for naming-consistency's sake
7e06b806 2013-09-02 15:23:33 WinRT: misc code cleanups regarding touch and mouse events, and also SDL-internal globals
1d5082d8 2013-08-28 16:51:07 WinRT: corrected SDL_MOUSE* coordinates in non-Portrait modes Thanks to Pierre-Yves Gueniffey for proper pointer geometry transform code!
31235b4b 2013-08-28 15:27:01 WinRT: made rendering work with orientation changes on Windows Phone Pointer event geometry still needs to be adjusted on Windows Phone, to note.
2cafee9d 2013-08-27 21:21:09 WinRT: experimental and preliminary support for XAML-based overlays on Windows 8/RT The XAML support here is still rudimentary. Bugs do exist. You've been warned. XAML support in Windows Phone 8 is not yet available (in SDL/WinRT).
17ca1d00 2013-08-27 12:56:49 WinRT: code cleanup wrt. display mode(s)
fa229f37 2013-08-27 12:22:02 WinRT: fixed a crash that occurred on device rotation (oops!)
1e78c4a5 2013-08-27 12:20:35 WinRT: more "Windows RT" to "WinRT" renaming
30700864 2013-08-27 12:16:42 WinRT: took out a deprecated TODO-comment
6dc2a410 2013-08-27 12:13:45 WinRT: moved the WinRT SDL_VideoDevice out of SDL_WinRTApp This was done to help pave the way for XAML support.
253b9aae 2013-08-27 11:51:17 WinRT: moved the pointer to the global SDL_Window to a separate variable This is a cleanup that is being done to help with WIP XAML support. It may be reverted in the future.
7be2ad71 2013-08-27 11:44:43 WinRT: renamed SDL_SYSWM_WINDOWSRT to SDL_SYSWM_WINRT This is part of an overall effort to use the name, "WinRT", rather than "WindowsRT" (or "Windows RT"), as the shorthand name often seems to mean something different than the longhand name. (WinRT is an API, Windows RT is a product name)
3e83fd78 2013-08-27 11:39:44 WinRT: misc code cleanups
80abfc4d 2013-08-27 10:57:55 WinRT: minor function and variable name cleanup
065b2cf4 2013-08-27 10:56:10 WinRT: made all SDL_Windows get sized to the WinRT-defined window size This change removes some code that attempted to allow non-standard window sizes, the idea of which was to do display scaling, and a hackish one at that. If display scaling is needed, use SDL_Renderer as appropriate.
19a168b4 2013-08-20 21:22:32 WinRT: file naming and placement cleanup - moved SDL_WinRTApp.* from src/video/windowsrt/ to src/core/winrt/, and renamed them to SDL_winrtapp.* (to mimick case-sensitivity used elsewhere in SDL) - renamed all "windowsrt" directories (in src) to "winrt", as the shorthand name is used more often (and, IMO, "WinRT" != "Windows RT", not entirely at least)