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2c558ca2
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2014-03-10T17:19:19
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Fixed D3D9 initialization on Windows 8, which doesn't have D3DX
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cb7a408f
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2014-03-10T05:37:25
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testoverlay2 depends on SDL2, SDL2main, and SDL2test
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1e6ac691
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2014-03-10T03:59:47
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Added testoverlay2 to the Visual Studio 2013 solution
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1a35f32b
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2014-03-10T01:51:03
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Converted David Ludwig's D3D11 renderer to C and optimized it.
The D3D11 renderer is now slightly faster than D3D9 on my Windows 8 machine (testsprite2 runs at 3400 FPS vs 3100 FPS)
This will need tweaking to fix the Windows RT build.
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360f1101
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2014-03-09T10:37:45
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Visual Studio 2013 project updates
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ea71a5e0
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2014-02-20T17:03:55
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Fixes #2408, VS2013: several projects of release build are not built
Patch by Hiroyuki Iwatsuki
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e3f0d53b
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2014-02-19T11:03:03
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Fixes #2403, add SDL2 dependency to testgles2 (thanks Hiroyuki Iwatsuki)
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090327e7
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2013-12-09T16:03:18
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Implemented the Dynamic API magic.
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f848adff
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2013-11-29T10:06:08
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Improve Android pause/resume behavior.
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61959aa6
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2013-11-22T13:24:53
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OpenGL ES support for Windows
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5a68214b
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2013-11-16T12:11:19
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Fixed bug 2232 - Version Mismatch in VS2013 Solution File
Joe LeVeque
Line 3 of SDL_VS2013.sln file reads "# Visual Studio 2012" instead of "# Visual Studio 2013" which causes Windows to associate the file with Visual Studio 2012, if installed, instead of Visual Studio 2013.
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1c138785
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2013-11-14T22:19:07
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Fixed visualtest build on VS2012
SDL2, SDL2main and SDL2test had to be added as dependencies to the testquit project to get it to build properly.
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b7553ae7
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2013-11-10T11:51:06
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Added project files for Visual Studio 2013
Added /arch:SSE code generation option to prevent SSE2 floating point functions from being implicitly called (which aren't linked in SDL)
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52069757
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2013-11-10T00:32:23
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Added Apoorv Upreti's GSoC2013 work: visual test suite.
See visualtest/README.txt for details.
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64e1b1ca
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2013-10-14T09:14:09
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Fixed project conflict during commit
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e7e86c6d
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2013-10-14T08:56:45
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Adding static lib to SDL builds on Windows.
CR: SamL
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2dd7091e
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2013-08-20T19:57:11
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Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module.
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65728477
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2013-08-14T23:30:10
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Fix bug 2034: replace printf by SDL_Log in tests; update loopwave VS solution: copy missing dependency
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dad42067
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2013-08-12T11:13:50
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Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
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1ad936eb
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2013-08-11T19:56:43
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Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
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