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c3451262
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2016-11-18T00:05:28
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Emscripten: Fixed handling of deactivated mouse events.
SDL_GetEventState() was called with a button state instead of an event type.
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01f62736
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2016-10-14T17:06:28
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emscripten: check if device pixel ratio has changed
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00791f3a
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2016-09-13T00:09:21
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Only prevent the default browser event handling when the specific event types aren't disabled by the user, patch contributed by Jonas Platte
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993dd835
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2016-09-13T00:04:00
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Add mapping for media keys
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7cf44f1b
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2016-09-13T00:03:51
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Remove unused variable warning from Emscripten build in Emscripten_HandleFullscreenChange().
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b54eb82c
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2016-09-13T00:03:49
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Unpress all keys on blur to avoid stuck keys
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a0a75f38
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2016-09-13T00:03:48
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Listen for blur and focus events on window instead of canvas
Blur and focus events were not arriving for the canvas in
Firefox 35 and Chrome 40.
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3e5c4cec
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2016-09-13T00:03:46
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Mouse events use CSS coordinates, so don't scale by pixel_ratio
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a20c40c4
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2016-09-13T00:03:45
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Accumulate subpixel mouse motion so motion is not lost.
Previously when the canvas was scaled up and the pointer was locked,
motion corresponding to less than one pixel was lost. Therefore,
slow mouse motion resulted in no motion. This fixes that.
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443998ff
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2016-09-13T00:03:44
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Fix of mouse events in browser without pointer locks
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98ec8443
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2016-09-13T00:03:39
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send mouse move on enter/leave
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a2ef0db8
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2016-09-13T00:03:37
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listen for mouse up on document (fixes mouseup outside canvas)
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cd05184f
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2016-09-13T00:03:36
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use SDL_SetMouseFocus
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bdca510f
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2016-09-13T00:03:28
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simplify fullscreen handling using new fullscreen_strategy api, patch contributed by Charlie Birks
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be08cc61
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2016-09-12T23:58:08
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use css size for touch normalisation
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d05ae194
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2016-08-12T19:59:00
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emscripten: send fake mouse events for touches, like other targets do.
(This really should be handled at the higher level and not in the individual
targets, but this fixes the immediate bug.)
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42065e78
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2016-01-02T10:10:34
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Updated copyright to 2016
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0e45984f
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2015-06-21T17:33:46
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Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
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