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120bc77e
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2023-04-19T13:10:39
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Report PS3 accelerometer values in m/s2 instead of Gs
(cherry picked from commit 0467301baf57389d96fafbe169fb07f4c10169bc)
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0d763800
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2023-03-09T15:10:00
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Code style: changed "sizeof foo" to "sizeof(foo)" (thanks @sezero!)
(cherry picked from commit c6443d86c92e962683a1efe5f123a144988875b5)
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c0fb0924
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2023-02-28T08:36:31
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Fixed locking up the Logitech F310 with the PlayStation controller detection
(cherry picked from commit da134a30396e12786c14fe8d1190ab05c67d9dba)
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fde63236
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2023-02-07T01:11:02
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fix build after the Logitech ChillStream patch.
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71546059
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2023-02-06T13:28:00
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Added support for the Logitech ChillStream
(cherry picked from commit 6f7edaf8920c504ebd3e797bd04ec1d2e46c4aa9)
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0479df53
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2023-01-09T09:48:21
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Updated copyright for 2023
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d59caffe
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2022-12-13T14:03:40
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Added support for clang thread-safety analysis
The annotations have been added to SDL_mutex.h and have been made public so applications can enable this for their own code.
Clang assumes that locking and unlocking can't fail, but SDL has the concept of a NULL mutex, so the mutex functions have been changed not to report errors if a mutex hasn't been initialized. We do have mutexes that might be accessed when they are NULL, notably in the event system, so this is an important change.
This commit cleans up a bunch of rare race conditions in the joystick and game controller code so now everything should be completely protected by the joystick lock.
To test this, change the compiler to "clang -Wthread-safety -Werror=thread-safety -DSDL_THREAD_SAFETY_ANALYSIS"
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d0bbfdbf
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2022-12-01T16:07:03
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Clang-Tidy fixes (#6725)
(cherry picked from commit 3c501b963dd8f0605a6ce7978882df39ba76f9cd)
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6e40c7a9
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2022-11-30T17:03:29
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Added support for the Logitech Cordless Precision PS3 controller
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4504c10f
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2022-11-30T16:37:20
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Re-enabled support for third party PS3 controllers
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b8d85c69
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2022-11-30T12:51:59
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Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.
In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.
The script I ran for the src directory is added as build-scripts/clang-format-src.sh
This fixes:
#6592
#6593
#6594
(cherry picked from commit 5750bcb174300011b91d1de20edb288fcca70f8c)
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fb0ce375
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2022-11-27T17:38:43
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Cleanup add brace (#6545)
* Add braces after if conditions
* More add braces after if conditions
* Add braces after while() conditions
* Fix compilation because of macro being modified
* Add braces to for loop
* Add braces after if/goto
* Move comments up
* Remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements after merge
* Fix inconsistent patterns are xxx == NULL vs !xxx
* More "{}" for "if() break;" and "if() continue;"
* More "{}" after if() short statement
* More "{}" after "if () return;" statement
* More fix inconsistent patterns are xxx == NULL vs !xxx
* Revert some modificaion on SDL_RLEaccel.c
* SDL_RLEaccel: no short statement
* Cleanup 'if' where the bracket is in a new line
* Cleanup 'while' where the bracket is in a new line
* Cleanup 'for' where the bracket is in a new line
* Cleanup 'else' where the bracket is in a new line
(cherry picked from commit 6a2200823c66e53bd3cda4a25f0206b834392652 to reduce conflicts merging between SDL2 and SDL3)
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509939b1
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2022-11-18T18:20:53
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Disable the third party PS3 HIDAPI driver by default, the L3/R3 buttons are unknown
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2c518747
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2022-09-27T09:56:02
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Added microsecond timestamp to sensor values for PS4 and PS5 controllers using the HIDAPI driver
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51fefd1c
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2022-09-23T02:39:35
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Added support for third party PS3 controllers to the HIDAPI driver
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fa2063fb
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2022-09-22T23:42:25
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Improved detection of third party PS4 and PS5 controllers
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aa2e2f48
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2022-09-22T18:22:17
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Make sure HID devices can be opened before making them available to the application
This prevents a number of issues where devices are enumerated but not actually able to be opened, like https://github.com/libsdl-org/SDL/issues/5781.
We currently leave the devices open, allowing us to more easily do controller feature detection, protocol negotiation, detect dropped Bluetooth connections, etc. with the expectation that the application is likely to open the controllers shortly.
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612a86eb
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2022-09-05T20:47:00
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HIDAPI_DriverPS3_UpdateEffects: kill bad use of & operator on effects[]
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b00e1b1b
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2022-09-05T10:01:28
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Added support for a ShanWan PS2 -> PS3 USB converter to the HIDAPI driver
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cdaafcec
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2022-08-30T14:56:11
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The Kinvoca Joy-Cons are handled by the Joy-Con driver, not the Switch Pro driver.
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babaa7d2
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2022-08-24T16:10:47
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Fixed PS3 accelerometer values on little endian systems
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1fc7f681
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2022-08-24T06:38:36
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Document that it's not possible to use the HIDAPI driver for PS3 controllers on Windows
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645b0f6a
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2022-08-24T01:30:29
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Enable HIDAPI PS3 support by default on macOS
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3d62ebdb
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2022-08-24T00:34:30
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Fixed HIDAPI PS3 support on macOS
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aaee6e24
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2022-08-23T22:56:32
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Added missing file
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