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45fb778f
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2023-08-02T20:40:24
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adjusted coding style in SDL_os2_joystick.c to match rest of SDL better
(cherry picked from commit 57f3c41b9727d8cfb701401bc539be45285a0399)
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38a5aed9
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2023-07-28T23:55:50
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minor os/2 stuff merged from the bitwiseworks' fork
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0479df53
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2023-01-09T09:48:21
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Updated copyright for 2023
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277b033e
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2022-08-22T19:28:21
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Refactor joystick GUID creation
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c1e08739
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2022-08-22T16:46:55
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Added the CRC of the joystick name to the GUID
This will make it possible to have mappings for different controllers
that have the same VID/PID. This happens frequently with some generic
controller boards that have been reused in many products.
Fixes https://github.com/libsdl-org/SDL/issues/6004
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e551384a
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2022-04-26T14:54:14
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Added functions to get the platform dependent name for a joystick or game controller
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b9d98331
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2022-01-09T20:33:32
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os2joystick: fix uninitialized use of local var 'maxdevs'
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17da6006
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2022-01-09T20:33:32
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os2joystick: fix -Wsequence-point issues.
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120c76c8
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2022-01-03T09:40:00
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Updated copyright for 2022
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1ccfbf96
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2021-11-11T11:13:08
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joystick: Convert HasLED() into a generic GetCapabilities() function
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8e9ea2e3
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2021-10-18T14:10:37
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SDL_os2joystick.c: missed replacing a use of libc function
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e92a639b
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2021-10-04T23:00:28
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replaced many uses of libc calls with SDL_ counterparts in os2 sources.
TODO: core/os2 and geniconv sources _must_ be updated, as well..
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d135c076
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2021-07-08T13:22:41
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Added SDL_GameControllerSendEffect() and SDL_JoystickSendEffect() to allow applications to send custom effects to the PS4 and PS5 controllers
See testgamecontroller.c for an example of a custom PS5 trigger effect
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4a776557
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2021-01-22T20:10:02
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old os2 analogue joystick code ported from SDL-1.2. disabled by default,
build-tested only.
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