src/joystick/os2

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Author Commit Date CI Message
Ozkan Sezer 45fb778f 2023-08-02T20:40:24 adjusted coding style in SDL_os2_joystick.c to match rest of SDL better (cherry picked from commit 57f3c41b9727d8cfb701401bc539be45285a0399)
Ozkan Sezer 38a5aed9 2023-07-28T23:55:50 minor os/2 stuff merged from the bitwiseworks' fork
Sam Lantinga 0479df53 2023-01-09T09:48:21 Updated copyright for 2023
Sam Lantinga 277b033e 2022-08-22T19:28:21 Refactor joystick GUID creation
Sam Lantinga c1e08739 2022-08-22T16:46:55 Added the CRC of the joystick name to the GUID This will make it possible to have mappings for different controllers that have the same VID/PID. This happens frequently with some generic controller boards that have been reused in many products. Fixes https://github.com/libsdl-org/SDL/issues/6004
Sam Lantinga e551384a 2022-04-26T14:54:14 Added functions to get the platform dependent name for a joystick or game controller
Ozkan Sezer b9d98331 2022-01-09T20:33:32 os2joystick: fix uninitialized use of local var 'maxdevs'
Ozkan Sezer 17da6006 2022-01-09T20:33:32 os2joystick: fix -Wsequence-point issues.
Sam Lantinga 120c76c8 2022-01-03T09:40:00 Updated copyright for 2022
Cameron Gutman 1ccfbf96 2021-11-11T11:13:08 joystick: Convert HasLED() into a generic GetCapabilities() function
Ozkan Sezer 8e9ea2e3 2021-10-18T14:10:37 SDL_os2joystick.c: missed replacing a use of libc function
Ozkan Sezer e92a639b 2021-10-04T23:00:28 replaced many uses of libc calls with SDL_ counterparts in os2 sources. TODO: core/os2 and geniconv sources _must_ be updated, as well..
Sam Lantinga d135c076 2021-07-08T13:22:41 Added SDL_GameControllerSendEffect() and SDL_JoystickSendEffect() to allow applications to send custom effects to the PS4 and PS5 controllers See testgamecontroller.c for an example of a custom PS5 trigger effect
Ozkan Sezer 4a776557 2021-01-22T20:10:02 old os2 analogue joystick code ported from SDL-1.2. disabled by default, build-tested only.