src/video/emscripten/SDL_emscriptenframebuffer.c

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Author Commit Date CI Message
Eric Wasylishen 76392f4f 2023-01-11T19:45:01 Handle DPI scaling in SDL_GetWindowSurface Fixes DPI awareness of testdrawchessboard (previously, the surface was being created in points instead of pixels, resulting in the demo app only drawing in a corner of the screen on High-DPI displays) *_CreateWindowFramebuffer()/*_UpdateWindowFramebuffer(): are updated to use SDL_GetWindowSizeInPixels instead of SDL_GetWindowSize() or window->w/window->h. Most of the _CreateWindowFramebuffer backends are untested except for Windows. Fixes #7047 (cherry picked from commit 67c91353e01f6f2c0cc80c17eeddbad6def7cb01)
Sam Lantinga 0479df53 2023-01-09T09:48:21 Updated copyright for 2023
Sam Lantinga b8d85c69 2022-11-30T12:51:59 Update for SDL3 coding style (#6717) I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base. In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted. The script I ran for the src directory is added as build-scripts/clang-format-src.sh This fixes: #6592 #6593 #6594 (cherry picked from commit 5750bcb174300011b91d1de20edb288fcca70f8c)
Sylvain Becker fb0ce375 2022-11-27T17:38:43 Cleanup add brace (#6545) * Add braces after if conditions * More add braces after if conditions * Add braces after while() conditions * Fix compilation because of macro being modified * Add braces to for loop * Add braces after if/goto * Move comments up * Remove extra () in the 'return ...;' statements * More remove extra () in the 'return ...;' statements * More remove extra () in the 'return ...;' statements after merge * Fix inconsistent patterns are xxx == NULL vs !xxx * More "{}" for "if() break;" and "if() continue;" * More "{}" after if() short statement * More "{}" after "if () return;" statement * More fix inconsistent patterns are xxx == NULL vs !xxx * Revert some modificaion on SDL_RLEaccel.c * SDL_RLEaccel: no short statement * Cleanup 'if' where the bracket is in a new line * Cleanup 'while' where the bracket is in a new line * Cleanup 'for' where the bracket is in a new line * Cleanup 'else' where the bracket is in a new line (cherry picked from commit 6a2200823c66e53bd3cda4a25f0206b834392652 to reduce conflicts merging between SDL2 and SDL3)
Charlie Birks 0fcfaf9e 2022-06-08T14:20:50 emscripten: use MAIN_THREAD_EM_ASM for the fb/cursor proxying This is how everything else was handled and fixes undefined symbol errors in non-threads builds.
Reinhold Gschweicher fe79eb2f 2022-02-26T20:46:52 emscriptenframebuffer: fix formatting
Reinhold Gschweicher 4dca8f7f 2022-02-24T21:09:03 SDL2 thread proxying fixes This PR uses new APIs added in [emscripten-core/emscripten#9336](https://github.com/emscripten-core/emscripten/pull/9336) to improve compatibility with USE_PTHREADS=1. Original PR: https://github.com/emscripten-ports/SDL2/pull/127 By: @jakogut Reviewed by: Daft-Freak
Sam Lantinga 120c76c8 2022-01-03T09:40:00 Updated copyright for 2022
Sylvain d31251b0 2021-11-21T22:30:48 use SDL's functions version inplace of libc version
Charlie Birks abc04270 2020-04-15T15:22:39 emscripten: Fix framebuffer array creation optimisation
Charlie Birks b4f11a36 2020-04-15T14:48:52 emscripten: Drop commented out code from the dummy driver
Sam Lantinga 9130f7c3 2021-01-02T10:25:38 Updated copyright for 2021
Sylvain Beucler e594a673 2020-06-27T16:25:47 emscripten: Introduce SDL_HINT_EMSCRIPTEN_ASYNCIFY See https://github.com/emscripten-core/emscripten/issues/10746 and https://github.com/emscripten-ports/SDL2/pull/112 Fixes Bugzilla #4997.
Sylvain Beucler 01af7b02 2020-06-27T16:22:50 emscripten: support pseudo-synchronous screen refresh and events update using asyncify
Sam Lantinga a8780c6a 2020-01-16T20:49:25 Updated copyright date for 2020
Sam Lantinga 5e13087b 2019-01-04T22:01:14 Updated copyright for 2019
Sam Lantinga e3cc5b2c 2018-01-03T10:03:25 Updated copyright for 2018
Sam Lantinga 45b774e3 2017-01-01T18:33:28 Updated copyright for 2017
Alon Zakai 1b6565fc 2016-09-13T00:03:59 use Module.createContext for 2D rendering in emscripten
Alon Zakai 2b367cb6 2016-09-13T00:03:43 optimize Emscripten_UpdateWindowFramebuffer - avoid creating contexts and images all the time - use set and then fix alpha directly
Sam Lantinga 42065e78 2016-01-02T10:10:34 Updated copyright to 2016
Philipp Wiesemann 0e45984f 2015-06-21T17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
Sam Lantinga 2c4a6ea0 2015-05-26T06:27:46 Updated the copyright year to 2015
Ryan C. Gordon b72938c8 2015-04-20T12:22:44 Windows: Always set the system timer resolution to 1ms by default. An existing hint lets apps that don't need the timer resolution changed avoid this, to save battery, etc, but this fixes several problems in timing, audio callbacks not firing fast enough, etc. Fixes Bugzilla #2944.
Alex Szpakowski fe6c797c 2015-04-10T23:30:31 Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
Philipp Wiesemann 697c5c57 2015-02-14T00:10:58 Emscripten: Fixed framebuffer error message.
Edward Rudd b88ca1b4 2015-02-10T16:28:56 the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here. Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture. More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
Philipp Wiesemann b48e54aa 2015-01-26T22:00:29 Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
Ryan C. Gordon 16f3cbfc 2014-12-26T23:16:54 Cleaned up some compiler warnings.
Ryan C. Gordon fe40a172 2014-12-18T00:19:52 Initial merge of Emscripten port! With this commit, you can compile SDL2 with Emscripten ( http://emscripten.org/ ), and make your SDL-based C/C++ program into a web app. This port was due to the efforts of several people, including: Charlie Birks, Sathyanarayanan Gunasekaran, Jukka Jyl?nki, Alon Zakai, Edward Rudd, Bruce Mitchener, and Martin Gerhardy. (Thanks, everyone!)