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kc3-lang/SDL/src/timer/ps2

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  • Author : Sam Lantinga
    Date : 2023-05-23 10:59:03
    Hash : 3f1fd5ab
    Message : Updated source to match SDL function prototype style

  • SDL_systimer.c
  • /*
      Simple DirectMedia Layer
      Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
    
      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.
    
      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely, subject to the following restrictions:
    
      1. The origin of this software must not be misrepresented; you must not
         claim that you wrote the original software. If you use this software
         in a product, an acknowledgment in the product documentation would be
         appreciated but is not required.
      2. Altered source versions must be plainly marked as such, and must not be
         misrepresented as being the original software.
      3. This notice may not be removed or altered from any source distribution.
    */
    #include "../../SDL_internal.h"
    
    #ifdef SDL_TIMER_PS2
    
    #include "SDL_thread.h"
    #include "SDL_timer.h"
    #include "SDL_error.h"
    #include "../SDL_timer_c.h"
    #include <stdlib.h>
    #include <time.h>
    #include <timer.h>
    #include <sys/time.h>
    
    static uint64_t start;
    static SDL_bool ticks_started = SDL_FALSE;
    
    void SDL_TicksInit(void)
    {
        if (ticks_started) {
            return;
        }
        ticks_started = SDL_TRUE;
    
        start = GetTimerSystemTime();
    }
    
    void SDL_TicksQuit(void)
    {
        ticks_started = SDL_FALSE;
    }
    
    Uint64 SDL_GetTicks64(void)
    {
        uint64_t now;
    
        if (!ticks_started) {
            SDL_TicksInit();
        }
    
        now = GetTimerSystemTime();
        return (Uint64)((now - start) / (kBUSCLK / CLOCKS_PER_SEC));
    }
    
    Uint64 SDL_GetPerformanceCounter(void)
    {
        return SDL_GetTicks64();
    }
    
    Uint64 SDL_GetPerformanceFrequency(void)
    {
        return 1000;
    }
    
    void SDL_Delay(Uint32 ms)
    {
        struct timespec tv = { 0 };
        tv.tv_sec = ms / 1000;
        tv.tv_nsec = (ms % 1000) * 1000000;
        nanosleep(&tv, NULL);
    }
    
    #endif /* SDL_TIMER_PS2 */
    
    /* vim: ts=4 sw=4
     */