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kc3-lang/SDL/test/CMakeLists.txt

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  • Author : Sam Lantinga
    Date : 2020-04-05 08:46:59
    Hash : 89fe32dd
    Message : Fixed bug 5072 - Test resources missing when building with SDL_TEST and CMake DominikD There are several tests that need resources in the output directory to work: * `testiconv` depends on `utf8.txt` * `testoverlay2` and `teststreaming` depend on `moose.dat` This patch adds these two files to the `RESOURCE_FILES` variable. One could also copy `shapes\*.bmp` over to the output directory for `testshape` to use but this patch doesn't do that for three reasons: * executable takes path as an argument and doesn't need these files side by side * these are ~45MB and copying them over would cause build directory to swell * there are already files in the output directory that can be used with this test (`sample.bmp` and `button.bmp`)

  • test/CMakeLists.txt
  • cmake_minimum_required(VERSION 2.8.11)
    project(SDL2 C)
    
    # Global settings for all of the test targets
    # FIXME: is this wrong?
    remove_definitions(-DUSING_GENERATED_CONFIG_H)
    link_libraries(SDL2_test SDL2-static)
    
    # FIXME: Parent directory CMakeLists.txt only sets these for mingw/cygwin,
    # but we need them for VS as well.
    if(WINDOWS)
        link_libraries(SDL2main)
        add_definitions(-Dmain=SDL_main)
    endif()
    
    add_executable(checkkeys checkkeys.c)
    add_executable(loopwave loopwave.c)
    add_executable(loopwavequeue loopwavequeue.c)
    add_executable(testresample testresample.c)
    add_executable(testaudioinfo testaudioinfo.c)
    
    file(GLOB TESTAUTOMATION_SOURCE_FILES testautomation*.c)
    add_executable(testautomation ${TESTAUTOMATION_SOURCE_FILES})
    
    add_executable(testmultiaudio testmultiaudio.c)
    add_executable(testaudiohotplug testaudiohotplug.c)
    add_executable(testaudiocapture testaudiocapture.c)
    add_executable(testatomic testatomic.c)
    add_executable(testintersections testintersections.c)
    add_executable(testrelative testrelative.c)
    add_executable(testhittesting testhittesting.c)
    add_executable(testdraw2 testdraw2.c)
    add_executable(testdrawchessboard testdrawchessboard.c)
    add_executable(testdropfile testdropfile.c)
    add_executable(testerror testerror.c)
    add_executable(testfile testfile.c)
    add_executable(testgamecontroller testgamecontroller.c)
    add_executable(testgesture testgesture.c)
    add_executable(testgl2 testgl2.c)
    add_executable(testgles testgles.c)
    add_executable(testgles2 testgles2.c)
    add_executable(testhaptic testhaptic.c)
    add_executable(testhotplug testhotplug.c)
    add_executable(testrumble testrumble.c)
    add_executable(testthread testthread.c)
    add_executable(testiconv testiconv.c)
    add_executable(testime testime.c)
    add_executable(testjoystick testjoystick.c)
    add_executable(testkeys testkeys.c)
    add_executable(testloadso testloadso.c)
    add_executable(testlock testlock.c)
    
    if(APPLE)
        add_executable(testnative testnative.c
                                  testnativecocoa.m
                                  testnativex11.c)
    elseif(WINDOWS)
        add_executable(testnative testnative.c testnativew32.c)
    elseif(UNIX)
        add_executable(testnative testnative.c testnativex11.c)
    endif()
    
    add_executable(testoverlay2 testoverlay2.c testyuv_cvt.c)
    add_executable(testplatform testplatform.c)
    add_executable(testpower testpower.c)
    add_executable(testfilesystem testfilesystem.c)
    add_executable(testrendertarget testrendertarget.c)
    add_executable(testscale testscale.c)
    add_executable(testsem testsem.c)
    add_executable(testshader testshader.c)
    add_executable(testshape testshape.c)
    add_executable(testsprite2 testsprite2.c)
    add_executable(testspriteminimal testspriteminimal.c)
    add_executable(teststreaming teststreaming.c)
    add_executable(testtimer testtimer.c)
    add_executable(testver testver.c)
    add_executable(testviewport testviewport.c)
    add_executable(testwm2 testwm2.c)
    add_executable(testyuv testyuv.c testyuv_cvt.c)
    add_executable(torturethread torturethread.c)
    add_executable(testrendercopyex testrendercopyex.c)
    add_executable(testmessage testmessage.c)
    add_executable(testdisplayinfo testdisplayinfo.c)
    add_executable(testqsort testqsort.c)
    add_executable(testbounds testbounds.c)
    add_executable(testcustomcursor testcustomcursor.c)
    add_executable(controllermap controllermap.c)
    add_executable(testvulkan testvulkan.c)
    add_executable(testoffscreen testoffscreen.c)
    
    # HACK: Dummy target to cause the resource files to be copied to the build directory.
    # Need to make it an executable so we can use the TARGET_FILE_DIR generator expression.
    # This is needed so they get copied to the correct Debug/Release subdirectory in Xcode.
    file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/resources_dummy.c "int main(int argc, const char **argv){ return 1; }\n")
    add_executable(SDL2_test_resoureces ${CMAKE_CURRENT_BINARY_DIR}/resources_dummy.c)
    
    file(GLOB RESOURCE_FILES *.bmp *.wav moose.dat utf8.txt)
    foreach(RESOURCE_FILE ${RESOURCE_FILES})
        add_custom_command(TARGET SDL2_test_resoureces POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILE} $<TARGET_FILE_DIR:SDL2_test_resoureces>)
    endforeach(RESOURCE_FILE)
    
    file(COPY ${RESOURCE_FILES} DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
    
    # TODO: Might be easier to make all targets depend on the resources...?
    
    set(NEEDS_RESOURCES
        testscale
        testrendercopyex
        controllermap
        testyuv
        testgamecontroller
        testshape
        testshader
        testnative
        testspriteminimal
        testautomation
        testcustomcursor
        testrendertarget
        testsprite2
        loopwave
        loopwavequeue
        testresample
        testaudiohotplug
        testmultiaudio
    )
    foreach(APP IN LISTS NEEDS_RESOURCES)
        add_dependencies(${APP} SDL2_test_resoureces)
        if(APPLE)
            # Make sure resource files get installed into macOS/iOS .app bundles.  
            target_sources(${APP} PRIVATE "${RESOURCE_FILES}")
            set_target_properties(${APP} PROPERTIES RESOURCE "${RESOURCE_FILES}")
        endif()
    endforeach()
    
    # Set Apple App ID / Bundle ID.  This is needed to launch apps on some Apple
    # platforms (iOS, for example).
    if(APPLE)
        if(${CMAKE_VERSION} VERSION_LESS "3.7.0")
            # CMake's 'BUILDSYSTEM_TARGETS' property is only available in
            # CMake 3.7 and above.
            message(WARNING "Unable to set Bundle ID for Apple .app builds due to old CMake (pre 3.7).")
        else()
            get_property(TARGETS DIRECTORY ${CMAKE_CURRENT_LIST_DIR} PROPERTY BUILDSYSTEM_TARGETS)
            foreach(CURRENT_TARGET IN LISTS TARGETS)
                get_property(TARGET_TYPE TARGET ${CURRENT_TARGET} PROPERTY TYPE)
                if(TARGET_TYPE STREQUAL "EXECUTABLE")
                    set_target_properties("${CURRENT_TARGET}" PROPERTIES
                        MACOSX_BUNDLE_GUI_IDENTIFIER "org.libsdl.${CURRENT_TARGET}"
                        MACOSX_BUNDLE_BUNDLE_VERSION "${SDL_VERSION}"
                        MACOSX_BUNDLE_SHORT_VERSION_STRING "${SDL_VERSION}"
                    )
                endif()
            endforeach()
        endif()
    endif()