Hash :
52b6899a
Author :
Date :
2022-08-19T11:11:23
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifdef SDL_JOYSTICK_HIDAPI
#include "SDL_events.h"
#include "SDL_timer.h"
#include "SDL_joystick.h"
#include "SDL_gamecontroller.h"
#include "../SDL_sysjoystick.h"
#include "SDL_hidapijoystick_c.h"
#ifdef SDL_JOYSTICK_HIDAPI_STEAM
/*****************************************************************************************************/
#include <stdint.h>
typedef enum
{
false,
true
} bool;
typedef uint32_t uint32;
typedef uint64_t uint64;
#include "steam/controller_constants.h"
#include "steam/controller_structs.h"
typedef struct SteamControllerStateInternal_t
{
// Controller Type for this Controller State
uint32 eControllerType;
// If packet num matches that on your prior call, then the controller state hasn't been changed since
// your last call and there is no need to process it
uint32 unPacketNum;
// bit flags for each of the buttons
uint64 ulButtons;
// Left pad coordinates
short sLeftPadX;
short sLeftPadY;
// Right pad coordinates
short sRightPadX;
short sRightPadY;
// Center pad coordinates
short sCenterPadX;
short sCenterPadY;
// Left analog stick coordinates
short sLeftStickX;
short sLeftStickY;
// Right analog stick coordinates
short sRightStickX;
short sRightStickY;
unsigned short sTriggerL;
unsigned short sTriggerR;
short sAccelX;
short sAccelY;
short sAccelZ;
short sGyroX;
short sGyroY;
short sGyroZ;
float sGyroQuatW;
float sGyroQuatX;
float sGyroQuatY;
float sGyroQuatZ;
short sGyroSteeringAngle;
unsigned short sBatteryLevel;
// Pressure sensor data.
unsigned short sPressurePadLeft;
unsigned short sPressurePadRight;
unsigned short sPressureBumperLeft;
unsigned short sPressureBumperRight;
// Internal state data
short sPrevLeftPad[2];
short sPrevLeftStick[2];
} SteamControllerStateInternal_t;
/* Defines for ulButtons in SteamControllerStateInternal_t */
#define STEAM_RIGHT_TRIGGER_MASK 0x00000001
#define STEAM_LEFT_TRIGGER_MASK 0x00000002
#define STEAM_RIGHT_BUMPER_MASK 0x00000004
#define STEAM_LEFT_BUMPER_MASK 0x00000008
#define STEAM_BUTTON_0_MASK 0x00000010 /* Y */
#define STEAM_BUTTON_1_MASK 0x00000020 /* B */
#define STEAM_BUTTON_2_MASK 0x00000040 /* X */
#define STEAM_BUTTON_3_MASK 0x00000080 /* A */
#define STEAM_TOUCH_0_MASK 0x00000100 /* DPAD UP */
#define STEAM_TOUCH_1_MASK 0x00000200 /* DPAD RIGHT */
#define STEAM_TOUCH_2_MASK 0x00000400 /* DPAD LEFT */
#define STEAM_TOUCH_3_MASK 0x00000800 /* DPAD DOWN */
#define STEAM_BUTTON_MENU_MASK 0x00001000 /* SELECT */
#define STEAM_BUTTON_STEAM_MASK 0x00002000 /* GUIDE */
#define STEAM_BUTTON_ESCAPE_MASK 0x00004000 /* START */
#define STEAM_BUTTON_BACK_LEFT_MASK 0x00008000
#define STEAM_BUTTON_BACK_RIGHT_MASK 0x00010000
#define STEAM_BUTTON_LEFTPAD_CLICKED_MASK 0x00020000
#define STEAM_BUTTON_RIGHTPAD_CLICKED_MASK 0x00040000
#define STEAM_LEFTPAD_FINGERDOWN_MASK 0x00080000
#define STEAM_RIGHTPAD_FINGERDOWN_MASK 0x00100000
#define STEAM_JOYSTICK_BUTTON_MASK 0x00400000
#define STEAM_LEFTPAD_AND_JOYSTICK_MASK 0x00800000
// Look for report version 0x0001, type WIRELESS (3), length >= 1 byte
#define D0G_IS_VALID_WIRELESS_EVENT(data, len) ((len) >= 5 && (data)[0] == 1 && (data)[1] == 0 && (data)[2] == 3 && (data)[3] >= 1)
#define D0G_GET_WIRELESS_EVENT_TYPE(data) ((data)[4])
#define D0G_WIRELESS_DISCONNECTED 1
#define D0G_WIRELESS_ESTABLISHED 2
#define D0G_WIRELESS_NEWLYPAIRED 3
#define D0G_IS_WIRELESS_DISCONNECT(data, len) ( D0G_IS_VALID_WIRELESS_EVENT(data,len) && D0G_GET_WIRELESS_EVENT_TYPE(data) == D0G_WIRELESS_DISCONNECTED )
#define MAX_REPORT_SEGMENT_PAYLOAD_SIZE 18
/*
* SteamControllerPacketAssembler has to be used when reading output repots from controllers.
*/
typedef struct
{
uint8_t uBuffer[ MAX_REPORT_SEGMENT_PAYLOAD_SIZE * 8 + 1 ];
int nExpectedSegmentNumber;
bool bIsBle;
} SteamControllerPacketAssembler;
#undef clamp
#define clamp(val, min, max) (((val) > (max)) ? (max) : (((val) < (min)) ? (min) : (val)))
#undef offsetof
#define offsetof(s,m) (size_t)&(((s *)0)->m)
#ifdef DEBUG_STEAM_CONTROLLER
#define DPRINTF(format, ...) printf(format, ##__VA_ARGS__)
#define HEXDUMP(ptr, len) hexdump(ptr, len)
#else
#define DPRINTF(format, ...)
#define HEXDUMP(ptr, len)
#endif
#define printf SDL_Log
#define MAX_REPORT_SEGMENT_SIZE ( MAX_REPORT_SEGMENT_PAYLOAD_SIZE + 2 )
#define CALC_REPORT_SEGMENT_NUM(index) ( ( index / MAX_REPORT_SEGMENT_PAYLOAD_SIZE ) & 0x07 )
#define REPORT_SEGMENT_DATA_FLAG 0x80
#define REPORT_SEGMENT_LAST_FLAG 0x40
#define BLE_REPORT_NUMBER 0x03
#define STEAMCONTROLLER_TRIGGER_MAX_ANALOG 26000
// Enable mouse mode when using the Steam Controller locally
#undef ENABLE_MOUSE_MODE
// Wireless firmware quirk: the firmware intentionally signals "failure" when performing
// SET_FEATURE / GET_FEATURE when it actually means "pending radio roundtrip". The only
// way to make SET_FEATURE / GET_FEATURE work is to loop several times with a sleep. If
// it takes more than 50ms to get the response for SET_FEATURE / GET_FEATURE, we assume
// that the controller has failed.
#define RADIO_WORKAROUND_SLEEP_ATTEMPTS 50
#define RADIO_WORKAROUND_SLEEP_DURATION_US 500
// This was defined by experimentation. 2000 seemed to work but to give that extra bit of margin, set to 3ms.
#define CONTROLLER_CONFIGURATION_DELAY_US 3000
static uint8_t GetSegmentHeader( int nSegmentNumber, bool bLastPacket )
{
uint8_t header = REPORT_SEGMENT_DATA_FLAG;
header |= nSegmentNumber;
if ( bLastPacket )
header |= REPORT_SEGMENT_LAST_FLAG;
return header;
}
static void hexdump( const uint8_t *ptr, int len )
{
int i;
for ( i = 0; i < len ; ++i )
printf("%02x ", ptr[i]);
printf("\n");
}
static void ResetSteamControllerPacketAssembler( SteamControllerPacketAssembler *pAssembler )
{
SDL_memset( pAssembler->uBuffer, 0, sizeof( pAssembler->uBuffer ) );
pAssembler->nExpectedSegmentNumber = 0;
}
static void InitializeSteamControllerPacketAssembler( SteamControllerPacketAssembler *pAssembler )
{
/* We only support BLE devices right now */
pAssembler->bIsBle = true;
ResetSteamControllerPacketAssembler( pAssembler );
}
// Returns:
// <0 on error
// 0 on not ready
// Complete packet size on completion
static int WriteSegmentToSteamControllerPacketAssembler( SteamControllerPacketAssembler *pAssembler, const uint8_t *pSegment, int nSegmentLength )
{
if ( pAssembler->bIsBle )
{
uint8_t uSegmentHeader = pSegment[ 1 ];
int nSegmentNumber = uSegmentHeader & 0x07;
HEXDUMP( pSegment, nSegmentLength );
if ( pSegment[ 0 ] != BLE_REPORT_NUMBER )
{
// We may get keyboard/mouse input events until controller stops sending them
return 0;
}
if ( nSegmentLength != MAX_REPORT_SEGMENT_SIZE )
{
printf( "Bad segment size! %d\n", (int)nSegmentLength );
hexdump( pSegment, nSegmentLength );
ResetSteamControllerPacketAssembler( pAssembler );
return -1;
}
DPRINTF("GOT PACKET HEADER = 0x%x\n", uSegmentHeader);
if ( ( uSegmentHeader & REPORT_SEGMENT_DATA_FLAG ) == 0 )
{
// We get empty segments, just ignore them
return 0;
}
if ( nSegmentNumber != pAssembler->nExpectedSegmentNumber )
{
ResetSteamControllerPacketAssembler( pAssembler );
if ( nSegmentNumber )
{
// This happens occasionally
DPRINTF("Bad segment number, got %d, expected %d\n",
nSegmentNumber, pAssembler->nExpectedSegmentNumber );
return -1;
}
}
SDL_memcpy( pAssembler->uBuffer + nSegmentNumber * MAX_REPORT_SEGMENT_PAYLOAD_SIZE,
pSegment + 2, // ignore header and report number
MAX_REPORT_SEGMENT_PAYLOAD_SIZE );
if ( uSegmentHeader & REPORT_SEGMENT_LAST_FLAG )
{
pAssembler->nExpectedSegmentNumber = 0;
return ( nSegmentNumber + 1 ) * MAX_REPORT_SEGMENT_PAYLOAD_SIZE;
}
pAssembler->nExpectedSegmentNumber++;
}
else
{
// Just pass through
SDL_memcpy( pAssembler->uBuffer,
pSegment,
nSegmentLength );
return nSegmentLength;
}
return 0;
}
#define BLE_MAX_READ_RETRIES 8
static int SetFeatureReport( SDL_hid_device *dev, unsigned char uBuffer[65], int nActualDataLen )
{
int nRet = -1;
bool bBle = true; // only wireless/BLE for now, though macOS could do wired in the future
DPRINTF("SetFeatureReport %p %p %d\n", dev, uBuffer, nActualDataLen);
if ( bBle )
{
int nSegmentNumber = 0;
uint8_t uPacketBuffer[ MAX_REPORT_SEGMENT_SIZE ];
unsigned char *pBufferPtr = uBuffer + 1;
if ( nActualDataLen < 1 )
return -1;
// Skip report number in data
nActualDataLen--;
while ( nActualDataLen > 0 )
{
int nBytesInPacket = nActualDataLen > MAX_REPORT_SEGMENT_PAYLOAD_SIZE ? MAX_REPORT_SEGMENT_PAYLOAD_SIZE : nActualDataLen;
nActualDataLen -= nBytesInPacket;
// Construct packet
SDL_memset( uPacketBuffer, 0, sizeof( uPacketBuffer ) );
uPacketBuffer[ 0 ] = BLE_REPORT_NUMBER;
uPacketBuffer[ 1 ] = GetSegmentHeader( nSegmentNumber, nActualDataLen == 0 );
SDL_memcpy( &uPacketBuffer[ 2 ], pBufferPtr, nBytesInPacket );
pBufferPtr += nBytesInPacket;
nSegmentNumber++;
nRet = SDL_hid_send_feature_report( dev, uPacketBuffer, sizeof( uPacketBuffer ) );
DPRINTF("SetFeatureReport() ret = %d\n", nRet);
}
}
return nRet;
}
static int GetFeatureReport( SDL_hid_device *dev, unsigned char uBuffer[65] )
{
int nRet = -1;
bool bBle = true;
DPRINTF("GetFeatureReport( %p %p )\n", dev, uBuffer );
if ( bBle )
{
int nRetries = 0;
uint8_t uSegmentBuffer[ MAX_REPORT_SEGMENT_SIZE ];
SteamControllerPacketAssembler assembler;
InitializeSteamControllerPacketAssembler( &assembler );
while( nRetries < BLE_MAX_READ_RETRIES )
{
SDL_memset( uSegmentBuffer, 0, sizeof( uSegmentBuffer ) );
uSegmentBuffer[ 0 ] = BLE_REPORT_NUMBER;
nRet = SDL_hid_get_feature_report( dev, uSegmentBuffer, sizeof( uSegmentBuffer ) );
DPRINTF( "GetFeatureReport ble ret=%d\n", nRet );
HEXDUMP( uSegmentBuffer, nRet );
// Zero retry counter if we got data
if ( nRet > 2 && ( uSegmentBuffer[ 1 ] & REPORT_SEGMENT_DATA_FLAG ) )
nRetries = 0;
else
nRetries++;
if ( nRet > 0 )
{
int nPacketLength = WriteSegmentToSteamControllerPacketAssembler( &assembler,
uSegmentBuffer,
nRet );
if ( nPacketLength > 0 && nPacketLength < 65 )
{
// Leave space for "report number"
uBuffer[ 0 ] = 0;
SDL_memcpy( uBuffer + 1, assembler.uBuffer, nPacketLength );
return nPacketLength;
}
}
}
printf("Could not get a full ble packet after %d retries\n", nRetries );
return -1;
}
return nRet;
}
static int ReadResponse( SDL_hid_device *dev, uint8_t uBuffer[65], int nExpectedResponse )
{
int nRet = GetFeatureReport( dev, uBuffer );
DPRINTF("ReadResponse( %p %p %d )\n", dev, uBuffer, nExpectedResponse );
if ( nRet < 0 )
return nRet;
DPRINTF("ReadResponse got %d bytes of data: ", nRet );
HEXDUMP( uBuffer, nRet );
if ( uBuffer[1] != nExpectedResponse )
return -1;
return nRet;
}
//---------------------------------------------------------------------------
// Reset steam controller (unmap buttons and pads) and re-fetch capability bits
//---------------------------------------------------------------------------
static bool ResetSteamController( SDL_hid_device *dev, bool bSuppressErrorSpew, uint32_t *punUpdateRateUS )
{
// Firmware quirk: Set Feature and Get Feature requests always require a 65-byte buffer.
unsigned char buf[65];
int res = -1, i;
int nSettings = 0;
int nAttributesLength;
FeatureReportMsg *msg;
uint32_t unUpdateRateUS = 9000; // Good default rate
DPRINTF( "ResetSteamController hid=%p\n", dev );
buf[0] = 0;
buf[1] = ID_GET_ATTRIBUTES_VALUES;
res = SetFeatureReport( dev, buf, 2 );
if ( res < 0 )
{
if ( !bSuppressErrorSpew )
printf( "GET_ATTRIBUTES_VALUES failed for controller %p\n", dev );
return false;
}
// Retrieve GET_ATTRIBUTES_VALUES result
// Wireless controller endpoints without a connected controller will return nAttrs == 0
res = ReadResponse( dev, buf, ID_GET_ATTRIBUTES_VALUES );
if ( res < 0 || buf[1] != ID_GET_ATTRIBUTES_VALUES )
{
HEXDUMP(buf, res);
if ( !bSuppressErrorSpew )
printf( "Bad GET_ATTRIBUTES_VALUES response for controller %p\n", dev );
return false;
}
nAttributesLength = buf[ 2 ];
if ( nAttributesLength > res )
{
if ( !bSuppressErrorSpew )
printf( "Bad GET_ATTRIBUTES_VALUES response for controller %p\n", dev );
return false;
}
msg = (FeatureReportMsg *)&buf[1];
for ( i = 0; i < (int)msg->header.length / sizeof( ControllerAttribute ); ++i )
{
uint8_t unAttribute = msg->payload.getAttributes.attributes[i].attributeTag;
uint32_t unValue = msg->payload.getAttributes.attributes[i].attributeValue;
switch ( unAttribute )
{
case ATTRIB_UNIQUE_ID:
break;
case ATTRIB_PRODUCT_ID:
break;
case ATTRIB_CAPABILITIES:
break;
case ATTRIB_CONNECTION_INTERVAL_IN_US:
unUpdateRateUS = unValue;
break;
default:
break;
}
}
if ( punUpdateRateUS )
{
*punUpdateRateUS = unUpdateRateUS;
}
// Clear digital button mappings
buf[0] = 0;
buf[1] = ID_CLEAR_DIGITAL_MAPPINGS;
res = SetFeatureReport( dev, buf, 2 );
if ( res < 0 )
{
if ( !bSuppressErrorSpew )
printf( "CLEAR_DIGITAL_MAPPINGS failed for controller %p\n", dev );
return false;
}
// Reset the default settings
SDL_memset( buf, 0, 65 );
buf[1] = ID_LOAD_DEFAULT_SETTINGS;
buf[2] = 0;
res = SetFeatureReport( dev, buf, 3 );
if ( res < 0 )
{
if ( !bSuppressErrorSpew )
printf( "LOAD_DEFAULT_SETTINGS failed for controller %p\n", dev );
return false;
}
// Apply custom settings - clear trackpad modes (cancel mouse emulation), etc
#define ADD_SETTING(SETTING, VALUE) \
buf[3+nSettings*3] = SETTING; \
buf[3+nSettings*3+1] = ((uint16_t)VALUE)&0xFF; \
buf[3+nSettings*3+2] = ((uint16_t)VALUE)>>8; \
++nSettings;
SDL_memset( buf, 0, 65 );
buf[1] = ID_SET_SETTINGS_VALUES;
ADD_SETTING( SETTING_WIRELESS_PACKET_VERSION, 2 );
ADD_SETTING( SETTING_LEFT_TRACKPAD_MODE, TRACKPAD_NONE );
#ifdef ENABLE_MOUSE_MODE
ADD_SETTING( SETTING_RIGHT_TRACKPAD_MODE, TRACKPAD_ABSOLUTE_MOUSE );
ADD_SETTING( SETTING_SMOOTH_ABSOLUTE_MOUSE, 1 );
ADD_SETTING( SETTING_MOMENTUM_MAXIMUM_VELOCITY, 20000 ); // [0-20000] default 8000
ADD_SETTING( SETTING_MOMENTUM_DECAY_AMMOUNT, 50 ); // [0-50] default 5
#else
ADD_SETTING( SETTING_RIGHT_TRACKPAD_MODE, TRACKPAD_NONE );
ADD_SETTING( SETTING_SMOOTH_ABSOLUTE_MOUSE, 0 );
#endif
buf[2] = nSettings*3;
res = SetFeatureReport( dev, buf, 3+nSettings*3 );
if ( res < 0 )
{
if ( !bSuppressErrorSpew )
printf( "SET_SETTINGS failed for controller %p\n", dev );
return false;
}
#ifdef ENABLE_MOUSE_MODE
// Wait for ID_CLEAR_DIGITAL_MAPPINGS to be processed on the controller
bool bMappingsCleared = false;
int iRetry;
for ( iRetry = 0; iRetry < 2; ++iRetry )
{
SDL_memset( buf, 0, 65 );
buf[1] = ID_GET_DIGITAL_MAPPINGS;
buf[2] = 1; // one byte - requesting from index 0
buf[3] = 0;
res = SetFeatureReport( dev, buf, 4 );
if ( res < 0 )
{
printf( "GET_DIGITAL_MAPPINGS failed for controller %p\n", dev );
return false;
}
res = ReadResponse( dev, buf, ID_GET_DIGITAL_MAPPINGS );
if ( res < 0 || buf[1] != ID_GET_DIGITAL_MAPPINGS )
{
printf( "Bad GET_DIGITAL_MAPPINGS response for controller %p\n", dev );
return false;
}
// If the length of the digital mappings result is not 1 (index byte, no mappings) then clearing hasn't executed
if ( buf[2] == 1 && buf[3] == 0xFF )
{
bMappingsCleared = true;
break;
}
usleep( CONTROLLER_CONFIGURATION_DELAY_US );
}
if ( !bMappingsCleared && !bSuppressErrorSpew )
{
printf( "Warning: CLEAR_DIGITAL_MAPPINGS never completed for controller %p\n", dev );
}
// Set our new mappings
SDL_memset( buf, 0, 65 );
buf[1] = ID_SET_DIGITAL_MAPPINGS;
buf[2] = 6; // 2 settings x 3 bytes
buf[3] = IO_DIGITAL_BUTTON_RIGHT_TRIGGER;
buf[4] = DEVICE_MOUSE;
buf[5] = MOUSE_BTN_LEFT;
buf[6] = IO_DIGITAL_BUTTON_LEFT_TRIGGER;
buf[7] = DEVICE_MOUSE;
buf[8] = MOUSE_BTN_RIGHT;
res = SetFeatureReport( dev, buf, 9 );
if ( res < 0 )
{
if ( !bSuppressErrorSpew )
printf( "SET_DIGITAL_MAPPINGS failed for controller %p\n", dev );
return false;
}
#endif // ENABLE_MOUSE_MODE
return true;
}
//---------------------------------------------------------------------------
// Read from a Steam Controller
//---------------------------------------------------------------------------
static int ReadSteamController( SDL_hid_device *dev, uint8_t *pData, int nDataSize )
{
SDL_memset( pData, 0, nDataSize );
pData[ 0 ] = BLE_REPORT_NUMBER; // hid_read will also overwrite this with the same value, 0x03
return SDL_hid_read( dev, pData, nDataSize );
}
//---------------------------------------------------------------------------
// Close a Steam Controller
//---------------------------------------------------------------------------
static void CloseSteamController( SDL_hid_device *dev )
{
// Switch the Steam Controller back to lizard mode so it works with the OS
unsigned char buf[65];
int nSettings = 0;
// Reset digital button mappings
SDL_memset( buf, 0, 65 );
buf[1] = ID_SET_DEFAULT_DIGITAL_MAPPINGS;
SetFeatureReport( dev, buf, 2 );
// Reset the default settings
SDL_memset( buf, 0, 65 );
buf[1] = ID_LOAD_DEFAULT_SETTINGS;
buf[2] = 0;
SetFeatureReport( dev, buf, 3 );
// Reset mouse mode for lizard mode
SDL_memset( buf, 0, 65 );
buf[1] = ID_SET_SETTINGS_VALUES;
ADD_SETTING( SETTING_RIGHT_TRACKPAD_MODE, TRACKPAD_ABSOLUTE_MOUSE );
buf[2] = nSettings*3;
SetFeatureReport( dev, buf, 3+nSettings*3 );
}
//---------------------------------------------------------------------------
// Scale and clamp values to a range
//---------------------------------------------------------------------------
static float RemapValClamped( float val, float A, float B, float C, float D)
{
if ( A == B )
{
return ( val - B ) >= 0.0f ? D : C;
}
else
{
float cVal = (val - A) / (B - A);
cVal = clamp( cVal, 0.0f, 1.0f );
return C + (D - C) * cVal;
}
}
//---------------------------------------------------------------------------
// Rotate the pad coordinates
//---------------------------------------------------------------------------
static void RotatePad( int *pX, int *pY, float flAngleInRad )
{
short int origX = *pX, origY = *pY;
*pX = (int)( SDL_cosf( flAngleInRad ) * origX - SDL_sinf( flAngleInRad ) * origY );
*pY = (int)( SDL_sinf( flAngleInRad ) * origX + SDL_cosf( flAngleInRad ) * origY );
}
static void RotatePadShort( short *pX, short *pY, float flAngleInRad )
{
short int origX = *pX, origY = *pY;
*pX = (short)( SDL_cosf( flAngleInRad ) * origX - SDL_sinf( flAngleInRad ) * origY );
*pY = (short)( SDL_sinf( flAngleInRad ) * origX + SDL_cosf( flAngleInRad ) * origY );
}
//---------------------------------------------------------------------------
// Format the first part of the state packet
//---------------------------------------------------------------------------
static void FormatStatePacketUntilGyro( SteamControllerStateInternal_t *pState, ValveControllerStatePacket_t *pStatePacket )
{
int nLeftPadX;
int nLeftPadY;
int nRightPadX;
int nRightPadY;
int nPadOffset;
// 15 degrees in rad
const float flRotationAngle = 0.261799f;
SDL_memset(pState, 0, offsetof(SteamControllerStateInternal_t, sBatteryLevel));
//pState->eControllerType = m_eControllerType;
pState->eControllerType = 2; // k_eControllerType_SteamController;
pState->unPacketNum = pStatePacket->unPacketNum;
// We have a chunk of trigger data in the packet format here, so zero it out afterwards
SDL_memcpy(&pState->ulButtons, &pStatePacket->ButtonTriggerData.ulButtons, 8);
pState->ulButtons &= ~0xFFFF000000LL;
// The firmware uses this bit to tell us what kind of data is packed into the left two axises
if (pStatePacket->ButtonTriggerData.ulButtons & STEAM_LEFTPAD_FINGERDOWN_MASK)
{
// Finger-down bit not set; "left pad" is actually trackpad
pState->sLeftPadX = pState->sPrevLeftPad[0] = pStatePacket->sLeftPadX;
pState->sLeftPadY = pState->sPrevLeftPad[1] = pStatePacket->sLeftPadY;
if (pStatePacket->ButtonTriggerData.ulButtons & STEAM_LEFTPAD_AND_JOYSTICK_MASK)
{
// The controller is interleaving both stick and pad data, both are active
pState->sLeftStickX = pState->sPrevLeftStick[0];
pState->sLeftStickY = pState->sPrevLeftStick[1];
}
else
{
// The stick is not active
pState->sPrevLeftStick[0] = 0;
pState->sPrevLeftStick[1] = 0;
}
}
else
{
// Finger-down bit not set; "left pad" is actually joystick
// XXX there's a firmware bug where sometimes padX is 0 and padY is a large number (acutally the battery voltage)
// If that happens skip this packet and report last frames stick
/*
if ( m_eControllerType == k_eControllerType_SteamControllerV2 && pStatePacket->sLeftPadY > 900 )
{
pState->sLeftStickX = pState->sPrevLeftStick[0];
pState->sLeftStickY = pState->sPrevLeftStick[1];
}
else
*/
{
pState->sPrevLeftStick[0] = pState->sLeftStickX = pStatePacket->sLeftPadX;
pState->sPrevLeftStick[1] = pState->sLeftStickY = pStatePacket->sLeftPadY;
}
/*
if (m_eControllerType == k_eControllerType_SteamControllerV2)
{
UpdateV2JoystickCap(&state);
}
*/
if (pStatePacket->ButtonTriggerData.ulButtons & STEAM_LEFTPAD_AND_JOYSTICK_MASK)
{
// The controller is interleaving both stick and pad data, both are active
pState->sLeftPadX = pState->sPrevLeftPad[0];
pState->sLeftPadY = pState->sPrevLeftPad[1];
}
else
{
// The trackpad is not active
pState->sPrevLeftPad[0] = 0;
pState->sPrevLeftPad[1] = 0;
// Old controllers send trackpad click for joystick button when trackpad is not active
if (pState->ulButtons & STEAM_BUTTON_LEFTPAD_CLICKED_MASK)
{
pState->ulButtons &= ~STEAM_BUTTON_LEFTPAD_CLICKED_MASK;
pState->ulButtons |= STEAM_JOYSTICK_BUTTON_MASK;
}
}
}
// Fingerdown bit indicates if the packed left axis data was joystick or pad,
// but if we are interleaving both, the left finger is definitely on the pad.
if (pStatePacket->ButtonTriggerData.ulButtons & STEAM_LEFTPAD_AND_JOYSTICK_MASK)
pState->ulButtons |= STEAM_LEFTPAD_FINGERDOWN_MASK;
pState->sRightPadX = pStatePacket->sRightPadX;
pState->sRightPadY = pStatePacket->sRightPadY;
nLeftPadX = pState->sLeftPadX;
nLeftPadY = pState->sLeftPadY;
nRightPadX = pState->sRightPadX;
nRightPadY = pState->sRightPadY;
RotatePad(&nLeftPadX, &nLeftPadY, -flRotationAngle);
RotatePad(&nRightPadX, &nRightPadY, flRotationAngle);
if (pState->ulButtons & STEAM_LEFTPAD_FINGERDOWN_MASK)
nPadOffset = 1000;
else
nPadOffset = 0;
pState->sLeftPadX = clamp(nLeftPadX + nPadOffset, SDL_MIN_SINT16, SDL_MAX_SINT16);
pState->sLeftPadY = clamp(nLeftPadY + nPadOffset, SDL_MIN_SINT16, SDL_MAX_SINT16);
nPadOffset = 0;
if (pState->ulButtons & STEAM_RIGHTPAD_FINGERDOWN_MASK)
nPadOffset = 1000;
else
nPadOffset = 0;
pState->sRightPadX = clamp(nRightPadX + nPadOffset, SDL_MIN_SINT16, SDL_MAX_SINT16);
pState->sRightPadY = clamp(nRightPadY + nPadOffset, SDL_MIN_SINT16, SDL_MAX_SINT16);
pState->sTriggerL = (unsigned short)RemapValClamped( (pStatePacket->ButtonTriggerData.Triggers.nLeft << 7) | pStatePacket->ButtonTriggerData.Triggers.nLeft, 0, STEAMCONTROLLER_TRIGGER_MAX_ANALOG, 0, SDL_MAX_SINT16 );
pState->sTriggerR = (unsigned short)RemapValClamped( (pStatePacket->ButtonTriggerData.Triggers.nRight << 7) | pStatePacket->ButtonTriggerData.Triggers.nRight, 0, STEAMCONTROLLER_TRIGGER_MAX_ANALOG, 0, SDL_MAX_SINT16 );
}
//---------------------------------------------------------------------------
// Update Steam Controller state from a BLE data packet, returns true if it parsed data
//---------------------------------------------------------------------------
static bool UpdateBLESteamControllerState( const uint8_t *pData, int nDataSize, SteamControllerStateInternal_t *pState )
{
const float flRotationAngle = 0.261799f;
uint32_t ucOptionDataMask;
pState->unPacketNum++;
ucOptionDataMask = ( *pData++ & 0xF0 );
ucOptionDataMask |= (uint32_t)(*pData++) << 8;
if ( ucOptionDataMask & k_EBLEButtonChunk1 )
{
SDL_memcpy( &pState->ulButtons, pData, 3 );
pData += 3;
}
if ( ucOptionDataMask & k_EBLEButtonChunk2 )
{
// The middle 2 bytes of the button bits over the wire are triggers when over the wire and non-SC buttons in the internal controller state packet
pState->sTriggerL = (unsigned short)RemapValClamped( ( pData[ 0 ] << 7 ) | pData[ 0 ], 0, STEAMCONTROLLER_TRIGGER_MAX_ANALOG, 0, SDL_MAX_SINT16 );
pState->sTriggerR = (unsigned short)RemapValClamped( ( pData[ 1 ] << 7 ) | pData[ 1 ], 0, STEAMCONTROLLER_TRIGGER_MAX_ANALOG, 0, SDL_MAX_SINT16 );
pData += 2;
}
if ( ucOptionDataMask & k_EBLEButtonChunk3 )
{
uint8_t *pButtonByte = (uint8_t *)&pState->ulButtons;
pButtonByte[ 5 ] = *pData++;
pButtonByte[ 6 ] = *pData++;
pButtonByte[ 7 ] = *pData++;
}
if ( ucOptionDataMask & k_EBLELeftJoystickChunk )
{
// This doesn't handle any of the special headcrab stuff for raw joystick which is OK for now since that FW doesn't support
// this protocol yet either
int nLength = sizeof( pState->sLeftStickX ) + sizeof( pState->sLeftStickY );
SDL_memcpy( &pState->sLeftStickX, pData, nLength );
pData += nLength;
}
if ( ucOptionDataMask & k_EBLELeftTrackpadChunk )
{
int nLength = sizeof( pState->sLeftPadX ) + sizeof( pState->sLeftPadY );
int nPadOffset;
SDL_memcpy( &pState->sLeftPadX, pData, nLength );
if ( pState->ulButtons & STEAM_LEFTPAD_FINGERDOWN_MASK )
nPadOffset = 1000;
else
nPadOffset = 0;
RotatePadShort( &pState->sLeftPadX, &pState->sLeftPadY, -flRotationAngle );
pState->sLeftPadX = clamp( pState->sLeftPadX + nPadOffset, SDL_MIN_SINT16, SDL_MAX_SINT16 );
pState->sLeftPadY = clamp( pState->sLeftPadY + nPadOffset, SDL_MIN_SINT16, SDL_MAX_SINT16 );
pData += nLength;
}
if ( ucOptionDataMask & k_EBLERightTrackpadChunk )
{
int nLength = sizeof( pState->sRightPadX ) + sizeof( pState->sRightPadY );
int nPadOffset = 0;
SDL_memcpy( &pState->sRightPadX, pData, nLength );
if ( pState->ulButtons & STEAM_RIGHTPAD_FINGERDOWN_MASK )
nPadOffset = 1000;
else
nPadOffset = 0;
RotatePadShort( &pState->sRightPadX, &pState->sRightPadY, flRotationAngle );
pState->sRightPadX = clamp( pState->sRightPadX + nPadOffset, SDL_MIN_SINT16, SDL_MAX_SINT16 );
pState->sRightPadY = clamp( pState->sRightPadY + nPadOffset, SDL_MIN_SINT16, SDL_MAX_SINT16 );
pData += nLength;
}
if ( ucOptionDataMask & k_EBLEIMUAccelChunk )
{
int nLength = sizeof( pState->sAccelX ) + sizeof( pState->sAccelY ) + sizeof( pState->sAccelZ );
SDL_memcpy( &pState->sAccelX, pData, nLength );
pData += nLength;
}
if ( ucOptionDataMask & k_EBLEIMUGyroChunk )
{
int nLength = sizeof( pState->sAccelX ) + sizeof( pState->sAccelY ) + sizeof( pState->sAccelZ );
SDL_memcpy( &pState->sGyroX, pData, nLength );
pData += nLength;
}
if ( ucOptionDataMask & k_EBLEIMUQuatChunk )
{
int nLength = sizeof( pState->sGyroQuatW ) + sizeof( pState->sGyroQuatX ) + sizeof( pState->sGyroQuatY ) + sizeof( pState->sGyroQuatZ );
SDL_memcpy( &pState->sGyroQuatW, pData, nLength );
pData += nLength;
}
return true;
}
//---------------------------------------------------------------------------
// Update Steam Controller state from a data packet, returns true if it parsed data
//---------------------------------------------------------------------------
static bool UpdateSteamControllerState( const uint8_t *pData, int nDataSize, SteamControllerStateInternal_t *pState )
{
ValveInReport_t *pInReport = (ValveInReport_t*)pData;
if ( pInReport->header.unReportVersion != k_ValveInReportMsgVersion )
{
if ( ( pData[ 0 ] & 0x0F ) == k_EBLEReportState )
{
return UpdateBLESteamControllerState( pData, nDataSize, pState );
}
return false;
}
if ( ( pInReport->header.ucType != ID_CONTROLLER_STATE ) &&
( pInReport->header.ucType != ID_CONTROLLER_BLE_STATE ) )
{
return false;
}
if ( pInReport->header.ucType == ID_CONTROLLER_STATE )
{
ValveControllerStatePacket_t *pStatePacket = &pInReport->payload.controllerState;
// No new data to process; indicate that we received a state packet, but otherwise do nothing.
if ( pState->unPacketNum == pStatePacket->unPacketNum )
return true;
FormatStatePacketUntilGyro( pState, pStatePacket );
pState->sAccelX = pStatePacket->sAccelX;
pState->sAccelY = pStatePacket->sAccelY;
pState->sAccelZ = pStatePacket->sAccelZ;
pState->sGyroQuatW = pStatePacket->sGyroQuatW;
pState->sGyroQuatX = pStatePacket->sGyroQuatX;
pState->sGyroQuatY = pStatePacket->sGyroQuatY;
pState->sGyroQuatZ = pStatePacket->sGyroQuatZ;
pState->sGyroX = pStatePacket->sGyroX;
pState->sGyroY = pStatePacket->sGyroY;
pState->sGyroZ = pStatePacket->sGyroZ;
}
else if ( pInReport->header.ucType == ID_CONTROLLER_BLE_STATE )
{
ValveControllerBLEStatePacket_t *pBLEStatePacket = &pInReport->payload.controllerBLEState;
ValveControllerStatePacket_t *pStatePacket = &pInReport->payload.controllerState;
// No new data to process; indicate that we received a state packet, but otherwise do nothing.
if ( pState->unPacketNum == pStatePacket->unPacketNum )
return true;
FormatStatePacketUntilGyro( pState, pStatePacket );
switch ( pBLEStatePacket->ucGyroDataType )
{
case 1:
pState->sGyroQuatW = (( float ) pBLEStatePacket->sGyro[0]);
pState->sGyroQuatX = (( float ) pBLEStatePacket->sGyro[1]);
pState->sGyroQuatY = (( float ) pBLEStatePacket->sGyro[2]);
pState->sGyroQuatZ = (( float ) pBLEStatePacket->sGyro[3]);
break;
case 2:
pState->sAccelX = pBLEStatePacket->sGyro[0];
pState->sAccelY = pBLEStatePacket->sGyro[1];
pState->sAccelZ = pBLEStatePacket->sGyro[2];
break;
case 3:
pState->sGyroX = pBLEStatePacket->sGyro[0];
pState->sGyroY = pBLEStatePacket->sGyro[1];
pState->sGyroZ = pBLEStatePacket->sGyro[2];
break;
default:
break;
}
}
return true;
}
/*****************************************************************************************************/
typedef struct {
SDL_bool report_sensors;
SteamControllerPacketAssembler m_assembler;
SteamControllerStateInternal_t m_state;
SteamControllerStateInternal_t m_last_state;
} SDL_DriverSteam_Context;
static void
HIDAPI_DriverSteam_RegisterHints(SDL_HintCallback callback, void *userdata)
{
SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_STEAM, callback, userdata);
}
static void
HIDAPI_DriverSteam_UnregisterHints(SDL_HintCallback callback, void *userdata)
{
SDL_DelHintCallback(SDL_HINT_JOYSTICK_HIDAPI_STEAM, callback, userdata);
}
static SDL_bool
HIDAPI_DriverSteam_IsEnabled(void)
{
return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_STEAM,
SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI,
SDL_HIDAPI_DEFAULT));
}
static SDL_bool
HIDAPI_DriverSteam_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
{
return SDL_IsJoystickSteamController(vendor_id, product_id);
}
static const char *
HIDAPI_DriverSteam_GetDeviceName(const char *name, Uint16 vendor_id, Uint16 product_id)
{
return "Steam Controller";
}
static SDL_bool
HIDAPI_DriverSteam_InitDevice(SDL_HIDAPI_Device *device)
{
return HIDAPI_JoystickConnected(device, NULL);
}
static int
HIDAPI_DriverSteam_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
{
return -1;
}
static void
HIDAPI_DriverSteam_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
{
}
static SDL_bool
HIDAPI_DriverSteam_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
SDL_DriverSteam_Context *ctx;
uint32_t update_rate_in_us = 0;
float update_rate_in_hz = 0.0f;
ctx = (SDL_DriverSteam_Context *)SDL_calloc(1, sizeof(*ctx));
if (!ctx) {
SDL_OutOfMemory();
goto error;
}
device->context = ctx;
device->dev = SDL_hid_open_path(device->path, 0);
if (!device->dev) {
SDL_SetError("Couldn't open %s", device->path);
goto error;
}
SDL_hid_set_nonblocking(device->dev, 1);
if (!ResetSteamController(device->dev, false, &update_rate_in_us)) {
SDL_SetError("Couldn't reset controller");
goto error;
}
if (update_rate_in_us > 0) {
update_rate_in_hz = 1000000.0f / update_rate_in_us;
}
InitializeSteamControllerPacketAssembler(&ctx->m_assembler);
/* Initialize the joystick capabilities */
joystick->nbuttons = 17;
joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_GYRO, update_rate_in_hz);
SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL, update_rate_in_hz);
return SDL_TRUE;
error:
SDL_LockMutex(device->dev_lock);
{
if (device->dev) {
SDL_hid_close(device->dev);
device->dev = NULL;
}
if (device->context) {
SDL_free(device->context);
device->context = NULL;
}
}
SDL_UnlockMutex(device->dev_lock);
return SDL_FALSE;
}
static int
HIDAPI_DriverSteam_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
/* You should use the full Steam Input API for rumble support */
return SDL_Unsupported();
}
static int
HIDAPI_DriverSteam_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
{
return SDL_Unsupported();
}
static Uint32
HIDAPI_DriverSteam_GetJoystickCapabilities(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
/* You should use the full Steam Input API for LED support */
return 0;
}
static int
HIDAPI_DriverSteam_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
{
/* You should use the full Steam Input API for LED support */
return SDL_Unsupported();
}
static int
HIDAPI_DriverSteam_SendJoystickEffect(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, const void *data, int size)
{
return SDL_Unsupported();
}
static int
HIDAPI_DriverSteam_SetSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, SDL_bool enabled)
{
SDL_DriverSteam_Context *ctx = (SDL_DriverSteam_Context *)device->context;
unsigned char buf[65];
int nSettings = 0;
SDL_memset( buf, 0, 65 );
buf[1] = ID_SET_SETTINGS_VALUES;
if (enabled) {
ADD_SETTING( SETTING_GYRO_MODE, 0x18 /* SETTING_GYRO_SEND_RAW_ACCEL | SETTING_GYRO_MODE_SEND_RAW_GYRO */ );
} else {
ADD_SETTING( SETTING_GYRO_MODE, 0x00 /* SETTING_GYRO_MODE_OFF */ );
}
buf[2] = nSettings*3;
if (SetFeatureReport( device->dev, buf, 3+nSettings*3 ) < 0) {
return SDL_SetError("Couldn't write feature report");
}
ctx->report_sensors = enabled;
return 0;
}
static SDL_bool
HIDAPI_DriverSteam_UpdateDevice(SDL_HIDAPI_Device *device)
{
SDL_DriverSteam_Context *ctx = (SDL_DriverSteam_Context *)device->context;
SDL_Joystick *joystick = NULL;
if (device->num_joysticks > 0) {
joystick = SDL_JoystickFromInstanceID(device->joysticks[0]);
}
if (!joystick) {
return SDL_FALSE;
}
for (;;)
{
uint8_t data[128];
int r, nPacketLength;
const Uint8 *pPacket;
r = ReadSteamController(device->dev, data, sizeof(data));
if (r == 0)
{
break;
}
nPacketLength = 0;
if (r > 0) {
nPacketLength = WriteSegmentToSteamControllerPacketAssembler(&ctx->m_assembler, data, r);
}
pPacket = ctx->m_assembler.uBuffer;
if (nPacketLength > 0 && UpdateSteamControllerState(pPacket, nPacketLength, &ctx->m_state)) {
if (ctx->m_state.ulButtons != ctx->m_last_state.ulButtons) {
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A,
(ctx->m_state.ulButtons & STEAM_BUTTON_3_MASK) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B,
(ctx->m_state.ulButtons & STEAM_BUTTON_1_MASK) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X,
(ctx->m_state.ulButtons & STEAM_BUTTON_2_MASK) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y,
(ctx->m_state.ulButtons & STEAM_BUTTON_0_MASK) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER,
(ctx->m_state.ulButtons & STEAM_LEFT_BUMPER_MASK) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER,
(ctx->m_state.ulButtons & STEAM_RIGHT_BUMPER_MASK) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK,
(ctx->m_state.ulButtons & STEAM_BUTTON_MENU_MASK) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START,
(ctx->m_state.ulButtons & STEAM_BUTTON_ESCAPE_MASK) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE,
(ctx->m_state.ulButtons & STEAM_BUTTON_STEAM_MASK) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK,
(ctx->m_state.ulButtons & STEAM_JOYSTICK_BUTTON_MASK) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MISC1 + 0,
(ctx->m_state.ulButtons & STEAM_BUTTON_BACK_LEFT_MASK) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MISC1 + 1,
(ctx->m_state.ulButtons & STEAM_BUTTON_BACK_RIGHT_MASK) ? SDL_PRESSED : SDL_RELEASED);
}
{
/* Minimum distance from center of pad to register a direction */
const int kPadDeadZone = 10000;
/* Pad coordinates are like math grid coordinates: negative is bottom left */
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP,
(ctx->m_state.sLeftPadY > kPadDeadZone) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN,
(ctx->m_state.sLeftPadY < -kPadDeadZone) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT,
(ctx->m_state.sLeftPadX < -kPadDeadZone) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT,
(ctx->m_state.sLeftPadX > kPadDeadZone) ? SDL_PRESSED : SDL_RELEASED);
}
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, (int)ctx->m_state.sTriggerL * 2 - 32768);
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, (int)ctx->m_state.sTriggerR * 2 - 32768);
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, ctx->m_state.sLeftStickX);
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, ~ctx->m_state.sLeftStickY);
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, ctx->m_state.sRightPadX);
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, ~ctx->m_state.sRightPadY);
if (ctx->report_sensors) {
float values[3];
values[0] = (ctx->m_state.sGyroX / 32768.0f) * (2000.0f * (M_PI / 180.0f));
values[1] = (ctx->m_state.sGyroZ / 32768.0f) * (2000.0f * (M_PI / 180.0f));
values[2] = (ctx->m_state.sGyroY / 32768.0f) * (2000.0f * (M_PI / 180.0f));
SDL_PrivateJoystickSensor(joystick, SDL_SENSOR_GYRO, values, 3);
values[0] = (ctx->m_state.sAccelX / 32768.0f) * 2.0f * SDL_STANDARD_GRAVITY;
values[1] = (ctx->m_state.sAccelZ / 32768.0f) * 2.0f * SDL_STANDARD_GRAVITY;
values[2] = (-ctx->m_state.sAccelY / 32768.0f) * 2.0f * SDL_STANDARD_GRAVITY;
SDL_PrivateJoystickSensor(joystick, SDL_SENSOR_ACCEL, values, 3);
}
ctx->m_last_state = ctx->m_state;
}
if (r <= 0) {
/* Failed to read from controller */
HIDAPI_JoystickDisconnected(device, device->joysticks[0]);
return SDL_FALSE;
}
}
return SDL_TRUE;
}
static void
HIDAPI_DriverSteam_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
SDL_LockMutex(device->dev_lock);
{
CloseSteamController(device->dev);
SDL_hid_close(device->dev);
device->dev = NULL;
SDL_free(device->context);
device->context = NULL;
}
SDL_UnlockMutex(device->dev_lock);
}
static void
HIDAPI_DriverSteam_FreeDevice(SDL_HIDAPI_Device *device)
{
}
SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSteam =
{
SDL_HINT_JOYSTICK_HIDAPI_STEAM,
SDL_TRUE,
HIDAPI_DriverSteam_RegisterHints,
HIDAPI_DriverSteam_UnregisterHints,
HIDAPI_DriverSteam_IsEnabled,
HIDAPI_DriverSteam_IsSupportedDevice,
HIDAPI_DriverSteam_GetDeviceName,
HIDAPI_DriverSteam_InitDevice,
HIDAPI_DriverSteam_GetDevicePlayerIndex,
HIDAPI_DriverSteam_SetDevicePlayerIndex,
HIDAPI_DriverSteam_UpdateDevice,
HIDAPI_DriverSteam_OpenJoystick,
HIDAPI_DriverSteam_RumbleJoystick,
HIDAPI_DriverSteam_RumbleJoystickTriggers,
HIDAPI_DriverSteam_GetJoystickCapabilities,
HIDAPI_DriverSteam_SetJoystickLED,
HIDAPI_DriverSteam_SendJoystickEffect,
HIDAPI_DriverSteam_SetSensorsEnabled,
HIDAPI_DriverSteam_CloseJoystick,
HIDAPI_DriverSteam_FreeDevice,
};
#endif /* SDL_JOYSTICK_HIDAPI_STEAM */
#endif /* SDL_JOYSTICK_HIDAPI */
/* vi: set ts=4 sw=4 expandtab: */