Edit

kc3-lang/SDL/include/SDL.h

Branch :

  • Show log

    Commit

  • Author : Gabriel Jacobo
    Date : 2014-07-29 09:20:12
    Hash : f982d087
    Message : Rearrange documentation 1) Moves all READMEs to docs/ 2) Renames them to *.md, adds some Markdown with the idea to add a lot more 3) Moves the doxyfile config to doc/ and makes it parse the headers at ../include as well as the md files in docs. 4) Skips SDL_opengl*.h headers from the docs 5) Minor fixes to doxyfile

  • include/SDL.h
  • /*
      Simple DirectMedia Layer
      Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
    
      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.
    
      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely, subject to the following restrictions:
    
      1. The origin of this software must not be misrepresented; you must not
         claim that you wrote the original software. If you use this software
         in a product, an acknowledgment in the product documentation would be
         appreciated but is not required.
      2. Altered source versions must be plainly marked as such, and must not be
         misrepresented as being the original software.
      3. This notice may not be removed or altered from any source distribution.
    */
    
    /**
     *  \file SDL.h
     *
     *  Main include header for the SDL library
     */
    
    
    #ifndef _SDL_H
    #define _SDL_H
    
    #include "SDL_main.h"
    #include "SDL_stdinc.h"
    #include "SDL_assert.h"
    #include "SDL_atomic.h"
    #include "SDL_audio.h"
    #include "SDL_clipboard.h"
    #include "SDL_cpuinfo.h"
    #include "SDL_endian.h"
    #include "SDL_error.h"
    #include "SDL_events.h"
    #include "SDL_filesystem.h"
    #include "SDL_joystick.h"
    #include "SDL_gamecontroller.h"
    #include "SDL_haptic.h"
    #include "SDL_hints.h"
    #include "SDL_loadso.h"
    #include "SDL_log.h"
    #include "SDL_messagebox.h"
    #include "SDL_mutex.h"
    #include "SDL_power.h"
    #include "SDL_render.h"
    #include "SDL_rwops.h"
    #include "SDL_system.h"
    #include "SDL_thread.h"
    #include "SDL_timer.h"
    #include "SDL_version.h"
    #include "SDL_video.h"
    
    #include "begin_code.h"
    /* Set up for C function definitions, even when using C++ */
    #ifdef __cplusplus
    extern "C" {
    #endif
    
    /* As of version 0.5, SDL is loaded dynamically into the application */
    
    /**
     *  \name SDL_INIT_*
     *
     *  These are the flags which may be passed to SDL_Init().  You should
     *  specify the subsystems which you will be using in your application.
     */
    /* @{ */
    #define SDL_INIT_TIMER          0x00000001
    #define SDL_INIT_AUDIO          0x00000010
    #define SDL_INIT_VIDEO          0x00000020  /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */
    #define SDL_INIT_JOYSTICK       0x00000200  /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */
    #define SDL_INIT_HAPTIC         0x00001000
    #define SDL_INIT_GAMECONTROLLER 0x00002000  /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
    #define SDL_INIT_EVENTS         0x00004000
    #define SDL_INIT_NOPARACHUTE    0x00100000  /**< compatibility; this flag is ignored. */
    #define SDL_INIT_EVERYTHING ( \
                    SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
                    SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \
                )
    /* @} */
    
    /**
     *  This function initializes  the subsystems specified by \c flags
     */
    extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
    
    /**
     *  This function initializes specific SDL subsystems
     *
     *  Subsystem initialization is ref-counted, you must call
     *  SDL_QuitSubSystem for each SDL_InitSubSystem to correctly
     *  shutdown a subsystem manually (or call SDL_Quit to force shutdown).
     *  If a subsystem is already loaded then this call will
     *  increase the ref-count and return.
     */
    extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
    
    /**
     *  This function cleans up specific SDL subsystems
     */
    extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
    
    /**
     *  This function returns a mask of the specified subsystems which have
     *  previously been initialized.
     *
     *  If \c flags is 0, it returns a mask of all initialized subsystems.
     */
    extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
    
    /**
     *  This function cleans up all initialized subsystems. You should
     *  call it upon all exit conditions.
     */
    extern DECLSPEC void SDLCALL SDL_Quit(void);
    
    /* Ends C function definitions when using C++ */
    #ifdef __cplusplus
    }
    #endif
    #include "close_code.h"
    
    #endif /* _SDL_H */
    
    /* vi: set ts=4 sw=4 expandtab: */