Hash :
b48e54aa
Author :
Date :
2015-01-26T22:00:29
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
/*
* RLE encoding for software colorkey and alpha-channel acceleration
*
* Original version by Sam Lantinga
*
* Mattias Engdegård (Yorick): Rewrite. New encoding format, encoder and
* decoder. Added per-surface alpha blitter. Added per-pixel alpha
* format, encoder and blitter.
*
* Many thanks to Xark and johns for hints, benchmarks and useful comments
* leading to this code.
*
* Welcome to Macro Mayhem.
*/
/*
* The encoding translates the image data to a stream of segments of the form
*
* <skip> <run> <data>
*
* where <skip> is the number of transparent pixels to skip,
* <run> is the number of opaque pixels to blit,
* and <data> are the pixels themselves.
*
* This basic structure is used both for colorkeyed surfaces, used for simple
* binary transparency and for per-surface alpha blending, and for surfaces
* with per-pixel alpha. The details differ, however:
*
* Encoding of colorkeyed surfaces:
*
* Encoded pixels always have the same format as the target surface.
* <skip> and <run> are unsigned 8 bit integers, except for 32 bit depth
* where they are 16 bit. This makes the pixel data aligned at all times.
* Segments never wrap around from one scan line to the next.
*
* The end of the sequence is marked by a zero <skip>,<run> pair at the *
* beginning of a line.
*
* Encoding of surfaces with per-pixel alpha:
*
* The sequence begins with a struct RLEDestFormat describing the target
* pixel format, to provide reliable un-encoding.
*
* Each scan line is encoded twice: First all completely opaque pixels,
* encoded in the target format as described above, and then all
* partially transparent (translucent) pixels (where 1 <= alpha <= 254),
* in the following 32-bit format:
*
* For 32-bit targets, each pixel has the target RGB format but with
* the alpha value occupying the highest 8 bits. The <skip> and <run>
* counts are 16 bit.
*
* For 16-bit targets, each pixel has the target RGB format, but with
* the middle component (usually green) shifted 16 steps to the left,
* and the hole filled with the 5 most significant bits of the alpha value.
* i.e. if the target has the format rrrrrggggggbbbbb,
* the encoded pixel will be 00000gggggg00000rrrrr0aaaaabbbbb.
* The <skip> and <run> counts are 8 bit for the opaque lines, 16 bit
* for the translucent lines. Two padding bytes may be inserted
* before each translucent line to keep them 32-bit aligned.
*
* The end of the sequence is marked by a zero <skip>,<run> pair at the
* beginning of an opaque line.
*/
#include "SDL_video.h"
#include "SDL_sysvideo.h"
#include "SDL_blit.h"
#include "SDL_RLEaccel_c.h"
#ifndef MAX
#define MAX(a, b) ((a) > (b) ? (a) : (b))
#endif
#ifndef MIN
#define MIN(a, b) ((a) < (b) ? (a) : (b))
#endif
#define PIXEL_COPY(to, from, len, bpp) \
SDL_memcpy(to, from, (size_t)(len) * (bpp))
/*
* Various colorkey blit methods, for opaque and per-surface alpha
*/
#define OPAQUE_BLIT(to, from, length, bpp, alpha) \
PIXEL_COPY(to, from, length, bpp)
/*
* For 32bpp pixels on the form 0x00rrggbb:
* If we treat the middle component separately, we can process the two
* remaining in parallel. This is safe to do because of the gap to the left
* of each component, so the bits from the multiplication don't collide.
* This can be used for any RGB permutation of course.
*/
#define ALPHA_BLIT32_888(to, from, length, bpp, alpha) \
do { \
int i; \
Uint32 *src = (Uint32 *)(from); \
Uint32 *dst = (Uint32 *)(to); \
for (i = 0; i < (int)(length); i++) { \
Uint32 s = *src++; \
Uint32 d = *dst; \
Uint32 s1 = s & 0xff00ff; \
Uint32 d1 = d & 0xff00ff; \
d1 = (d1 + ((s1 - d1) * alpha >> 8)) & 0xff00ff; \
s &= 0xff00; \
d &= 0xff00; \
d = (d + ((s - d) * alpha >> 8)) & 0xff00; \
*dst++ = d1 | d; \
} \
} while (0)
/*
* For 16bpp pixels we can go a step further: put the middle component
* in the high 16 bits of a 32 bit word, and process all three RGB
* components at the same time. Since the smallest gap is here just
* 5 bits, we have to scale alpha down to 5 bits as well.
*/
#define ALPHA_BLIT16_565(to, from, length, bpp, alpha) \
do { \
int i; \
Uint16 *src = (Uint16 *)(from); \
Uint16 *dst = (Uint16 *)(to); \
Uint32 ALPHA = alpha >> 3; \
for(i = 0; i < (int)(length); i++) { \
Uint32 s = *src++; \
Uint32 d = *dst; \
s = (s | s << 16) & 0x07e0f81f; \
d = (d | d << 16) & 0x07e0f81f; \
d += (s - d) * ALPHA >> 5; \
d &= 0x07e0f81f; \
*dst++ = (Uint16)(d | d >> 16); \
} \
} while(0)
#define ALPHA_BLIT16_555(to, from, length, bpp, alpha) \
do { \
int i; \
Uint16 *src = (Uint16 *)(from); \
Uint16 *dst = (Uint16 *)(to); \
Uint32 ALPHA = alpha >> 3; \
for(i = 0; i < (int)(length); i++) { \
Uint32 s = *src++; \
Uint32 d = *dst; \
s = (s | s << 16) & 0x03e07c1f; \
d = (d | d << 16) & 0x03e07c1f; \
d += (s - d) * ALPHA >> 5; \
d &= 0x03e07c1f; \
*dst++ = (Uint16)(d | d >> 16); \
} \
} while(0)
/*
* The general slow catch-all function, for remaining depths and formats
*/
#define ALPHA_BLIT_ANY(to, from, length, bpp, alpha) \
do { \
int i; \
Uint8 *src = from; \
Uint8 *dst = to; \
for (i = 0; i < (int)(length); i++) { \
Uint32 s, d; \
unsigned rs, gs, bs, rd, gd, bd; \
switch (bpp) { \
case 2: \
s = *(Uint16 *)src; \
d = *(Uint16 *)dst; \
break; \
case 3: \
if (SDL_BYTEORDER == SDL_BIG_ENDIAN) { \
s = (src[0] << 16) | (src[1] << 8) | src[2]; \
d = (dst[0] << 16) | (dst[1] << 8) | dst[2]; \
} else { \
s = (src[2] << 16) | (src[1] << 8) | src[0]; \
d = (dst[2] << 16) | (dst[1] << 8) | dst[0]; \
} \
break; \
case 4: \
s = *(Uint32 *)src; \
d = *(Uint32 *)dst; \
break; \
} \
RGB_FROM_PIXEL(s, fmt, rs, gs, bs); \
RGB_FROM_PIXEL(d, fmt, rd, gd, bd); \
rd += (rs - rd) * alpha >> 8; \
gd += (gs - gd) * alpha >> 8; \
bd += (bs - bd) * alpha >> 8; \
PIXEL_FROM_RGB(d, fmt, rd, gd, bd); \
switch (bpp) { \
case 2: \
*(Uint16 *)dst = (Uint16)d; \
break; \
case 3: \
if (SDL_BYTEORDER == SDL_BIG_ENDIAN) { \
dst[0] = (Uint8)(d >> 16); \
dst[1] = (Uint8)(d >> 8); \
dst[2] = (Uint8)(d); \
} else { \
dst[0] = (Uint8)d; \
dst[1] = (Uint8)(d >> 8); \
dst[2] = (Uint8)(d >> 16); \
} \
break; \
case 4: \
*(Uint32 *)dst = d; \
break; \
} \
src += bpp; \
dst += bpp; \
} \
} while(0)
/*
* Special case: 50% alpha (alpha=128)
* This is treated specially because it can be optimized very well, and
* since it is good for many cases of semi-translucency.
* The theory is to do all three components at the same time:
* First zero the lowest bit of each component, which gives us room to
* add them. Then shift right and add the sum of the lowest bits.
*/
#define ALPHA_BLIT32_888_50(to, from, length, bpp, alpha) \
do { \
int i; \
Uint32 *src = (Uint32 *)(from); \
Uint32 *dst = (Uint32 *)(to); \
for(i = 0; i < (int)(length); i++) { \
Uint32 s = *src++; \
Uint32 d = *dst; \
*dst++ = (((s & 0x00fefefe) + (d & 0x00fefefe)) >> 1) \
+ (s & d & 0x00010101); \
} \
} while(0)
/*
* For 16bpp, we can actually blend two pixels in parallel, if we take
* care to shift before we add, not after.
*/
/* helper: blend a single 16 bit pixel at 50% */
#define BLEND16_50(dst, src, mask) \
do { \
Uint32 s = *src++; \
Uint32 d = *dst; \
*dst++ = (Uint16)((((s & mask) + (d & mask)) >> 1) + \
(s & d & (~mask & 0xffff))); \
} while(0)
/* basic 16bpp blender. mask is the pixels to keep when adding. */
#define ALPHA_BLIT16_50(to, from, length, bpp, alpha, mask) \
do { \
unsigned n = (length); \
Uint16 *src = (Uint16 *)(from); \
Uint16 *dst = (Uint16 *)(to); \
if (((uintptr_t)src ^ (uintptr_t)dst) & 3) { \
/* source and destination not in phase, blit one by one */ \
while (n--) \
BLEND16_50(dst, src, mask); \
} else { \
if ((uintptr_t)src & 3) { \
/* first odd pixel */ \
BLEND16_50(dst, src, mask); \
n--; \
} \
for (; n > 1; n -= 2) { \
Uint32 s = *(Uint32 *)src; \
Uint32 d = *(Uint32 *)dst; \
*(Uint32 *)dst = ((s & (mask | mask << 16)) >> 1) \
+ ((d & (mask | mask << 16)) >> 1) \
+ (s & d & (~(mask | mask << 16))); \
src += 2; \
dst += 2; \
} \
if (n) \
BLEND16_50(dst, src, mask); /* last odd pixel */ \
} \
} while(0)
#define ALPHA_BLIT16_565_50(to, from, length, bpp, alpha) \
ALPHA_BLIT16_50(to, from, length, bpp, alpha, 0xf7de)
#define ALPHA_BLIT16_555_50(to, from, length, bpp, alpha) \
ALPHA_BLIT16_50(to, from, length, bpp, alpha, 0xfbde)
#define CHOOSE_BLIT(blitter, alpha, fmt) \
do { \
if (alpha == 255) { \
switch (fmt->BytesPerPixel) { \
case 1: blitter(1, Uint8, OPAQUE_BLIT); break; \
case 2: blitter(2, Uint8, OPAQUE_BLIT); break; \
case 3: blitter(3, Uint8, OPAQUE_BLIT); break; \
case 4: blitter(4, Uint16, OPAQUE_BLIT); break; \
} \
} else { \
switch (fmt->BytesPerPixel) { \
case 1: \
/* No 8bpp alpha blitting */ \
break; \
\
case 2: \
switch (fmt->Rmask | fmt->Gmask | fmt->Bmask) { \
case 0xffff: \
if (fmt->Gmask == 0x07e0 \
|| fmt->Rmask == 0x07e0 \
|| fmt->Bmask == 0x07e0) { \
if (alpha == 128) { \
blitter(2, Uint8, ALPHA_BLIT16_565_50); \
} else { \
blitter(2, Uint8, ALPHA_BLIT16_565); \
} \
} else \
goto general16; \
break; \
\
case 0x7fff: \
if (fmt->Gmask == 0x03e0 \
|| fmt->Rmask == 0x03e0 \
|| fmt->Bmask == 0x03e0) { \
if (alpha == 128) { \
blitter(2, Uint8, ALPHA_BLIT16_555_50); \
} else { \
blitter(2, Uint8, ALPHA_BLIT16_555); \
} \
break; \
} else \
goto general16; \
break; \
\
default: \
general16: \
blitter(2, Uint8, ALPHA_BLIT_ANY); \
} \
break; \
\
case 3: \
blitter(3, Uint8, ALPHA_BLIT_ANY); \
break; \
\
case 4: \
if ((fmt->Rmask | fmt->Gmask | fmt->Bmask) == 0x00ffffff \
&& (fmt->Gmask == 0xff00 || fmt->Rmask == 0xff00 \
|| fmt->Bmask == 0xff00)) { \
if (alpha == 128) { \
blitter(4, Uint16, ALPHA_BLIT32_888_50); \
} else { \
blitter(4, Uint16, ALPHA_BLIT32_888); \
} \
} else \
blitter(4, Uint16, ALPHA_BLIT_ANY); \
break; \
} \
} \
} while(0)
/*
* This takes care of the case when the surface is clipped on the left and/or
* right. Top clipping has already been taken care of.
*/
static void
RLEClipBlit(int w, Uint8 * srcbuf, SDL_Surface * surf_dst,
Uint8 * dstbuf, SDL_Rect * srcrect, unsigned alpha)
{
SDL_PixelFormat *fmt = surf_dst->format;
#define RLECLIPBLIT(bpp, Type, do_blit) \
do { \
int linecount = srcrect->h; \
int ofs = 0; \
int left = srcrect->x; \
int right = left + srcrect->w; \
dstbuf -= left * bpp; \
for (;;) { \
int run; \
ofs += *(Type *)srcbuf; \
run = ((Type *)srcbuf)[1]; \
srcbuf += 2 * sizeof(Type); \
if (run) { \
/* clip to left and right borders */ \
if (ofs < right) { \
int start = 0; \
int len = run; \
int startcol; \
if (left - ofs > 0) { \
start = left - ofs; \
len -= start; \
if (len <= 0) \
goto nocopy ## bpp ## do_blit; \
} \
startcol = ofs + start; \
if (len > right - startcol) \
len = right - startcol; \
do_blit(dstbuf + startcol * bpp, srcbuf + start * bpp, \
len, bpp, alpha); \
} \
nocopy ## bpp ## do_blit: \
srcbuf += run * bpp; \
ofs += run; \
} else if (!ofs) \
break; \
\
if (ofs == w) { \
ofs = 0; \
dstbuf += surf_dst->pitch; \
if (!--linecount) \
break; \
} \
} \
} while(0)
CHOOSE_BLIT(RLECLIPBLIT, alpha, fmt);
#undef RLECLIPBLIT
}
/* blit a colorkeyed RLE surface */
int
SDL_RLEBlit(SDL_Surface * surf_src, SDL_Rect * srcrect,
SDL_Surface * surf_dst, SDL_Rect * dstrect)
{
Uint8 *dstbuf;
Uint8 *srcbuf;
int x, y;
int w = surf_src->w;
unsigned alpha;
/* Lock the destination if necessary */
if (SDL_MUSTLOCK(surf_dst)) {
if (SDL_LockSurface(surf_dst) < 0) {
return (-1);
}
}
/* Set up the source and destination pointers */
x = dstrect->x;
y = dstrect->y;
dstbuf = (Uint8 *) surf_dst->pixels
+ y * surf_dst->pitch + x * surf_src->format->BytesPerPixel;
srcbuf = (Uint8 *) surf_src->map->data;
{
/* skip lines at the top if necessary */
int vskip = srcrect->y;
int ofs = 0;
if (vskip) {
#define RLESKIP(bpp, Type) \
for(;;) { \
int run; \
ofs += *(Type *)srcbuf; \
run = ((Type *)srcbuf)[1]; \
srcbuf += sizeof(Type) * 2; \
if(run) { \
srcbuf += run * bpp; \
ofs += run; \
} else if(!ofs) \
goto done; \
if(ofs == w) { \
ofs = 0; \
if(!--vskip) \
break; \
} \
}
switch (surf_src->format->BytesPerPixel) {
case 1:
RLESKIP(1, Uint8);
break;
case 2:
RLESKIP(2, Uint8);
break;
case 3:
RLESKIP(3, Uint8);
break;
case 4:
RLESKIP(4, Uint16);
break;
}
#undef RLESKIP
}
}
alpha = surf_src->map->info.a;
/* if left or right edge clipping needed, call clip blit */
if (srcrect->x || srcrect->w != surf_src->w) {
RLEClipBlit(w, srcbuf, surf_dst, dstbuf, srcrect, alpha);
} else {
SDL_PixelFormat *fmt = surf_src->format;
#define RLEBLIT(bpp, Type, do_blit) \
do { \
int linecount = srcrect->h; \
int ofs = 0; \
for(;;) { \
unsigned run; \
ofs += *(Type *)srcbuf; \
run = ((Type *)srcbuf)[1]; \
srcbuf += 2 * sizeof(Type); \
if(run) { \
do_blit(dstbuf + ofs * bpp, srcbuf, run, bpp, alpha); \
srcbuf += run * bpp; \
ofs += run; \
} else if(!ofs) \
break; \
if(ofs == w) { \
ofs = 0; \
dstbuf += surf_dst->pitch; \
if(!--linecount) \
break; \
} \
} \
} while(0)
CHOOSE_BLIT(RLEBLIT, alpha, fmt);
#undef RLEBLIT
}
done:
/* Unlock the destination if necessary */
if (SDL_MUSTLOCK(surf_dst)) {
SDL_UnlockSurface(surf_dst);
}
return (0);
}
#undef OPAQUE_BLIT
/*
* Per-pixel blitting macros for translucent pixels:
* These use the same techniques as the per-surface blitting macros
*/
/*
* For 32bpp pixels, we have made sure the alpha is stored in the top
* 8 bits, so proceed as usual
*/
#define BLIT_TRANSL_888(src, dst) \
do { \
Uint32 s = src; \
Uint32 d = dst; \
unsigned alpha = s >> 24; \
Uint32 s1 = s & 0xff00ff; \
Uint32 d1 = d & 0xff00ff; \
d1 = (d1 + ((s1 - d1) * alpha >> 8)) & 0xff00ff; \
s &= 0xff00; \
d &= 0xff00; \
d = (d + ((s - d) * alpha >> 8)) & 0xff00; \
dst = d1 | d | 0xff000000; \
} while(0)
/*
* For 16bpp pixels, we have stored the 5 most significant alpha bits in
* bits 5-10. As before, we can process all 3 RGB components at the same time.
*/
#define BLIT_TRANSL_565(src, dst) \
do { \
Uint32 s = src; \
Uint32 d = dst; \
unsigned alpha = (s & 0x3e0) >> 5; \
s &= 0x07e0f81f; \
d = (d | d << 16) & 0x07e0f81f; \
d += (s - d) * alpha >> 5; \
d &= 0x07e0f81f; \
dst = (Uint16)(d | d >> 16); \
} while(0)
#define BLIT_TRANSL_555(src, dst) \
do { \
Uint32 s = src; \
Uint32 d = dst; \
unsigned alpha = (s & 0x3e0) >> 5; \
s &= 0x03e07c1f; \
d = (d | d << 16) & 0x03e07c1f; \
d += (s - d) * alpha >> 5; \
d &= 0x03e07c1f; \
dst = (Uint16)(d | d >> 16); \
} while(0)
/* used to save the destination format in the encoding. Designed to be
macro-compatible with SDL_PixelFormat but without the unneeded fields */
typedef struct
{
Uint8 BytesPerPixel;
Uint8 padding[3];
Uint32 Rmask;
Uint32 Gmask;
Uint32 Bmask;
Uint32 Amask;
Uint8 Rloss;
Uint8 Gloss;
Uint8 Bloss;
Uint8 Aloss;
Uint8 Rshift;
Uint8 Gshift;
Uint8 Bshift;
Uint8 Ashift;
} RLEDestFormat;
/* blit a pixel-alpha RLE surface clipped at the right and/or left edges */
static void
RLEAlphaClipBlit(int w, Uint8 * srcbuf, SDL_Surface * surf_dst,
Uint8 * dstbuf, SDL_Rect * srcrect)
{
SDL_PixelFormat *df = surf_dst->format;
/*
* clipped blitter: Ptype is the destination pixel type,
* Ctype the translucent count type, and do_blend the macro
* to blend one pixel.
*/
#define RLEALPHACLIPBLIT(Ptype, Ctype, do_blend) \
do { \
int linecount = srcrect->h; \
int left = srcrect->x; \
int right = left + srcrect->w; \
dstbuf -= left * sizeof(Ptype); \
do { \
int ofs = 0; \
/* blit opaque pixels on one line */ \
do { \
unsigned run; \
ofs += ((Ctype *)srcbuf)[0]; \
run = ((Ctype *)srcbuf)[1]; \
srcbuf += 2 * sizeof(Ctype); \
if(run) { \
/* clip to left and right borders */ \
int cofs = ofs; \
int crun = run; \
if(left - cofs > 0) { \
crun -= left - cofs; \
cofs = left; \
} \
if(crun > right - cofs) \
crun = right - cofs; \
if(crun > 0) \
PIXEL_COPY(dstbuf + cofs * sizeof(Ptype), \
srcbuf + (cofs - ofs) * sizeof(Ptype), \
(unsigned)crun, sizeof(Ptype)); \
srcbuf += run * sizeof(Ptype); \
ofs += run; \
} else if(!ofs) \
return; \
} while(ofs < w); \
/* skip padding if necessary */ \
if(sizeof(Ptype) == 2) \
srcbuf += (uintptr_t)srcbuf & 2; \
/* blit translucent pixels on the same line */ \
ofs = 0; \
do { \
unsigned run; \
ofs += ((Uint16 *)srcbuf)[0]; \
run = ((Uint16 *)srcbuf)[1]; \
srcbuf += 4; \
if(run) { \
/* clip to left and right borders */ \
int cofs = ofs; \
int crun = run; \
if(left - cofs > 0) { \
crun -= left - cofs; \
cofs = left; \
} \
if(crun > right - cofs) \
crun = right - cofs; \
if(crun > 0) { \
Ptype *dst = (Ptype *)dstbuf + cofs; \
Uint32 *src = (Uint32 *)srcbuf + (cofs - ofs); \
int i; \
for(i = 0; i < crun; i++) \
do_blend(src[i], dst[i]); \
} \
srcbuf += run * 4; \
ofs += run; \
} \
} while(ofs < w); \
dstbuf += surf_dst->pitch; \
} while(--linecount); \
} while(0)
switch (df->BytesPerPixel) {
case 2:
if (df->Gmask == 0x07e0 || df->Rmask == 0x07e0 || df->Bmask == 0x07e0)
RLEALPHACLIPBLIT(Uint16, Uint8, BLIT_TRANSL_565);
else
RLEALPHACLIPBLIT(Uint16, Uint8, BLIT_TRANSL_555);
break;
case 4:
RLEALPHACLIPBLIT(Uint32, Uint16, BLIT_TRANSL_888);
break;
}
}
/* blit a pixel-alpha RLE surface */
int
SDL_RLEAlphaBlit(SDL_Surface * surf_src, SDL_Rect * srcrect,
SDL_Surface * surf_dst, SDL_Rect * dstrect)
{
int x, y;
int w = surf_src->w;
Uint8 *srcbuf, *dstbuf;
SDL_PixelFormat *df = surf_dst->format;
/* Lock the destination if necessary */
if (SDL_MUSTLOCK(surf_dst)) {
if (SDL_LockSurface(surf_dst) < 0) {
return -1;
}
}
x = dstrect->x;
y = dstrect->y;
dstbuf = (Uint8 *) surf_dst->pixels + y * surf_dst->pitch + x * df->BytesPerPixel;
srcbuf = (Uint8 *) surf_src->map->data + sizeof(RLEDestFormat);
{
/* skip lines at the top if necessary */
int vskip = srcrect->y;
if (vskip) {
int ofs;
if (df->BytesPerPixel == 2) {
/* the 16/32 interleaved format */
do {
/* skip opaque line */
ofs = 0;
do {
int run;
ofs += srcbuf[0];
run = srcbuf[1];
srcbuf += 2;
if (run) {
srcbuf += 2 * run;
ofs += run;
} else if (!ofs)
goto done;
} while (ofs < w);
/* skip padding */
srcbuf += (uintptr_t) srcbuf & 2;
/* skip translucent line */
ofs = 0;
do {
int run;
ofs += ((Uint16 *) srcbuf)[0];
run = ((Uint16 *) srcbuf)[1];
srcbuf += 4 * (run + 1);
ofs += run;
} while (ofs < w);
} while (--vskip);
} else {
/* the 32/32 interleaved format */
vskip <<= 1; /* opaque and translucent have same format */
do {
ofs = 0;
do {
int run;
ofs += ((Uint16 *) srcbuf)[0];
run = ((Uint16 *) srcbuf)[1];
srcbuf += 4;
if (run) {
srcbuf += 4 * run;
ofs += run;
} else if (!ofs)
goto done;
} while (ofs < w);
} while (--vskip);
}
}
}
/* if left or right edge clipping needed, call clip blit */
if (srcrect->x || srcrect->w != surf_src->w) {
RLEAlphaClipBlit(w, srcbuf, surf_dst, dstbuf, srcrect);
} else {
/*
* non-clipped blitter. Ptype is the destination pixel type,
* Ctype the translucent count type, and do_blend the
* macro to blend one pixel.
*/
#define RLEALPHABLIT(Ptype, Ctype, do_blend) \
do { \
int linecount = srcrect->h; \
do { \
int ofs = 0; \
/* blit opaque pixels on one line */ \
do { \
unsigned run; \
ofs += ((Ctype *)srcbuf)[0]; \
run = ((Ctype *)srcbuf)[1]; \
srcbuf += 2 * sizeof(Ctype); \
if(run) { \
PIXEL_COPY(dstbuf + ofs * sizeof(Ptype), srcbuf, \
run, sizeof(Ptype)); \
srcbuf += run * sizeof(Ptype); \
ofs += run; \
} else if(!ofs) \
goto done; \
} while(ofs < w); \
/* skip padding if necessary */ \
if(sizeof(Ptype) == 2) \
srcbuf += (uintptr_t)srcbuf & 2; \
/* blit translucent pixels on the same line */ \
ofs = 0; \
do { \
unsigned run; \
ofs += ((Uint16 *)srcbuf)[0]; \
run = ((Uint16 *)srcbuf)[1]; \
srcbuf += 4; \
if(run) { \
Ptype *dst = (Ptype *)dstbuf + ofs; \
unsigned i; \
for(i = 0; i < run; i++) { \
Uint32 src = *(Uint32 *)srcbuf; \
do_blend(src, *dst); \
srcbuf += 4; \
dst++; \
} \
ofs += run; \
} \
} while(ofs < w); \
dstbuf += surf_dst->pitch; \
} while(--linecount); \
} while(0)
switch (df->BytesPerPixel) {
case 2:
if (df->Gmask == 0x07e0 || df->Rmask == 0x07e0
|| df->Bmask == 0x07e0)
RLEALPHABLIT(Uint16, Uint8, BLIT_TRANSL_565);
else
RLEALPHABLIT(Uint16, Uint8, BLIT_TRANSL_555);
break;
case 4:
RLEALPHABLIT(Uint32, Uint16, BLIT_TRANSL_888);
break;
}
}
done:
/* Unlock the destination if necessary */
if (SDL_MUSTLOCK(surf_dst)) {
SDL_UnlockSurface(surf_dst);
}
return 0;
}
/*
* Auxiliary functions:
* The encoding functions take 32bpp rgb + a, and
* return the number of bytes copied to the destination.
* The decoding functions copy to 32bpp rgb + a, and
* return the number of bytes copied from the source.
* These are only used in the encoder and un-RLE code and are therefore not
* highly optimised.
*/
/* encode 32bpp rgb + a into 16bpp rgb, losing alpha */
static int
copy_opaque_16(void *dst, Uint32 * src, int n,
SDL_PixelFormat * sfmt, SDL_PixelFormat * dfmt)
{
int i;
Uint16 *d = dst;
for (i = 0; i < n; i++) {
unsigned r, g, b;
RGB_FROM_PIXEL(*src, sfmt, r, g, b);
PIXEL_FROM_RGB(*d, dfmt, r, g, b);
src++;
d++;
}
return n * 2;
}
/* decode opaque pixels from 16bpp to 32bpp rgb + a */
static int
uncopy_opaque_16(Uint32 * dst, void *src, int n,
RLEDestFormat * sfmt, SDL_PixelFormat * dfmt)
{
int i;
Uint16 *s = src;
unsigned alpha = dfmt->Amask ? 255 : 0;
for (i = 0; i < n; i++) {
unsigned r, g, b;
RGB_FROM_PIXEL(*s, sfmt, r, g, b);
PIXEL_FROM_RGBA(*dst, dfmt, r, g, b, alpha);
s++;
dst++;
}
return n * 2;
}
/* encode 32bpp rgb + a into 32bpp G0RAB format for blitting into 565 */
static int
copy_transl_565(void *dst, Uint32 * src, int n,
SDL_PixelFormat * sfmt, SDL_PixelFormat * dfmt)
{
int i;
Uint32 *d = dst;
for (i = 0; i < n; i++) {
unsigned r, g, b, a;
Uint16 pix;
RGBA_FROM_8888(*src, sfmt, r, g, b, a);
PIXEL_FROM_RGB(pix, dfmt, r, g, b);
*d = ((pix & 0x7e0) << 16) | (pix & 0xf81f) | ((a << 2) & 0x7e0);
src++;
d++;
}
return n * 4;
}
/* encode 32bpp rgb + a into 32bpp G0RAB format for blitting into 555 */
static int
copy_transl_555(void *dst, Uint32 * src, int n,
SDL_PixelFormat * sfmt, SDL_PixelFormat * dfmt)
{
int i;
Uint32 *d = dst;
for (i = 0; i < n; i++) {
unsigned r, g, b, a;
Uint16 pix;
RGBA_FROM_8888(*src, sfmt, r, g, b, a);
PIXEL_FROM_RGB(pix, dfmt, r, g, b);
*d = ((pix & 0x3e0) << 16) | (pix & 0xfc1f) | ((a << 2) & 0x3e0);
src++;
d++;
}
return n * 4;
}
/* decode translucent pixels from 32bpp GORAB to 32bpp rgb + a */
static int
uncopy_transl_16(Uint32 * dst, void *src, int n,
RLEDestFormat * sfmt, SDL_PixelFormat * dfmt)
{
int i;
Uint32 *s = src;
for (i = 0; i < n; i++) {
unsigned r, g, b, a;
Uint32 pix = *s++;
a = (pix & 0x3e0) >> 2;
pix = (pix & ~0x3e0) | pix >> 16;
RGB_FROM_PIXEL(pix, sfmt, r, g, b);
PIXEL_FROM_RGBA(*dst, dfmt, r, g, b, a);
dst++;
}
return n * 4;
}
/* encode 32bpp rgba into 32bpp rgba, keeping alpha (dual purpose) */
static int
copy_32(void *dst, Uint32 * src, int n,
SDL_PixelFormat * sfmt, SDL_PixelFormat * dfmt)
{
int i;
Uint32 *d = dst;
for (i = 0; i < n; i++) {
unsigned r, g, b, a;
RGBA_FROM_8888(*src, sfmt, r, g, b, a);
PIXEL_FROM_RGBA(*d, dfmt, r, g, b, a);
d++;
src++;
}
return n * 4;
}
/* decode 32bpp rgba into 32bpp rgba, keeping alpha (dual purpose) */
static int
uncopy_32(Uint32 * dst, void *src, int n,
RLEDestFormat * sfmt, SDL_PixelFormat * dfmt)
{
int i;
Uint32 *s = src;
for (i = 0; i < n; i++) {
unsigned r, g, b, a;
Uint32 pixel = *s++;
RGB_FROM_PIXEL(pixel, sfmt, r, g, b);
a = pixel >> 24;
PIXEL_FROM_RGBA(*dst, dfmt, r, g, b, a);
dst++;
}
return n * 4;
}
#define ISOPAQUE(pixel, fmt) ((((pixel) & fmt->Amask) >> fmt->Ashift) == 255)
#define ISTRANSL(pixel, fmt) \
((unsigned)((((pixel) & fmt->Amask) >> fmt->Ashift) - 1U) < 254U)
/* convert surface to be quickly alpha-blittable onto dest, if possible */
static int
RLEAlphaSurface(SDL_Surface * surface)
{
SDL_Surface *dest;
SDL_PixelFormat *df;
int maxsize = 0;
int max_opaque_run;
int max_transl_run = 65535;
unsigned masksum;
Uint8 *rlebuf, *dst;
int (*copy_opaque) (void *, Uint32 *, int,
SDL_PixelFormat *, SDL_PixelFormat *);
int (*copy_transl) (void *, Uint32 *, int,
SDL_PixelFormat *, SDL_PixelFormat *);
dest = surface->map->dst;
if (!dest)
return -1;
df = dest->format;
if (surface->format->BitsPerPixel != 32)
return -1; /* only 32bpp source supported */
/* find out whether the destination is one we support,
and determine the max size of the encoded result */
masksum = df->Rmask | df->Gmask | df->Bmask;
switch (df->BytesPerPixel) {
case 2:
/* 16bpp: only support 565 and 555 formats */
switch (masksum) {
case 0xffff:
if (df->Gmask == 0x07e0
|| df->Rmask == 0x07e0 || df->Bmask == 0x07e0) {
copy_opaque = copy_opaque_16;
copy_transl = copy_transl_565;
} else
return -1;
break;
case 0x7fff:
if (df->Gmask == 0x03e0
|| df->Rmask == 0x03e0 || df->Bmask == 0x03e0) {
copy_opaque = copy_opaque_16;
copy_transl = copy_transl_555;
} else
return -1;
break;
default:
return -1;
}
max_opaque_run = 255; /* runs stored as bytes */
/* worst case is alternating opaque and translucent pixels,
with room for alignment padding between lines */
maxsize = surface->h * (2 + (4 + 2) * (surface->w + 1)) + 2;
break;
case 4:
if (masksum != 0x00ffffff)
return -1; /* requires unused high byte */
copy_opaque = copy_32;
copy_transl = copy_32;
max_opaque_run = 255; /* runs stored as short ints */
/* worst case is alternating opaque and translucent pixels */
maxsize = surface->h * 2 * 4 * (surface->w + 1) + 4;
break;
default:
return -1; /* anything else unsupported right now */
}
maxsize += sizeof(RLEDestFormat);
rlebuf = (Uint8 *) SDL_malloc(maxsize);
if (!rlebuf) {
return SDL_OutOfMemory();
}
{
/* save the destination format so we can undo the encoding later */
RLEDestFormat *r = (RLEDestFormat *) rlebuf;
r->BytesPerPixel = df->BytesPerPixel;
r->Rmask = df->Rmask;
r->Gmask = df->Gmask;
r->Bmask = df->Bmask;
r->Amask = df->Amask;
r->Rloss = df->Rloss;
r->Gloss = df->Gloss;
r->Bloss = df->Bloss;
r->Aloss = df->Aloss;
r->Rshift = df->Rshift;
r->Gshift = df->Gshift;
r->Bshift = df->Bshift;
r->Ashift = df->Ashift;
}
dst = rlebuf + sizeof(RLEDestFormat);
/* Do the actual encoding */
{
int x, y;
int h = surface->h, w = surface->w;
SDL_PixelFormat *sf = surface->format;
Uint32 *src = (Uint32 *) surface->pixels;
Uint8 *lastline = dst; /* end of last non-blank line */
/* opaque counts are 8 or 16 bits, depending on target depth */
#define ADD_OPAQUE_COUNTS(n, m) \
if(df->BytesPerPixel == 4) { \
((Uint16 *)dst)[0] = n; \
((Uint16 *)dst)[1] = m; \
dst += 4; \
} else { \
dst[0] = n; \
dst[1] = m; \
dst += 2; \
}
/* translucent counts are always 16 bit */
#define ADD_TRANSL_COUNTS(n, m) \
(((Uint16 *)dst)[0] = n, ((Uint16 *)dst)[1] = m, dst += 4)
for (y = 0; y < h; y++) {
int runstart, skipstart;
int blankline = 0;
/* First encode all opaque pixels of a scan line */
x = 0;
do {
int run, skip, len;
skipstart = x;
while (x < w && !ISOPAQUE(src[x], sf))
x++;
runstart = x;
while (x < w && ISOPAQUE(src[x], sf))
x++;
skip = runstart - skipstart;
if (skip == w)
blankline = 1;
run = x - runstart;
while (skip > max_opaque_run) {
ADD_OPAQUE_COUNTS(max_opaque_run, 0);
skip -= max_opaque_run;
}
len = MIN(run, max_opaque_run);
ADD_OPAQUE_COUNTS(skip, len);
dst += copy_opaque(dst, src + runstart, len, sf, df);
runstart += len;
run -= len;
while (run) {
len = MIN(run, max_opaque_run);
ADD_OPAQUE_COUNTS(0, len);
dst += copy_opaque(dst, src + runstart, len, sf, df);
runstart += len;
run -= len;
}
} while (x < w);
/* Make sure the next output address is 32-bit aligned */
dst += (uintptr_t) dst & 2;
/* Next, encode all translucent pixels of the same scan line */
x = 0;
do {
int run, skip, len;
skipstart = x;
while (x < w && !ISTRANSL(src[x], sf))
x++;
runstart = x;
while (x < w && ISTRANSL(src[x], sf))
x++;
skip = runstart - skipstart;
blankline &= (skip == w);
run = x - runstart;
while (skip > max_transl_run) {
ADD_TRANSL_COUNTS(max_transl_run, 0);
skip -= max_transl_run;
}
len = MIN(run, max_transl_run);
ADD_TRANSL_COUNTS(skip, len);
dst += copy_transl(dst, src + runstart, len, sf, df);
runstart += len;
run -= len;
while (run) {
len = MIN(run, max_transl_run);
ADD_TRANSL_COUNTS(0, len);
dst += copy_transl(dst, src + runstart, len, sf, df);
runstart += len;
run -= len;
}
if (!blankline)
lastline = dst;
} while (x < w);
src += surface->pitch >> 2;
}
dst = lastline; /* back up past trailing blank lines */
ADD_OPAQUE_COUNTS(0, 0);
}
#undef ADD_OPAQUE_COUNTS
#undef ADD_TRANSL_COUNTS
/* Now that we have it encoded, release the original pixels */
if (!(surface->flags & SDL_PREALLOC)) {
SDL_free(surface->pixels);
surface->pixels = NULL;
}
/* realloc the buffer to release unused memory */
{
Uint8 *p = SDL_realloc(rlebuf, dst - rlebuf);
if (!p)
p = rlebuf;
surface->map->data = p;
}
return 0;
}
static Uint32
getpix_8(Uint8 * srcbuf)
{
return *srcbuf;
}
static Uint32
getpix_16(Uint8 * srcbuf)
{
return *(Uint16 *) srcbuf;
}
static Uint32
getpix_24(Uint8 * srcbuf)
{
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
return srcbuf[0] + (srcbuf[1] << 8) + (srcbuf[2] << 16);
#else
return (srcbuf[0] << 16) + (srcbuf[1] << 8) + srcbuf[2];
#endif
}
static Uint32
getpix_32(Uint8 * srcbuf)
{
return *(Uint32 *) srcbuf;
}
typedef Uint32(*getpix_func) (Uint8 *);
static const getpix_func getpixes[4] = {
getpix_8, getpix_16, getpix_24, getpix_32
};
static int
RLEColorkeySurface(SDL_Surface * surface)
{
Uint8 *rlebuf, *dst;
int maxn;
int y;
Uint8 *srcbuf, *lastline;
int maxsize = 0;
int bpp = surface->format->BytesPerPixel;
getpix_func getpix;
Uint32 ckey, rgbmask;
int w, h;
/* calculate the worst case size for the compressed surface */
switch (bpp) {
case 1:
/* worst case is alternating opaque and transparent pixels,
starting with an opaque pixel */
maxsize = surface->h * 3 * (surface->w / 2 + 1) + 2;
break;
case 2:
case 3:
/* worst case is solid runs, at most 255 pixels wide */
maxsize = surface->h * (2 * (surface->w / 255 + 1)
+ surface->w * bpp) + 2;
break;
case 4:
/* worst case is solid runs, at most 65535 pixels wide */
maxsize = surface->h * (4 * (surface->w / 65535 + 1)
+ surface->w * 4) + 4;
break;
}
rlebuf = (Uint8 *) SDL_malloc(maxsize);
if (rlebuf == NULL) {
return SDL_OutOfMemory();
}
/* Set up the conversion */
srcbuf = (Uint8 *) surface->pixels;
maxn = bpp == 4 ? 65535 : 255;
dst = rlebuf;
rgbmask = ~surface->format->Amask;
ckey = surface->map->info.colorkey & rgbmask;
lastline = dst;
getpix = getpixes[bpp - 1];
w = surface->w;
h = surface->h;
#define ADD_COUNTS(n, m) \
if(bpp == 4) { \
((Uint16 *)dst)[0] = n; \
((Uint16 *)dst)[1] = m; \
dst += 4; \
} else { \
dst[0] = n; \
dst[1] = m; \
dst += 2; \
}
for (y = 0; y < h; y++) {
int x = 0;
int blankline = 0;
do {
int run, skip, len;
int runstart;
int skipstart = x;
/* find run of transparent, then opaque pixels */
while (x < w && (getpix(srcbuf + x * bpp) & rgbmask) == ckey)
x++;
runstart = x;
while (x < w && (getpix(srcbuf + x * bpp) & rgbmask) != ckey)
x++;
skip = runstart - skipstart;
if (skip == w)
blankline = 1;
run = x - runstart;
/* encode segment */
while (skip > maxn) {
ADD_COUNTS(maxn, 0);
skip -= maxn;
}
len = MIN(run, maxn);
ADD_COUNTS(skip, len);
SDL_memcpy(dst, srcbuf + runstart * bpp, len * bpp);
dst += len * bpp;
run -= len;
runstart += len;
while (run) {
len = MIN(run, maxn);
ADD_COUNTS(0, len);
SDL_memcpy(dst, srcbuf + runstart * bpp, len * bpp);
dst += len * bpp;
runstart += len;
run -= len;
}
if (!blankline)
lastline = dst;
} while (x < w);
srcbuf += surface->pitch;
}
dst = lastline; /* back up bast trailing blank lines */
ADD_COUNTS(0, 0);
#undef ADD_COUNTS
/* Now that we have it encoded, release the original pixels */
if (!(surface->flags & SDL_PREALLOC)) {
SDL_free(surface->pixels);
surface->pixels = NULL;
}
/* realloc the buffer to release unused memory */
{
/* If realloc returns NULL, the original block is left intact */
Uint8 *p = SDL_realloc(rlebuf, dst - rlebuf);
if (!p)
p = rlebuf;
surface->map->data = p;
}
return (0);
}
int
SDL_RLESurface(SDL_Surface * surface)
{
int flags;
/* Clear any previous RLE conversion */
if ((surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL) {
SDL_UnRLESurface(surface, 1);
}
/* We don't support RLE encoding of bitmaps */
if (surface->format->BitsPerPixel < 8) {
return -1;
}
/* Make sure the pixels are available */
if (!surface->pixels) {
return -1;
}
/* If we don't have colorkey or blending, nothing to do... */
flags = surface->map->info.flags;
if (!(flags & (SDL_COPY_COLORKEY | SDL_COPY_BLEND))) {
return -1;
}
/* Pass on combinations not supported */
if ((flags & SDL_COPY_MODULATE_COLOR) ||
((flags & SDL_COPY_MODULATE_ALPHA) && surface->format->Amask) ||
(flags & (SDL_COPY_ADD | SDL_COPY_MOD)) ||
(flags & SDL_COPY_NEAREST)) {
return -1;
}
/* Encode and set up the blit */
if (!surface->format->Amask || !(flags & SDL_COPY_BLEND)) {
if (!surface->map->identity) {
return -1;
}
if (RLEColorkeySurface(surface) < 0) {
return -1;
}
surface->map->blit = SDL_RLEBlit;
surface->map->info.flags |= SDL_COPY_RLE_COLORKEY;
} else {
if (RLEAlphaSurface(surface) < 0) {
return -1;
}
surface->map->blit = SDL_RLEAlphaBlit;
surface->map->info.flags |= SDL_COPY_RLE_ALPHAKEY;
}
/* The surface is now accelerated */
surface->flags |= SDL_RLEACCEL;
return (0);
}
/*
* Un-RLE a surface with pixel alpha
* This may not give back exactly the image before RLE-encoding; all
* completely transparent pixels will be lost, and color and alpha depth
* may have been reduced (when encoding for 16bpp targets).
*/
static SDL_bool
UnRLEAlpha(SDL_Surface * surface)
{
Uint8 *srcbuf;
Uint32 *dst;
SDL_PixelFormat *sf = surface->format;
RLEDestFormat *df = surface->map->data;
int (*uncopy_opaque) (Uint32 *, void *, int,
RLEDestFormat *, SDL_PixelFormat *);
int (*uncopy_transl) (Uint32 *, void *, int,
RLEDestFormat *, SDL_PixelFormat *);
int w = surface->w;
int bpp = df->BytesPerPixel;
if (bpp == 2) {
uncopy_opaque = uncopy_opaque_16;
uncopy_transl = uncopy_transl_16;
} else {
uncopy_opaque = uncopy_transl = uncopy_32;
}
surface->pixels = SDL_malloc(surface->h * surface->pitch);
if (!surface->pixels) {
return (SDL_FALSE);
}
/* fill background with transparent pixels */
SDL_memset(surface->pixels, 0, surface->h * surface->pitch);
dst = surface->pixels;
srcbuf = (Uint8 *) (df + 1);
for (;;) {
/* copy opaque pixels */
int ofs = 0;
do {
unsigned run;
if (bpp == 2) {
ofs += srcbuf[0];
run = srcbuf[1];
srcbuf += 2;
} else {
ofs += ((Uint16 *) srcbuf)[0];
run = ((Uint16 *) srcbuf)[1];
srcbuf += 4;
}
if (run) {
srcbuf += uncopy_opaque(dst + ofs, srcbuf, run, df, sf);
ofs += run;
} else if (!ofs)
return (SDL_TRUE);
} while (ofs < w);
/* skip padding if needed */
if (bpp == 2)
srcbuf += (uintptr_t) srcbuf & 2;
/* copy translucent pixels */
ofs = 0;
do {
unsigned run;
ofs += ((Uint16 *) srcbuf)[0];
run = ((Uint16 *) srcbuf)[1];
srcbuf += 4;
if (run) {
srcbuf += uncopy_transl(dst + ofs, srcbuf, run, df, sf);
ofs += run;
}
} while (ofs < w);
dst += surface->pitch >> 2;
}
/* Make the compiler happy */
return (SDL_TRUE);
}
void
SDL_UnRLESurface(SDL_Surface * surface, int recode)
{
if (surface->flags & SDL_RLEACCEL) {
surface->flags &= ~SDL_RLEACCEL;
if (recode && !(surface->flags & SDL_PREALLOC)) {
if (surface->map->info.flags & SDL_COPY_RLE_COLORKEY) {
SDL_Rect full;
/* re-create the original surface */
surface->pixels = SDL_malloc(surface->h * surface->pitch);
if (!surface->pixels) {
/* Oh crap... */
surface->flags |= SDL_RLEACCEL;
return;
}
/* fill it with the background color */
SDL_FillRect(surface, NULL, surface->map->info.colorkey);
/* now render the encoded surface */
full.x = full.y = 0;
full.w = surface->w;
full.h = surface->h;
SDL_RLEBlit(surface, &full, surface, &full);
} else {
if (!UnRLEAlpha(surface)) {
/* Oh crap... */
surface->flags |= SDL_RLEACCEL;
return;
}
}
}
surface->map->info.flags &=
~(SDL_COPY_RLE_COLORKEY | SDL_COPY_RLE_ALPHAKEY);
SDL_free(surface->map->data);
surface->map->data = NULL;
}
}
/* vi: set ts=4 sw=4 expandtab: */