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kc3-lang/SDL/src/timer/haiku

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  • Author : Sam Lantinga
    Date : 2022-01-03 09:40:00
    Hash : 120c76c8
    Message : Updated copyright for 2022

  • SDL_systimer.c
  • /*
      Simple DirectMedia Layer
      Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
    
      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.
    
      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely, subject to the following restrictions:
    
      1. The origin of this software must not be misrepresented; you must not
         claim that you wrote the original software. If you use this software
         in a product, an acknowledgment in the product documentation would be
         appreciated but is not required.
      2. Altered source versions must be plainly marked as such, and must not be
         misrepresented as being the original software.
      3. This notice may not be removed or altered from any source distribution.
    */
    #include "../../SDL_internal.h"
    
    #ifdef SDL_TIMER_HAIKU
    
    #include <kernel/OS.h>
    
    #include "SDL_timer.h"
    
    static bigtime_t start;
    static SDL_bool ticks_started = SDL_FALSE;
    
    void
    SDL_TicksInit(void)
    {
        if (ticks_started) {
            return;
        }
        ticks_started = SDL_TRUE;
    
        /* Set first ticks value */
        start = system_time();
    }
    
    void
    SDL_TicksQuit(void)
    {
        ticks_started = SDL_FALSE;
    }
    
    Uint64
    SDL_GetTicks64(void)
    {
        if (!ticks_started) {
            SDL_TicksInit();
        }
    
        return (Uint64) ((system_time() - start) / 1000);
    }
    
    Uint64
    SDL_GetPerformanceCounter(void)
    {
        return system_time();
    }
    
    Uint64
    SDL_GetPerformanceFrequency(void)
    {
        return 1000000;
    }
    
    void
    SDL_Delay(Uint32 ms)
    {
        snooze(ms * 1000);
    }
    
    #endif /* SDL_TIMER_HAIKU */
    
    /* vi: set ts=4 sw=4 expandtab: */