Hash :
b8d85c69
Author :
Date :
2022-11-30T12:51:59
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_WINDOWS
#include "SDL_main.h"
#include "SDL_video.h"
#include "SDL_hints.h"
#include "SDL_mouse.h"
#include "SDL_system.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "SDL_windowsvideo.h"
#include "SDL_windowsframebuffer.h"
#include "SDL_windowsshape.h"
#include "SDL_windowsvulkan.h"
/* #define HIGHDPI_DEBUG */
/* Initialization/Query functions */
static int WIN_VideoInit(_THIS);
static void WIN_VideoQuit(_THIS);
/* Hints */
SDL_bool g_WindowsEnableMessageLoop = SDL_TRUE;
SDL_bool g_WindowFrameUsableWhileCursorHidden = SDL_TRUE;
static void SDLCALL UpdateWindowsEnableMessageLoop(void *userdata, const char *name, const char *oldValue, const char *newValue)
{
if (newValue && *newValue == '0') {
g_WindowsEnableMessageLoop = SDL_FALSE;
} else {
g_WindowsEnableMessageLoop = SDL_TRUE;
}
}
static void SDLCALL UpdateWindowFrameUsableWhileCursorHidden(void *userdata, const char *name, const char *oldValue, const char *newValue)
{
if (newValue && *newValue == '0') {
g_WindowFrameUsableWhileCursorHidden = SDL_FALSE;
} else {
g_WindowFrameUsableWhileCursorHidden = SDL_TRUE;
}
}
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
static void WIN_SuspendScreenSaver(_THIS)
{
if (_this->suspend_screensaver) {
SetThreadExecutionState(ES_CONTINUOUS | ES_DISPLAY_REQUIRED);
} else {
SetThreadExecutionState(ES_CONTINUOUS);
}
}
#endif
#if defined(__XBOXONE__) || defined(__XBOXSERIES__)
extern void D3D12_XBOX_GetResolution(Uint32 *width, Uint32 *height);
#endif
/* Windows driver bootstrap functions */
static void WIN_DeleteDevice(SDL_VideoDevice *device)
{
SDL_VideoData *data = (SDL_VideoData *)device->driverdata;
SDL_UnregisterApp();
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
if (data->userDLL) {
SDL_UnloadObject(data->userDLL);
}
if (data->shcoreDLL) {
SDL_UnloadObject(data->shcoreDLL);
}
#endif
if (device->wakeup_lock) {
SDL_DestroyMutex(device->wakeup_lock);
}
SDL_free(device->driverdata);
SDL_free(device);
}
static SDL_VideoDevice *WIN_CreateDevice(void)
{
SDL_VideoDevice *device;
SDL_VideoData *data;
SDL_RegisterApp(NULL, 0, NULL);
/* Initialize all variables that we clean on shutdown */
device = (SDL_VideoDevice *)SDL_calloc(1, sizeof(SDL_VideoDevice));
if (device) {
data = (struct SDL_VideoData *)SDL_calloc(1, sizeof(SDL_VideoData));
} else {
data = NULL;
}
if (!data) {
SDL_free(device);
SDL_OutOfMemory();
return NULL;
}
device->driverdata = data;
device->wakeup_lock = SDL_CreateMutex();
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
data->userDLL = SDL_LoadObject("USER32.DLL");
if (data->userDLL) {
/* *INDENT-OFF* */ /* clang-format off */
data->CloseTouchInputHandle = (BOOL (WINAPI *)(HTOUCHINPUT))SDL_LoadFunction(data->userDLL, "CloseTouchInputHandle");
data->GetTouchInputInfo = (BOOL (WINAPI *)(HTOUCHINPUT, UINT, PTOUCHINPUT, int)) SDL_LoadFunction(data->userDLL, "GetTouchInputInfo");
data->RegisterTouchWindow = (BOOL (WINAPI *)(HWND, ULONG))SDL_LoadFunction(data->userDLL, "RegisterTouchWindow");
data->SetProcessDPIAware = (BOOL (WINAPI *)(void))SDL_LoadFunction(data->userDLL, "SetProcessDPIAware");
data->SetProcessDpiAwarenessContext = (BOOL (WINAPI *)(DPI_AWARENESS_CONTEXT))SDL_LoadFunction(data->userDLL, "SetProcessDpiAwarenessContext");
data->SetThreadDpiAwarenessContext = (DPI_AWARENESS_CONTEXT (WINAPI *)(DPI_AWARENESS_CONTEXT))SDL_LoadFunction(data->userDLL, "SetThreadDpiAwarenessContext");
data->GetThreadDpiAwarenessContext = (DPI_AWARENESS_CONTEXT (WINAPI *)(void))SDL_LoadFunction(data->userDLL, "GetThreadDpiAwarenessContext");
data->GetAwarenessFromDpiAwarenessContext = (DPI_AWARENESS (WINAPI *)(DPI_AWARENESS_CONTEXT))SDL_LoadFunction(data->userDLL, "GetAwarenessFromDpiAwarenessContext");
data->EnableNonClientDpiScaling = (BOOL (WINAPI *)(HWND))SDL_LoadFunction(data->userDLL, "EnableNonClientDpiScaling");
data->AdjustWindowRectExForDpi = (BOOL (WINAPI *)(LPRECT, DWORD, BOOL, DWORD, UINT))SDL_LoadFunction(data->userDLL, "AdjustWindowRectExForDpi");
data->GetDpiForWindow = (UINT (WINAPI *)(HWND))SDL_LoadFunction(data->userDLL, "GetDpiForWindow");
data->AreDpiAwarenessContextsEqual = (BOOL (WINAPI *)(DPI_AWARENESS_CONTEXT, DPI_AWARENESS_CONTEXT))SDL_LoadFunction(data->userDLL, "AreDpiAwarenessContextsEqual");
data->IsValidDpiAwarenessContext = (BOOL (WINAPI *)(DPI_AWARENESS_CONTEXT))SDL_LoadFunction(data->userDLL, "IsValidDpiAwarenessContext");
/* *INDENT-ON* */ /* clang-format on */
} else {
SDL_ClearError();
}
data->shcoreDLL = SDL_LoadObject("SHCORE.DLL");
if (data->shcoreDLL) {
/* *INDENT-OFF* */ /* clang-format off */
data->GetDpiForMonitor = (HRESULT (WINAPI *)(HMONITOR, MONITOR_DPI_TYPE, UINT *, UINT *))SDL_LoadFunction(data->shcoreDLL, "GetDpiForMonitor");
data->SetProcessDpiAwareness = (HRESULT (WINAPI *)(PROCESS_DPI_AWARENESS))SDL_LoadFunction(data->shcoreDLL, "SetProcessDpiAwareness");
/* *INDENT-ON* */ /* clang-format on */
} else {
SDL_ClearError();
}
#endif /* #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__) */
/* Set the function pointers */
device->VideoInit = WIN_VideoInit;
device->VideoQuit = WIN_VideoQuit;
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
device->GetDisplayBounds = WIN_GetDisplayBounds;
device->GetDisplayUsableBounds = WIN_GetDisplayUsableBounds;
device->GetDisplayDPI = WIN_GetDisplayDPI;
device->GetDisplayModes = WIN_GetDisplayModes;
device->SetDisplayMode = WIN_SetDisplayMode;
#endif
device->PumpEvents = WIN_PumpEvents;
device->WaitEventTimeout = WIN_WaitEventTimeout;
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
device->SendWakeupEvent = WIN_SendWakeupEvent;
device->SuspendScreenSaver = WIN_SuspendScreenSaver;
#endif
device->CreateSDLWindow = WIN_CreateWindow;
device->CreateSDLWindowFrom = WIN_CreateWindowFrom;
device->SetWindowTitle = WIN_SetWindowTitle;
device->SetWindowIcon = WIN_SetWindowIcon;
device->SetWindowPosition = WIN_SetWindowPosition;
device->SetWindowSize = WIN_SetWindowSize;
device->GetWindowBordersSize = WIN_GetWindowBordersSize;
device->GetWindowSizeInPixels = WIN_GetWindowSizeInPixels;
device->SetWindowOpacity = WIN_SetWindowOpacity;
device->ShowWindow = WIN_ShowWindow;
device->HideWindow = WIN_HideWindow;
device->RaiseWindow = WIN_RaiseWindow;
device->MaximizeWindow = WIN_MaximizeWindow;
device->MinimizeWindow = WIN_MinimizeWindow;
device->RestoreWindow = WIN_RestoreWindow;
device->SetWindowBordered = WIN_SetWindowBordered;
device->SetWindowResizable = WIN_SetWindowResizable;
device->SetWindowAlwaysOnTop = WIN_SetWindowAlwaysOnTop;
device->SetWindowFullscreen = WIN_SetWindowFullscreen;
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
device->SetWindowGammaRamp = WIN_SetWindowGammaRamp;
device->GetWindowICCProfile = WIN_GetWindowICCProfile;
device->GetWindowGammaRamp = WIN_GetWindowGammaRamp;
device->SetWindowMouseRect = WIN_SetWindowMouseRect;
device->SetWindowMouseGrab = WIN_SetWindowMouseGrab;
device->SetWindowKeyboardGrab = WIN_SetWindowKeyboardGrab;
#endif
device->DestroyWindow = WIN_DestroyWindow;
device->GetWindowWMInfo = WIN_GetWindowWMInfo;
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
device->CreateWindowFramebuffer = WIN_CreateWindowFramebuffer;
device->UpdateWindowFramebuffer = WIN_UpdateWindowFramebuffer;
device->DestroyWindowFramebuffer = WIN_DestroyWindowFramebuffer;
device->OnWindowEnter = WIN_OnWindowEnter;
device->SetWindowHitTest = WIN_SetWindowHitTest;
device->AcceptDragAndDrop = WIN_AcceptDragAndDrop;
device->FlashWindow = WIN_FlashWindow;
device->shape_driver.CreateShaper = Win32_CreateShaper;
device->shape_driver.SetWindowShape = Win32_SetWindowShape;
device->shape_driver.ResizeWindowShape = Win32_ResizeWindowShape;
#endif
#if SDL_VIDEO_OPENGL_WGL
device->GL_LoadLibrary = WIN_GL_LoadLibrary;
device->GL_GetProcAddress = WIN_GL_GetProcAddress;
device->GL_UnloadLibrary = WIN_GL_UnloadLibrary;
device->GL_CreateContext = WIN_GL_CreateContext;
device->GL_MakeCurrent = WIN_GL_MakeCurrent;
device->GL_SetSwapInterval = WIN_GL_SetSwapInterval;
device->GL_GetSwapInterval = WIN_GL_GetSwapInterval;
device->GL_SwapWindow = WIN_GL_SwapWindow;
device->GL_DeleteContext = WIN_GL_DeleteContext;
#elif SDL_VIDEO_OPENGL_EGL
/* Use EGL based functions */
device->GL_LoadLibrary = WIN_GLES_LoadLibrary;
device->GL_GetProcAddress = WIN_GLES_GetProcAddress;
device->GL_UnloadLibrary = WIN_GLES_UnloadLibrary;
device->GL_CreateContext = WIN_GLES_CreateContext;
device->GL_MakeCurrent = WIN_GLES_MakeCurrent;
device->GL_SetSwapInterval = WIN_GLES_SetSwapInterval;
device->GL_GetSwapInterval = WIN_GLES_GetSwapInterval;
device->GL_SwapWindow = WIN_GLES_SwapWindow;
device->GL_DeleteContext = WIN_GLES_DeleteContext;
#endif
#if SDL_VIDEO_VULKAN
device->Vulkan_LoadLibrary = WIN_Vulkan_LoadLibrary;
device->Vulkan_UnloadLibrary = WIN_Vulkan_UnloadLibrary;
device->Vulkan_GetInstanceExtensions = WIN_Vulkan_GetInstanceExtensions;
device->Vulkan_CreateSurface = WIN_Vulkan_CreateSurface;
#endif
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
device->StartTextInput = WIN_StartTextInput;
device->StopTextInput = WIN_StopTextInput;
device->SetTextInputRect = WIN_SetTextInputRect;
device->ClearComposition = WIN_ClearComposition;
device->IsTextInputShown = WIN_IsTextInputShown;
device->SetClipboardText = WIN_SetClipboardText;
device->GetClipboardText = WIN_GetClipboardText;
device->HasClipboardText = WIN_HasClipboardText;
#endif
device->free = WIN_DeleteDevice;
return device;
}
VideoBootStrap WINDOWS_bootstrap = {
"windows", "SDL Windows video driver", WIN_CreateDevice
};
static BOOL WIN_DeclareDPIAwareUnaware(_THIS)
{
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
SDL_VideoData *data = (SDL_VideoData *)_this->driverdata;
if (data->SetProcessDpiAwarenessContext) {
return data->SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_UNAWARE);
} else if (data->SetProcessDpiAwareness) {
/* Windows 8.1 */
return SUCCEEDED(data->SetProcessDpiAwareness(PROCESS_DPI_UNAWARE));
}
#endif
return FALSE;
}
static BOOL WIN_DeclareDPIAwareSystem(_THIS)
{
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
SDL_VideoData *data = (SDL_VideoData *)_this->driverdata;
if (data->SetProcessDpiAwarenessContext) {
/* Windows 10, version 1607 */
return data->SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_SYSTEM_AWARE);
} else if (data->SetProcessDpiAwareness) {
/* Windows 8.1 */
return SUCCEEDED(data->SetProcessDpiAwareness(PROCESS_SYSTEM_DPI_AWARE));
} else if (data->SetProcessDPIAware) {
/* Windows Vista */
return data->SetProcessDPIAware();
}
#endif
return FALSE;
}
static BOOL WIN_DeclareDPIAwarePerMonitor(_THIS)
{
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
SDL_VideoData *data = (SDL_VideoData *)_this->driverdata;
if (data->SetProcessDpiAwarenessContext) {
/* Windows 10, version 1607 */
return data->SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE);
} else if (data->SetProcessDpiAwareness) {
/* Windows 8.1 */
return SUCCEEDED(data->SetProcessDpiAwareness(PROCESS_PER_MONITOR_DPI_AWARE));
} else {
/* Older OS: fall back to system DPI aware */
return WIN_DeclareDPIAwareSystem(_this);
}
#endif
return FALSE;
}
static BOOL WIN_DeclareDPIAwarePerMonitorV2(_THIS)
{
#if defined(__XBOXONE__) || defined(__XBOXSERIES__)
return FALSE;
#else
SDL_VideoData *data = (SDL_VideoData *)_this->driverdata;
/* Declare DPI aware (may have been done in external code or a manifest, as well) */
if (data->SetProcessDpiAwarenessContext) {
/* Windows 10, version 1607 */
/* NOTE: SetThreadDpiAwarenessContext doesn't work here with OpenGL - the OpenGL contents
end up still getting OS scaled. (tested on Windows 10 21H1 19043.1348, NVIDIA 496.49)
NOTE: Enabling DPI awareness through Windows Explorer
(right click .exe -> Properties -> Compatibility -> High DPI Settings ->
check "Override high DPI Scaling behaviour", select Application) gives
a DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE context (at least on Windows 10 21H1), and
setting DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 will fail.
NOTE: Entering exclusive fullscreen in a DPI_AWARENESS_CONTEXT_UNAWARE process
appears to cause Windows to change the .exe manifest to DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE
on future launches. This means attempting to use DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2
will fail in the future until you manually clear the "Override high DPI Scaling behaviour"
setting in Windows Explorer (tested on Windows 10 21H2).
*/
if (data->SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2)) {
return TRUE;
} else {
return WIN_DeclareDPIAwarePerMonitor(_this);
}
} else {
/* Older OS: fall back to per-monitor (or system) */
return WIN_DeclareDPIAwarePerMonitor(_this);
}
#endif
}
#ifdef HIGHDPI_DEBUG
static const char *WIN_GetDPIAwareness(_THIS)
{
SDL_VideoData *data = (SDL_VideoData *)_this->driverdata;
if (data->GetThreadDpiAwarenessContext && data->AreDpiAwarenessContextsEqual) {
DPI_AWARENESS_CONTEXT context = data->GetThreadDpiAwarenessContext();
if (data->AreDpiAwarenessContextsEqual(context, DPI_AWARENESS_CONTEXT_UNAWARE)) {
return "unaware";
} else if (data->AreDpiAwarenessContextsEqual(context, DPI_AWARENESS_CONTEXT_SYSTEM_AWARE)) {
return "system";
} else if (data->AreDpiAwarenessContextsEqual(context, DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE)) {
return "permonitor";
} else if (data->AreDpiAwarenessContextsEqual(context, DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2)) {
return "permonitorv2";
} else if (data->AreDpiAwarenessContextsEqual(context, DPI_AWARENESS_CONTEXT_UNAWARE_GDISCALED)) {
return "unaware_gdiscaled";
}
}
return "";
}
#endif
static void WIN_InitDPIAwareness(_THIS)
{
const char *hint = SDL_GetHint(SDL_HINT_WINDOWS_DPI_AWARENESS);
if (hint != NULL) {
if (SDL_strcmp(hint, "permonitorv2") == 0) {
WIN_DeclareDPIAwarePerMonitorV2(_this);
} else if (SDL_strcmp(hint, "permonitor") == 0) {
WIN_DeclareDPIAwarePerMonitor(_this);
} else if (SDL_strcmp(hint, "system") == 0) {
WIN_DeclareDPIAwareSystem(_this);
} else if (SDL_strcmp(hint, "unaware") == 0) {
WIN_DeclareDPIAwareUnaware(_this);
}
}
}
static void WIN_InitDPIScaling(_THIS)
{
SDL_VideoData *data = (SDL_VideoData *)_this->driverdata;
if (SDL_GetHintBoolean(SDL_HINT_WINDOWS_DPI_SCALING, SDL_FALSE)) {
WIN_DeclareDPIAwarePerMonitorV2(_this);
data->dpi_scaling_enabled = SDL_TRUE;
}
}
int WIN_VideoInit(_THIS)
{
SDL_VideoData *data = (SDL_VideoData *)_this->driverdata;
WIN_InitDPIAwareness(_this);
WIN_InitDPIScaling(_this);
#ifdef HIGHDPI_DEBUG
SDL_Log("DPI awareness: %s", WIN_GetDPIAwareness(_this));
#endif
#if defined(__XBOXONE__) || defined(__XBOXSERIES__)
/* For Xbox, we just need to create the single display */
{
SDL_VideoDisplay display;
SDL_DisplayMode current_mode;
SDL_zero(current_mode);
D3D12_XBOX_GetResolution(¤t_mode.w, ¤t_mode.h);
current_mode.refresh_rate = 60;
current_mode.format = SDL_PIXELFORMAT_ARGB8888;
SDL_zero(display);
display.desktop_mode = current_mode;
display.current_mode = current_mode;
SDL_AddVideoDisplay(&display, SDL_FALSE);
}
#else /*!defined(__XBOXONE__) && !defined(__XBOXSERIES__)*/
if (WIN_InitModes(_this) < 0) {
return -1;
}
WIN_InitKeyboard(_this);
WIN_InitMouse(_this);
#endif
SDL_AddHintCallback(SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP, UpdateWindowsEnableMessageLoop, NULL);
SDL_AddHintCallback(SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN, UpdateWindowFrameUsableWhileCursorHidden, NULL);
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
data->_SDL_WAKEUP = RegisterWindowMessageA("_SDL_WAKEUP");
#endif
return 0;
}
void WIN_VideoQuit(_THIS)
{
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
WIN_QuitModes(_this);
WIN_QuitKeyboard(_this);
WIN_QuitMouse(_this);
#endif
}
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
#define D3D_DEBUG_INFO
#include <d3d9.h>
#ifdef D3D_DEBUG_INFO
#ifndef D3D_SDK_VERSION
#define D3D_SDK_VERSION (32 | 0x80000000)
#endif
#ifndef D3D9b_SDK_VERSION
#define D3D9b_SDK_VERSION (31 | 0x80000000)
#endif
#else /**/
#ifndef D3D_SDK_VERSION
#define D3D_SDK_VERSION 32
#endif
#ifndef D3D9b_SDK_VERSION
#define D3D9b_SDK_VERSION 31
#endif
#endif
SDL_bool
D3D_LoadDLL(void **pD3DDLL, IDirect3D9 **pDirect3D9Interface)
{
*pD3DDLL = SDL_LoadObject("D3D9.DLL");
if (*pD3DDLL) {
/* *INDENT-OFF* */ /* clang-format off */
typedef IDirect3D9 *(WINAPI *Direct3DCreate9_t)(UINT SDKVersion);
typedef HRESULT (WINAPI* Direct3DCreate9Ex_t)(UINT SDKVersion, IDirect3D9Ex** ppD3D);
/* *INDENT-ON* */ /* clang-format on */
Direct3DCreate9_t Direct3DCreate9Func;
if (SDL_GetHintBoolean(SDL_HINT_WINDOWS_USE_D3D9EX, SDL_FALSE)) {
Direct3DCreate9Ex_t Direct3DCreate9ExFunc;
Direct3DCreate9ExFunc = (Direct3DCreate9Ex_t)SDL_LoadFunction(*pD3DDLL, "Direct3DCreate9Ex");
if (Direct3DCreate9ExFunc) {
IDirect3D9Ex *pDirect3D9ExInterface;
HRESULT hr = Direct3DCreate9ExFunc(D3D_SDK_VERSION, &pDirect3D9ExInterface);
if (SUCCEEDED(hr)) {
const GUID IDirect3D9_GUID = { 0x81bdcbca, 0x64d4, 0x426d, { 0xae, 0x8d, 0xad, 0x1, 0x47, 0xf4, 0x27, 0x5c } };
hr = IDirect3D9Ex_QueryInterface(pDirect3D9ExInterface, &IDirect3D9_GUID, (void **)pDirect3D9Interface);
IDirect3D9Ex_Release(pDirect3D9ExInterface);
if (SUCCEEDED(hr)) {
return SDL_TRUE;
}
}
}
}
Direct3DCreate9Func = (Direct3DCreate9_t)SDL_LoadFunction(*pD3DDLL, "Direct3DCreate9");
if (Direct3DCreate9Func) {
*pDirect3D9Interface = Direct3DCreate9Func(D3D_SDK_VERSION);
if (*pDirect3D9Interface) {
return SDL_TRUE;
}
}
SDL_UnloadObject(*pD3DDLL);
*pD3DDLL = NULL;
}
*pDirect3D9Interface = NULL;
return SDL_FALSE;
}
int SDL_Direct3D9GetAdapterIndex(int displayIndex)
{
void *pD3DDLL;
IDirect3D9 *pD3D;
if (!D3D_LoadDLL(&pD3DDLL, &pD3D)) {
SDL_SetError("Unable to create Direct3D interface");
return D3DADAPTER_DEFAULT;
} else {
SDL_DisplayData *pData = (SDL_DisplayData *)SDL_GetDisplayDriverData(displayIndex);
int adapterIndex = D3DADAPTER_DEFAULT;
if (pData == NULL) {
SDL_SetError("Invalid display index");
adapterIndex = -1; /* make sure we return something invalid */
} else {
char *displayName = WIN_StringToUTF8W(pData->DeviceName);
unsigned int count = IDirect3D9_GetAdapterCount(pD3D);
unsigned int i;
for (i = 0; i < count; i++) {
D3DADAPTER_IDENTIFIER9 id;
IDirect3D9_GetAdapterIdentifier(pD3D, i, 0, &id);
if (SDL_strcmp(id.DeviceName, displayName) == 0) {
adapterIndex = i;
break;
}
}
SDL_free(displayName);
}
/* free up the D3D stuff we inited */
IDirect3D9_Release(pD3D);
SDL_UnloadObject(pD3DDLL);
return adapterIndex;
}
}
#endif /* !defined(__XBOXONE__) && !defined(__XBOXSERIES__) */
#if HAVE_DXGI_H
#define CINTERFACE
#define COBJMACROS
#include <dxgi.h>
static SDL_bool DXGI_LoadDLL(void **pDXGIDLL, IDXGIFactory **pDXGIFactory)
{
*pDXGIDLL = SDL_LoadObject("DXGI.DLL");
if (*pDXGIDLL) {
/* *INDENT-OFF* */ /* clang-format off */
typedef HRESULT (WINAPI *CreateDXGI_t)(REFIID riid, void **ppFactory);
/* *INDENT-ON* */ /* clang-format on */
CreateDXGI_t CreateDXGI;
CreateDXGI = (CreateDXGI_t)SDL_LoadFunction(*pDXGIDLL, "CreateDXGIFactory");
if (CreateDXGI) {
GUID dxgiGUID = { 0x7b7166ec, 0x21c7, 0x44ae, { 0xb2, 0x1a, 0xc9, 0xae, 0x32, 0x1a, 0xe3, 0x69 } };
if (!SUCCEEDED(CreateDXGI(&dxgiGUID, (void **)pDXGIFactory))) {
*pDXGIFactory = NULL;
}
}
if (!*pDXGIFactory) {
SDL_UnloadObject(*pDXGIDLL);
*pDXGIDLL = NULL;
return SDL_FALSE;
}
return SDL_TRUE;
} else {
*pDXGIFactory = NULL;
return SDL_FALSE;
}
}
#endif
SDL_bool
SDL_DXGIGetOutputInfo(int displayIndex, int *adapterIndex, int *outputIndex)
{
#if !HAVE_DXGI_H
if (adapterIndex) {
*adapterIndex = -1;
}
if (outputIndex) {
*outputIndex = -1;
}
SDL_SetError("SDL was compiled without DXGI support due to missing dxgi.h header");
return SDL_FALSE;
#else
SDL_DisplayData *pData = (SDL_DisplayData *)SDL_GetDisplayDriverData(displayIndex);
void *pDXGIDLL;
char *displayName;
int nAdapter, nOutput;
IDXGIFactory *pDXGIFactory = NULL;
IDXGIAdapter *pDXGIAdapter;
IDXGIOutput *pDXGIOutput;
if (adapterIndex == NULL) {
SDL_InvalidParamError("adapterIndex");
return SDL_FALSE;
}
if (outputIndex == NULL) {
SDL_InvalidParamError("outputIndex");
return SDL_FALSE;
}
*adapterIndex = -1;
*outputIndex = -1;
if (pData == NULL) {
SDL_SetError("Invalid display index");
return SDL_FALSE;
}
if (!DXGI_LoadDLL(&pDXGIDLL, &pDXGIFactory)) {
SDL_SetError("Unable to create DXGI interface");
return SDL_FALSE;
}
displayName = WIN_StringToUTF8W(pData->DeviceName);
nAdapter = 0;
while (*adapterIndex == -1 && SUCCEEDED(IDXGIFactory_EnumAdapters(pDXGIFactory, nAdapter, &pDXGIAdapter))) {
nOutput = 0;
while (*adapterIndex == -1 && SUCCEEDED(IDXGIAdapter_EnumOutputs(pDXGIAdapter, nOutput, &pDXGIOutput))) {
DXGI_OUTPUT_DESC outputDesc;
if (SUCCEEDED(IDXGIOutput_GetDesc(pDXGIOutput, &outputDesc))) {
char *outputName = WIN_StringToUTF8W(outputDesc.DeviceName);
if (SDL_strcmp(outputName, displayName) == 0) {
*adapterIndex = nAdapter;
*outputIndex = nOutput;
}
SDL_free(outputName);
}
IDXGIOutput_Release(pDXGIOutput);
nOutput++;
}
IDXGIAdapter_Release(pDXGIAdapter);
nAdapter++;
}
SDL_free(displayName);
/* free up the DXGI factory */
IDXGIFactory_Release(pDXGIFactory);
SDL_UnloadObject(pDXGIDLL);
if (*adapterIndex == -1) {
return SDL_FALSE;
} else {
return SDL_TRUE;
}
#endif
}
SDL_bool
WIN_IsPerMonitorV2DPIAware(_THIS)
{
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
SDL_VideoData *data = (SDL_VideoData *)_this->driverdata;
if (data->AreDpiAwarenessContextsEqual && data->GetThreadDpiAwarenessContext) {
/* Windows 10, version 1607 */
return (SDL_bool)data->AreDpiAwarenessContextsEqual(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2,
data->GetThreadDpiAwarenessContext());
}
#endif
return SDL_FALSE;
}
#endif /* SDL_VIDEO_DRIVER_WINDOWS */
/* vim: set ts=4 sw=4 expandtab: */