Hash :
0e45984f
Author :
Date :
2015-06-21T17:33:46
Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef _SDL_pspgl_c_h
#define _SDL_pspgl_c_h
#include <GLES/egl.h>
#include <GLES/gl.h>
#include "SDL_pspvideo.h"
typedef struct SDL_GLDriverData {
EGLDisplay display;
EGLContext context;
EGLSurface surface;
uint32_t swapinterval;
}SDL_GLDriverData;
extern void * PSP_GL_GetProcAddress(_THIS, const char *proc);
extern int PSP_GL_MakeCurrent(_THIS,SDL_Window * window, SDL_GLContext context);
extern void PSP_GL_SwapBuffers(_THIS);
extern void PSP_GL_SwapWindow(_THIS, SDL_Window * window);
extern SDL_GLContext PSP_GL_CreateContext(_THIS, SDL_Window * window);
extern int PSP_GL_LoadLibrary(_THIS, const char *path);
extern void PSP_GL_UnloadLibrary(_THIS);
extern int PSP_GL_SetSwapInterval(_THIS, int interval);
extern int PSP_GL_GetSwapInterval(_THIS);
#endif /* _SDL_pspgl_c_h */