Edit

kc3-lang/SDL/test/testjoystick.c

Branch :

  • Show log

    Commit

  • Author : Misa
    Date : 2021-09-27 14:38:12
    Hash : 3bf7994f
    Message : Add and use `SDL_FALLTHROUGH` for fallthroughs Case fallthrough warnings can be suppressed using the __fallthrough__ compiler attribute. Unfortunately, not all compilers have this attribute, or even have __has_attribute to check if they have the __fallthrough__ attribute. [[fallthrough]] is also available in C++17 and the next C2x, but not everyone uses C++17 or C2x. So define the SDL_FALLTHROUGH macro to deal with those problems - if we are using C++17 or C2x, it expands to [[fallthrough]]; else if the compiler has __has_attribute and has the __fallthrough__ attribute, then it expands to __attribute__((__fallthrough__)); else it expands to an empty statement, with a /* fallthrough */ comment (it's a do {} while (0) statement, because users of this macro need to use a semicolon, because [[fallthrough]] and __attribute__((__fallthrough__)) require a semicolon). Clang before Clang 10 and GCC before GCC 7 have problems with using __attribute__ as a sole statement and warn about a "declaration not declaring anything", so fall back to using the /* fallthrough */ comment if we are using those older compiler versions. Applications using SDL are also free to use this macro (because it is defined in begin_code.h). All existing /* fallthrough */ comments have been replaced with this macro. Some of them were unnecessary because they were the last case in a switch; using SDL_FALLTHROUGH in those cases would result in a compile error on compilers that support __fallthrough__, for having a __attribute__((__fallthrough__)) statement that didn't immediately precede a case label.

  • test/testjoystick.c
  • /*
      Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
    
      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.
    
      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely.
    */
    
    /* Simple program to test the SDL joystick routines */
    
    #include <stdio.h>
    #include <stdlib.h>
    #include <string.h>
    
    #include "SDL.h"
    
    #ifdef __EMSCRIPTEN__
    #include <emscripten/emscripten.h>
    #endif
    
    #ifndef SDL_JOYSTICK_DISABLED
    
    #ifdef __IPHONEOS__
    #define SCREEN_WIDTH    320
    #define SCREEN_HEIGHT   480
    #else
    #define SCREEN_WIDTH    640
    #define SCREEN_HEIGHT   480
    #endif
    
    static SDL_Window *window = NULL;
    static SDL_Renderer *screen = NULL;
    static SDL_Joystick *joystick = NULL;
    static SDL_bool done = SDL_FALSE;
    
    static void
    PrintJoystick(SDL_Joystick *joystick)
    {
        const char *type;
        char guid[64];
    
        SDL_assert(SDL_JoystickFromInstanceID(SDL_JoystickInstanceID(joystick)) == joystick);
        SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), guid, sizeof (guid));
        switch (SDL_JoystickGetType(joystick)) {
        case SDL_JOYSTICK_TYPE_GAMECONTROLLER:
            type = "Game Controller";
            break;
        case SDL_JOYSTICK_TYPE_WHEEL:
            type = "Wheel";
            break;
        case SDL_JOYSTICK_TYPE_ARCADE_STICK:
            type = "Arcade Stick";
            break;
        case SDL_JOYSTICK_TYPE_FLIGHT_STICK:
            type = "Flight Stick";
            break;
        case SDL_JOYSTICK_TYPE_DANCE_PAD:
            type = "Dance Pad";
            break;
        case SDL_JOYSTICK_TYPE_GUITAR:
            type = "Guitar";
            break;
        case SDL_JOYSTICK_TYPE_DRUM_KIT:
            type = "Drum Kit";
            break;
        case SDL_JOYSTICK_TYPE_ARCADE_PAD:
            type = "Arcade Pad";
            break;
        case SDL_JOYSTICK_TYPE_THROTTLE:
            type = "Throttle";
            break;
        default:
            type = "Unknown";
            break;
        }
        SDL_Log("Joystick\n");
        SDL_Log("          name: %s\n", SDL_JoystickName(joystick));
        SDL_Log("          type: %s\n", type);
        SDL_Log("           LED: %s\n", SDL_JoystickHasLED(joystick) ? "yes" : "no");
        SDL_Log("        rumble: %s\n", SDL_JoystickHasRumble(joystick) ? "yes" : "no");
        SDL_Log("trigger rumble: %s\n", SDL_JoystickHasRumbleTriggers(joystick) ? "yes" : "no");
        SDL_Log("          axes: %d\n", SDL_JoystickNumAxes(joystick));
        SDL_Log("         balls: %d\n", SDL_JoystickNumBalls(joystick));
        SDL_Log("          hats: %d\n", SDL_JoystickNumHats(joystick));
        SDL_Log("       buttons: %d\n", SDL_JoystickNumButtons(joystick));
        SDL_Log("   instance id: %d\n", SDL_JoystickInstanceID(joystick));
        SDL_Log("          guid: %s\n", guid);
        SDL_Log("       VID/PID: 0x%.4x/0x%.4x\n", SDL_JoystickGetVendor(joystick), SDL_JoystickGetProduct(joystick));
    }
    
    static void
    DrawRect(SDL_Renderer *r, const int x, const int y, const int w, const int h)
    {
        SDL_Rect area;
        area.x = x;
        area.y = y;
        area.w = w;
        area.h = h;
        SDL_RenderFillRect(r, &area);
    }
    
    void
    loop(void *arg)
    {
        SDL_Event event;
        int i;
    
        /* blank screen, set up for drawing this frame. */
        SDL_SetRenderDrawColor(screen, 0x0, 0x0, 0x0, SDL_ALPHA_OPAQUE);
        SDL_RenderClear(screen);
    
        while (SDL_PollEvent(&event)) {
            switch (event.type) {
    
            case SDL_JOYDEVICEADDED:
                SDL_Log("Joystick device %d added.\n", (int) event.jdevice.which);
                if (!joystick) {
                    joystick = SDL_JoystickOpen(event.jdevice.which);
                    if (joystick) {
                        PrintJoystick(joystick);
                    } else {
                        SDL_Log("Couldn't open joystick: %s\n", SDL_GetError());
                    }
                }
                break;
    
            case SDL_JOYDEVICEREMOVED:
                SDL_Log("Joystick device %d removed.\n", (int) event.jdevice.which);
                if (event.jdevice.which == SDL_JoystickInstanceID(joystick)) {
                    SDL_JoystickClose(joystick);
                    joystick = SDL_JoystickOpen(0);
                }
                break;
    
            case SDL_JOYAXISMOTION:
                SDL_Log("Joystick %d axis %d value: %d\n",
                       event.jaxis.which,
                       event.jaxis.axis, event.jaxis.value);
                break;
            case SDL_JOYHATMOTION:
                SDL_Log("Joystick %d hat %d value:",
                       event.jhat.which, event.jhat.hat);
                if (event.jhat.value == SDL_HAT_CENTERED)
                    SDL_Log(" centered");
                if (event.jhat.value & SDL_HAT_UP)
                    SDL_Log(" up");
                if (event.jhat.value & SDL_HAT_RIGHT)
                    SDL_Log(" right");
                if (event.jhat.value & SDL_HAT_DOWN)
                    SDL_Log(" down");
                if (event.jhat.value & SDL_HAT_LEFT)
                    SDL_Log(" left");
                SDL_Log("\n");
                break;
            case SDL_JOYBALLMOTION:
                SDL_Log("Joystick %d ball %d delta: (%d,%d)\n",
                       event.jball.which,
                       event.jball.ball, event.jball.xrel, event.jball.yrel);
                break;
            case SDL_JOYBUTTONDOWN:
                SDL_Log("Joystick %d button %d down\n",
                       event.jbutton.which, event.jbutton.button);
                /* First button triggers a 0.5 second full strength rumble */
                if (event.jbutton.button == 0) {
                    SDL_JoystickRumble(joystick, 0xFFFF, 0xFFFF, 500);
                }
                break;
            case SDL_JOYBUTTONUP:
                SDL_Log("Joystick %d button %d up\n",
                       event.jbutton.which, event.jbutton.button);
                break;
            case SDL_KEYDOWN:
                /* Press the L key to lag for 3 seconds, to see what happens
                    when SDL doesn't service the event loop quickly. */
                if (event.key.keysym.sym == SDLK_l) {
                    SDL_Log("Lagging for 3 seconds...\n");
                    SDL_Delay(3000);
                    break;
                }
    
                if ((event.key.keysym.sym != SDLK_ESCAPE) &&
                    (event.key.keysym.sym != SDLK_AC_BACK)) {
                    break;
                }
                SDL_FALLTHROUGH;
            case SDL_FINGERDOWN:
            case SDL_MOUSEBUTTONDOWN:
            case SDL_QUIT:
                done = SDL_TRUE;
                break;
            default:
                break;
            }
        }
    
        if (joystick) {
    
            /* Update visual joystick state */
            SDL_SetRenderDrawColor(screen, 0x00, 0xFF, 0x00, SDL_ALPHA_OPAQUE);
            for (i = 0; i < SDL_JoystickNumButtons(joystick); ++i) {
                if (SDL_JoystickGetButton(joystick, i) == SDL_PRESSED) {
                    DrawRect(screen, (i%20) * 34, SCREEN_HEIGHT - 68 + (i/20) * 34, 32, 32);
                }
            }
    
            SDL_SetRenderDrawColor(screen, 0xFF, 0x00, 0x00, SDL_ALPHA_OPAQUE);
            for (i = 0; i < SDL_JoystickNumAxes(joystick); ++i) {
                /* Draw the X/Y axis */
                int x, y;
                x = (((int) SDL_JoystickGetAxis(joystick, i)) + 32768);
                x *= SCREEN_WIDTH;
                x /= 65535;
                if (x < 0) {
                    x = 0;
                } else if (x > (SCREEN_WIDTH - 16)) {
                    x = SCREEN_WIDTH - 16;
                }
                ++i;
                if (i < SDL_JoystickNumAxes(joystick)) {
                    y = (((int) SDL_JoystickGetAxis(joystick, i)) + 32768);
                } else {
                    y = 32768;
                }
                y *= SCREEN_HEIGHT;
                y /= 65535;
                if (y < 0) {
                    y = 0;
                } else if (y > (SCREEN_HEIGHT - 16)) {
                    y = SCREEN_HEIGHT - 16;
                }
    
                DrawRect(screen, x, y, 16, 16);
            }
    
            SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0xFF, SDL_ALPHA_OPAQUE);
            for (i = 0; i < SDL_JoystickNumHats(joystick); ++i) {
                /* Derive the new position */
                int x = SCREEN_WIDTH/2;
                int y = SCREEN_HEIGHT/2;
                const Uint8 hat_pos = SDL_JoystickGetHat(joystick, i);
    
                if (hat_pos & SDL_HAT_UP) {
                    y = 0;
                } else if (hat_pos & SDL_HAT_DOWN) {
                    y = SCREEN_HEIGHT-8;
                }
    
                if (hat_pos & SDL_HAT_LEFT) {
                    x = 0;
                } else if (hat_pos & SDL_HAT_RIGHT) {
                    x = SCREEN_WIDTH-8;
                }
    
                DrawRect(screen, x, y, 8, 8);
            }
        }
    
        SDL_RenderPresent(screen);
    
    #ifdef __EMSCRIPTEN__
        if (done) {
            emscripten_cancel_main_loop();
        }
    #endif
    }
    
    int
    main(int argc, char *argv[])
    {
        SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0");
    
        /* Enable standard application logging */
        SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
    
        /* Initialize SDL (Note: video is required to start event loop) */
        if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
            exit(1);
        }
    
        /* Create a window to display joystick axis position */
        window = SDL_CreateWindow("Joystick Test", SDL_WINDOWPOS_CENTERED,
                                  SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH,
                                  SCREEN_HEIGHT, 0);
        if (window == NULL) {
            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
            return SDL_FALSE;
        }
    
        screen = SDL_CreateRenderer(window, -1, 0);
        if (screen == NULL) {
            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
            SDL_DestroyWindow(window);
            return SDL_FALSE;
        }
    
        SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE);
        SDL_RenderClear(screen);
        SDL_RenderPresent(screen);
    
        /* Loop, getting joystick events! */
    #ifdef __EMSCRIPTEN__
        emscripten_set_main_loop_arg(loop, NULL, 0, 1);
    #else
        while (!done) {
            loop(NULL);
        }
    #endif
    
        SDL_DestroyRenderer(screen);
        SDL_DestroyWindow(window);
    
        SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK);
    
        return 0;
    }
    
    #else
    
    int
    main(int argc, char *argv[])
    {
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL compiled without Joystick support.\n");
        return 1;
    }
    
    #endif
    
    /* vi: set ts=4 sw=4 expandtab: */